Delete ShaderConfig and organize shader resources/definitions better (#5509)

* Move some properties out of ShaderConfig

* Stop using ShaderConfig on backends

* Replace ShaderConfig usages on Translator and passes

* Move remaining properties out of ShaderConfig and delete ShaderConfig

* Remove ResourceManager property from TranslatorContext

* Move Rewriter passes to separate transform pass files

* Fix TransformPasses.RunPass on cases where a node is removed

* Move remaining ClipDistancePrimitivesWritten and UsedFeatures updates to decode stage

* Reduce excessive parameter passing a bit by using structs more

* Remove binding parameter from ShaderProperties methods since it is redundant

* Replace decoder instruction checks with switch statement

* Put GLSL on the same plan as SPIR-V for input/output declaration

* Stop mutating TranslatorContext state when Translate is called

* Pass most of the graphics state using a struct instead of individual query methods

* Auto-format

* Auto-format

* Add backend logging interface

* Auto-format

* Remove unnecessary use of interpolated strings

* Remove more modifications of AttributeUsage after decode

* PR feedback

* gl_Layer is not supported on compute
This commit is contained in:
gdkchan 2023-08-13 22:26:42 -03:00 committed by GitHub
parent 8edfb2bc7b
commit b423197619
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GPG key ID: 4AEE18F83AFDEB23
68 changed files with 2653 additions and 2407 deletions

View file

@ -14,7 +14,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
string arg = GetSoureExpr(context, operation.GetSource(0), dstType);
if (context.Config.GpuAccessor.QueryHostSupportsShaderBallot())
if (context.HostCapabilities.SupportsShaderBallot)
{
return $"unpackUint2x32(ballotARB({arg})).x";
}

View file

@ -4,11 +4,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
{
public static string FSIBegin(CodeGenContext context)
{
if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock())
if (context.HostCapabilities.SupportsFragmentShaderInterlock)
{
return "beginInvocationInterlockARB()";
}
else if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderOrderingIntel())
else if (context.HostCapabilities.SupportsFragmentShaderOrderingIntel)
{
return "beginFragmentShaderOrderingINTEL()";
}
@ -18,7 +18,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
public static string FSIEnd(CodeGenContext context)
{
if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock())
if (context.HostCapabilities.SupportsFragmentShaderInterlock)
{
return "endInvocationInterlockARB()";
}

View file

@ -84,7 +84,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
indexExpr = Src(AggregateType.S32);
}
string imageName = GetImageName(context.Config, texOp, indexExpr);
string imageName = GetImageName(context.Properties, texOp, indexExpr);
texCallBuilder.Append('(');
texCallBuilder.Append(imageName);
@ -216,7 +216,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
indexExpr = GetSoureExpr(context, texOp.GetSource(0), AggregateType.S32);
}
string samplerName = GetSamplerName(context.Config, texOp, indexExpr);
string samplerName = GetSamplerName(context.Properties, texOp, indexExpr);
int coordsIndex = isBindless || isIndexed ? 1 : 0;
@ -273,7 +273,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
// 2D Array and Cube shadow samplers with LOD level or bias requires an extension.
// If the extension is not supported, just remove the LOD parameter.
if (isArray && isShadow && (is2D || isCube) && !context.Config.GpuAccessor.QueryHostSupportsTextureShadowLod())
if (isArray && isShadow && (is2D || isCube) && !context.HostCapabilities.SupportsTextureShadowLod)
{
hasLodBias = false;
hasLodLevel = false;
@ -281,7 +281,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
// Cube shadow samplers with LOD level requires an extension.
// If the extension is not supported, just remove the LOD level parameter.
if (isShadow && isCube && !context.Config.GpuAccessor.QueryHostSupportsTextureShadowLod())
if (isShadow && isCube && !context.HostCapabilities.SupportsTextureShadowLod)
{
hasLodLevel = false;
}
@ -342,7 +342,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
indexExpr = Src(AggregateType.S32);
}
string samplerName = GetSamplerName(context.Config, texOp, indexExpr);
string samplerName = GetSamplerName(context.Properties, texOp, indexExpr);
texCall += "(" + samplerName;
@ -538,7 +538,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
indexExpr = GetSoureExpr(context, texOp.GetSource(0), AggregateType.S32);
}
string samplerName = GetSamplerName(context.Config, texOp, indexExpr);
string samplerName = GetSamplerName(context.Properties, texOp, indexExpr);
if (texOp.Index == 3)
{
@ -546,7 +546,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
}
else
{
context.Config.Properties.Textures.TryGetValue(texOp.Binding, out TextureDefinition definition);
context.Properties.Textures.TryGetValue(texOp.Binding, out TextureDefinition definition);
bool hasLod = !definition.Type.HasFlag(SamplerType.Multisample) && (definition.Type & SamplerType.Mask) != SamplerType.TextureBuffer;
string texCall;
@ -593,8 +593,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
int binding = bindingIndex.Value;
BufferDefinition buffer = storageKind == StorageKind.ConstantBuffer
? context.Config.Properties.ConstantBuffers[binding]
: context.Config.Properties.StorageBuffers[binding];
? context.Properties.ConstantBuffers[binding]
: context.Properties.StorageBuffers[binding];
if (operation.GetSource(srcIndex++) is not AstOperand fieldIndex || fieldIndex.Type != OperandType.Constant)
{
@ -614,8 +614,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
}
MemoryDefinition memory = storageKind == StorageKind.LocalMemory
? context.Config.Properties.LocalMemories[bindingId.Value]
: context.Config.Properties.SharedMemories[bindingId.Value];
? context.Properties.LocalMemories[bindingId.Value]
: context.Properties.SharedMemories[bindingId.Value];
varName = memory.Name;
varType = memory.Type;
@ -636,7 +636,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
int location = -1;
int component = 0;
if (context.Config.HasPerLocationInputOrOutput(ioVariable, isOutput))
if (context.Definitions.HasPerLocationInputOrOutput(ioVariable, isOutput))
{
if (operation.GetSource(srcIndex++) is not AstOperand vecIndex || vecIndex.Type != OperandType.Constant)
{
@ -648,16 +648,23 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
if (operation.SourcesCount > srcIndex &&
operation.GetSource(srcIndex) is AstOperand elemIndex &&
elemIndex.Type == OperandType.Constant &&
context.Config.HasPerLocationInputOrOutputComponent(ioVariable, location, elemIndex.Value, isOutput))
context.Definitions.HasPerLocationInputOrOutputComponent(ioVariable, location, elemIndex.Value, isOutput))
{
component = elemIndex.Value;
srcIndex++;
}
}
(varName, varType) = IoMap.GetGlslVariable(context.Config, ioVariable, location, component, isOutput, isPerPatch);
(varName, varType) = IoMap.GetGlslVariable(
context.Definitions,
context.HostCapabilities,
ioVariable,
location,
component,
isOutput,
isPerPatch);
if (IoMap.IsPerVertexBuiltIn(context.Config.Stage, ioVariable, isOutput))
if (IoMap.IsPerVertexBuiltIn(context.Definitions.Stage, ioVariable, isOutput))
{
// Since those exist both as input and output on geometry and tessellation shaders,
// we need the gl_in and gl_out prefixes to disambiguate.
@ -692,7 +699,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
{
varName += "." + "xyzw"[elementIndex.Value & 3];
}
else if (srcIndex == firstSrcIndex && context.Config.Stage == ShaderStage.TessellationControl && storageKind == StorageKind.Output)
else if (srcIndex == firstSrcIndex && context.Definitions.Stage == ShaderStage.TessellationControl && storageKind == StorageKind.Output)
{
// GLSL requires that for tessellation control shader outputs,
// that the index expression must be *exactly* "gl_InvocationID",
@ -715,9 +722,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
return varName;
}
private static string GetSamplerName(ShaderConfig config, AstTextureOperation texOp, string indexExpr)
private static string GetSamplerName(ShaderProperties resourceDefinitions, AstTextureOperation texOp, string indexExpr)
{
string name = config.Properties.Textures[texOp.Binding].Name;
string name = resourceDefinitions.Textures[texOp.Binding].Name;
if (texOp.Type.HasFlag(SamplerType.Indexed))
{
@ -727,9 +734,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
return name;
}
private static string GetImageName(ShaderConfig config, AstTextureOperation texOp, string indexExpr)
private static string GetImageName(ShaderProperties resourceDefinitions, AstTextureOperation texOp, string indexExpr)
{
string name = config.Properties.Images[texOp.Binding].Name;
string name = resourceDefinitions.Images[texOp.Binding].Name;
if (texOp.Type.HasFlag(SamplerType.Indexed))
{

View file

@ -7,7 +7,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
static class IoMap
{
public static (string, AggregateType) GetGlslVariable(
ShaderConfig config,
ShaderDefinitions definitions,
HostCapabilities hostCapabilities,
IoVariable ioVariable,
int location,
int component,
@ -25,7 +26,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
IoVariable.DrawIndex => ("gl_DrawIDARB", AggregateType.S32),
IoVariable.FogCoord => ("gl_FogFragCoord", AggregateType.FP32), // Deprecated.
IoVariable.FragmentCoord => ("gl_FragCoord", AggregateType.Vector4 | AggregateType.FP32),
IoVariable.FragmentOutputColor => GetFragmentOutputColorVariableName(config, location),
IoVariable.FragmentOutputColor => GetFragmentOutputColorVariableName(definitions, location),
IoVariable.FragmentOutputDepth => ("gl_FragDepth", AggregateType.FP32),
IoVariable.FrontColorDiffuse => ("gl_FrontColor", AggregateType.Vector4 | AggregateType.FP32), // Deprecated.
IoVariable.FrontColorSpecular => ("gl_FrontSecondaryColor", AggregateType.Vector4 | AggregateType.FP32), // Deprecated.
@ -38,20 +39,20 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
IoVariable.PointCoord => ("gl_PointCoord", AggregateType.Vector2 | AggregateType.FP32),
IoVariable.PointSize => ("gl_PointSize", AggregateType.FP32),
IoVariable.Position => ("gl_Position", AggregateType.Vector4 | AggregateType.FP32),
IoVariable.PrimitiveId => GetPrimitiveIdVariableName(config.Stage, isOutput),
IoVariable.SubgroupEqMask => GetSubgroupMaskVariableName(config, "Eq"),
IoVariable.SubgroupGeMask => GetSubgroupMaskVariableName(config, "Ge"),
IoVariable.SubgroupGtMask => GetSubgroupMaskVariableName(config, "Gt"),
IoVariable.SubgroupLaneId => GetSubgroupInvocationIdVariableName(config),
IoVariable.SubgroupLeMask => GetSubgroupMaskVariableName(config, "Le"),
IoVariable.SubgroupLtMask => GetSubgroupMaskVariableName(config, "Lt"),
IoVariable.PrimitiveId => GetPrimitiveIdVariableName(definitions.Stage, isOutput),
IoVariable.SubgroupEqMask => GetSubgroupMaskVariableName(hostCapabilities.SupportsShaderBallot, "Eq"),
IoVariable.SubgroupGeMask => GetSubgroupMaskVariableName(hostCapabilities.SupportsShaderBallot, "Ge"),
IoVariable.SubgroupGtMask => GetSubgroupMaskVariableName(hostCapabilities.SupportsShaderBallot, "Gt"),
IoVariable.SubgroupLaneId => GetSubgroupInvocationIdVariableName(hostCapabilities.SupportsShaderBallot),
IoVariable.SubgroupLeMask => GetSubgroupMaskVariableName(hostCapabilities.SupportsShaderBallot, "Le"),
IoVariable.SubgroupLtMask => GetSubgroupMaskVariableName(hostCapabilities.SupportsShaderBallot, "Lt"),
IoVariable.TessellationCoord => ("gl_TessCoord", AggregateType.Vector3 | AggregateType.FP32),
IoVariable.TessellationLevelInner => ("gl_TessLevelInner", AggregateType.Array | AggregateType.FP32),
IoVariable.TessellationLevelOuter => ("gl_TessLevelOuter", AggregateType.Array | AggregateType.FP32),
IoVariable.TextureCoord => ("gl_TexCoord", AggregateType.Array | AggregateType.Vector4 | AggregateType.FP32), // Deprecated.
IoVariable.ThreadId => ("gl_LocalInvocationID", AggregateType.Vector3 | AggregateType.U32),
IoVariable.ThreadKill => ("gl_HelperInvocation", AggregateType.Bool),
IoVariable.UserDefined => GetUserDefinedVariableName(config, location, component, isOutput, isPerPatch),
IoVariable.UserDefined => GetUserDefinedVariableName(definitions, location, component, isOutput, isPerPatch),
IoVariable.VertexId => ("gl_VertexID", AggregateType.S32),
IoVariable.VertexIndex => ("gl_VertexIndex", AggregateType.S32),
IoVariable.ViewportIndex => ("gl_ViewportIndex", AggregateType.S32),
@ -86,16 +87,16 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
return false;
}
private static (string, AggregateType) GetFragmentOutputColorVariableName(ShaderConfig config, int location)
private static (string, AggregateType) GetFragmentOutputColorVariableName(ShaderDefinitions definitions, int location)
{
if (location < 0)
{
return (DefaultNames.OAttributePrefix, config.GetFragmentOutputColorType(0));
return (DefaultNames.OAttributePrefix, definitions.GetFragmentOutputColorType(0));
}
string name = DefaultNames.OAttributePrefix + location.ToString(CultureInfo.InvariantCulture);
return (name, config.GetFragmentOutputColorType(location));
return (name, definitions.GetFragmentOutputColorType(location));
}
private static (string, AggregateType) GetPrimitiveIdVariableName(ShaderStage stage, bool isOutput)
@ -104,21 +105,21 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
return (isOutput || stage != ShaderStage.Geometry ? "gl_PrimitiveID" : "gl_PrimitiveIDIn", AggregateType.S32);
}
private static (string, AggregateType) GetSubgroupMaskVariableName(ShaderConfig config, string cc)
private static (string, AggregateType) GetSubgroupMaskVariableName(bool supportsShaderBallot, string cc)
{
return config.GpuAccessor.QueryHostSupportsShaderBallot()
return supportsShaderBallot
? ($"unpackUint2x32(gl_SubGroup{cc}MaskARB)", AggregateType.Vector2 | AggregateType.U32)
: ($"gl_Subgroup{cc}Mask", AggregateType.Vector4 | AggregateType.U32);
}
private static (string, AggregateType) GetSubgroupInvocationIdVariableName(ShaderConfig config)
private static (string, AggregateType) GetSubgroupInvocationIdVariableName(bool supportsShaderBallot)
{
return config.GpuAccessor.QueryHostSupportsShaderBallot()
return supportsShaderBallot
? ("gl_SubGroupInvocationARB", AggregateType.U32)
: ("gl_SubgroupInvocationID", AggregateType.U32);
}
private static (string, AggregateType) GetUserDefinedVariableName(ShaderConfig config, int location, int component, bool isOutput, bool isPerPatch)
private static (string, AggregateType) GetUserDefinedVariableName(ShaderDefinitions definitions, int location, int component, bool isOutput, bool isPerPatch)
{
string name = isPerPatch
? DefaultNames.PerPatchAttributePrefix
@ -126,17 +127,17 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
if (location < 0)
{
return (name, config.GetUserDefinedType(0, isOutput));
return (name, definitions.GetUserDefinedType(0, isOutput));
}
name += location.ToString(CultureInfo.InvariantCulture);
if (config.HasPerLocationInputOrOutputComponent(IoVariable.UserDefined, location, component, isOutput))
if (definitions.HasPerLocationInputOrOutputComponent(IoVariable.UserDefined, location, component, isOutput))
{
name += "_" + "xyzw"[component & 3];
}
return (name, config.GetUserDefinedType(location, isOutput));
return (name, definitions.GetUserDefinedType(location, isOutput));
}
}
}