Delete ShaderConfig and organize shader resources/definitions better (#5509)

* Move some properties out of ShaderConfig

* Stop using ShaderConfig on backends

* Replace ShaderConfig usages on Translator and passes

* Move remaining properties out of ShaderConfig and delete ShaderConfig

* Remove ResourceManager property from TranslatorContext

* Move Rewriter passes to separate transform pass files

* Fix TransformPasses.RunPass on cases where a node is removed

* Move remaining ClipDistancePrimitivesWritten and UsedFeatures updates to decode stage

* Reduce excessive parameter passing a bit by using structs more

* Remove binding parameter from ShaderProperties methods since it is redundant

* Replace decoder instruction checks with switch statement

* Put GLSL on the same plan as SPIR-V for input/output declaration

* Stop mutating TranslatorContext state when Translate is called

* Pass most of the graphics state using a struct instead of individual query methods

* Auto-format

* Auto-format

* Add backend logging interface

* Auto-format

* Remove unnecessary use of interpolated strings

* Remove more modifications of AttributeUsage after decode

* PR feedback

* gl_Layer is not supported on compute
This commit is contained in:
gdkchan 2023-08-13 22:26:42 -03:00 committed by GitHub
parent 8edfb2bc7b
commit b423197619
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68 changed files with 2653 additions and 2407 deletions

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@ -371,7 +371,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
}
else
{
context.Config.GpuAccessor.Log($"Iadd3 has invalid component selection {part}.");
context.TranslatorContext.GpuAccessor.Log($"Iadd3 has invalid component selection {part}.");
}
return src;
@ -555,7 +555,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
modeConv = XmadCop.Csfu;
break;
default:
context.Config.GpuAccessor.Log($"Invalid XMAD mode \"{mode}\".");
context.TranslatorContext.GpuAccessor.Log($"Invalid XMAD mode \"{mode}\".");
return;
}
@ -634,7 +634,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
break;
default:
context.Config.GpuAccessor.Log($"Invalid XMAD mode \"{mode}\".");
context.TranslatorContext.GpuAccessor.Log($"Invalid XMAD mode \"{mode}\".");
return;
}