Delete ShaderConfig and organize shader resources/definitions better (#5509)

* Move some properties out of ShaderConfig

* Stop using ShaderConfig on backends

* Replace ShaderConfig usages on Translator and passes

* Move remaining properties out of ShaderConfig and delete ShaderConfig

* Remove ResourceManager property from TranslatorContext

* Move Rewriter passes to separate transform pass files

* Fix TransformPasses.RunPass on cases where a node is removed

* Move remaining ClipDistancePrimitivesWritten and UsedFeatures updates to decode stage

* Reduce excessive parameter passing a bit by using structs more

* Remove binding parameter from ShaderProperties methods since it is redundant

* Replace decoder instruction checks with switch statement

* Put GLSL on the same plan as SPIR-V for input/output declaration

* Stop mutating TranslatorContext state when Translate is called

* Pass most of the graphics state using a struct instead of individual query methods

* Auto-format

* Auto-format

* Add backend logging interface

* Auto-format

* Remove unnecessary use of interpolated strings

* Remove more modifications of AttributeUsage after decode

* PR feedback

* gl_Layer is not supported on compute
This commit is contained in:
gdkchan 2023-08-13 22:26:42 -03:00 committed by GitHub
parent 8edfb2bc7b
commit b423197619
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68 changed files with 2653 additions and 2407 deletions

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@ -1,3 +1,4 @@
using Ryujinx.Graphics.Shader.Translation;
using System;
using System.Collections;
using System.Collections.Generic;
@ -11,11 +12,26 @@ namespace Ryujinx.Graphics.Shader.Decoders
private readonly List<DecodedFunction> _functionsWithId;
public int FunctionsWithIdCount => _functionsWithId.Count;
public DecodedProgram(DecodedFunction mainFunction, IReadOnlyDictionary<ulong, DecodedFunction> functions)
public AttributeUsage AttributeUsage { get; }
public FeatureFlags UsedFeatures { get; }
public byte ClipDistancesWritten { get; }
public int Cb1DataSize { get; }
public DecodedProgram(
DecodedFunction mainFunction,
IReadOnlyDictionary<ulong, DecodedFunction> functions,
AttributeUsage attributeUsage,
FeatureFlags usedFeatures,
byte clipDistancesWritten,
int cb1DataSize)
{
MainFunction = mainFunction;
_functions = functions;
_functionsWithId = new List<DecodedFunction>();
_functionsWithId = new();
AttributeUsage = attributeUsage;
UsedFeatures = usedFeatures;
ClipDistancesWritten = clipDistancesWritten;
Cb1DataSize = cb1DataSize;
}
public DecodedFunction GetFunctionByAddress(ulong address)