Transform shader LDC into constant buffer access if offset is constant (#3672)

* Transform shader LDC into constant buffer access if offset is constant

* Shader cache version bump
This commit is contained in:
gdkchan 2022-09-07 20:25:22 -03:00 committed by GitHub
parent de3bd3c50d
commit b68b2ecc82
2 changed files with 5 additions and 1 deletions

View file

@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
private const ushort FileFormatVersionMajor = 1;
private const ushort FileFormatVersionMinor = 2;
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
private const uint CodeGenVersion = 3525;
private const uint CodeGenVersion = 3672;
private const string SharedTocFileName = "shared.toc";
private const string SharedDataFileName = "shared.data";