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android - add basic software keyboard support
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commit
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12 changed files with 687 additions and 20 deletions
136
src/LibRyujinx/Android/AndroidUiHandler.cs
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136
src/LibRyujinx/Android/AndroidUiHandler.cs
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using LibHac.Tools.Fs;
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using Ryujinx.Common.Logging;
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using Ryujinx.HLE;
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using Ryujinx.HLE.HOS.Applets;
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using Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.ApplicationProxy.Types;
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using Ryujinx.HLE.Ui;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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namespace LibRyujinx.Android
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{
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internal class AndroidUiHandler : IHostUiHandler, IDisposable
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{
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public IHostUiTheme HostUiTheme => throw new NotImplementedException();
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public ManualResetEvent _waitEvent;
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public ManualResetEvent _responseEvent;
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private bool _isDisposed;
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private bool _isOkPressed;
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private long _input;
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public AndroidUiHandler()
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{
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_waitEvent = new ManualResetEvent(false);
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_responseEvent = new ManualResetEvent(false);
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}
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public IDynamicTextInputHandler CreateDynamicTextInputHandler()
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{
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throw new NotImplementedException();
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}
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public bool DisplayErrorAppletDialog(string title, string message, string[] buttonsText)
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{
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LibRyujinx.setUiHandlerTitle(LibRyujinx.storeString(title ?? ""));
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LibRyujinx.setUiHandlerMessage(LibRyujinx.storeString(message ?? ""));
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LibRyujinx.setUiHandlerType(1);
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_responseEvent.Reset();
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Set();
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_responseEvent.WaitOne();
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return _isOkPressed;
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}
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public bool DisplayInputDialog(SoftwareKeyboardUiArgs args, out string userText)
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{
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LibRyujinx.setUiHandlerTitle(LibRyujinx.storeString("Software Keyboard"));
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LibRyujinx.setUiHandlerMessage(LibRyujinx.storeString(args.HeaderText ?? ""));
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LibRyujinx.setUiHandlerWatermark(LibRyujinx.storeString(args.GuideText ?? ""));
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LibRyujinx.setUiHandlerSubtitle(LibRyujinx.storeString(args.SubtitleText ?? ""));
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LibRyujinx.setUiHandlerInitialText(LibRyujinx.storeString(args.InitialText ?? ""));
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LibRyujinx.setUiHandlerMinLength(args.StringLengthMin);
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LibRyujinx.setUiHandlerMaxLength(args.StringLengthMax);
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LibRyujinx.setUiHandlerType(2);
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LibRyujinx.setUiHandlerKeyboardMode((int)args.KeyboardMode);
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_responseEvent.Reset();
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Set();
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_responseEvent.WaitOne();
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userText = _input != -1 ? LibRyujinx.GetStoredString(_input) : "";
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return _isOkPressed;
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}
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public bool DisplayMessageDialog(string title, string message)
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{
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LibRyujinx.setUiHandlerTitle(LibRyujinx.storeString(title ?? ""));
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LibRyujinx.setUiHandlerMessage(LibRyujinx.storeString(message ?? ""));
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LibRyujinx.setUiHandlerType(1);
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_responseEvent.Reset();
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Set();
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_responseEvent.WaitOne();
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return _isOkPressed;
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}
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public bool DisplayMessageDialog(ControllerAppletUiArgs args)
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{
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string playerCount = args.PlayerCountMin == args.PlayerCountMax ? $"exactly {args.PlayerCountMin}" : $"{args.PlayerCountMin}-{args.PlayerCountMax}";
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string message = $"Application requests **{playerCount}** player(s) with:\n\n"
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+ $"**TYPES:** {args.SupportedStyles}\n\n"
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+ $"**PLAYERS:** {string.Join(", ", args.SupportedPlayers)}\n\n"
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+ (args.IsDocked ? "Docked mode set. `Handheld` is also invalid.\n\n" : "")
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+ "_Please reconfigure Input now and then press OK._";
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return DisplayMessageDialog("Controller Applet", message);
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}
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public void ExecuteProgram(Switch device, ProgramSpecifyKind kind, ulong value)
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{
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// throw new NotImplementedException();
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}
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internal void Wait()
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{
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if (_isDisposed)
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return;
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_waitEvent.Reset();
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_waitEvent.WaitOne();
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_waitEvent.Reset();
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}
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internal void Set()
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{
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if (_isDisposed)
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return;
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_waitEvent.Set();
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}
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internal void SetResponse(bool isOkPressed, long input)
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{
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if (_isDisposed)
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return;
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_isOkPressed = isOkPressed;
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_input = input;
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_responseEvent.Set();
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}
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public void Dispose()
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{
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_isDisposed = true;
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_waitEvent.Set();
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_waitEvent.Set();
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_responseEvent.Dispose();
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_waitEvent.Dispose();
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}
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}
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}
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