mirror of
https://git.743378673.xyz/MeloNX/MeloNX.git
synced 2025-07-23 06:57:13 +02:00
add basic touch and button input interface
This commit is contained in:
parent
3f93620d74
commit
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6 changed files with 794 additions and 6 deletions
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@ -1,6 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading.Tasks;
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@ -38,6 +39,33 @@ namespace LibRyujinx.Sample
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[DllImport(dll, EntryPoint = "graphics_renderer_set_vsync")]
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internal extern static void SetVsyncState(bool enabled);
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[DllImport(dll, EntryPoint = "input_initialize")]
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internal extern static void InitializeInput(int width, int height);
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[DllImport(dll, EntryPoint = "input_set_client_size")]
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internal extern static void SetClientSize(int width, int height);
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[DllImport(dll, EntryPoint = "input_set_touch_point")]
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internal extern static void SetTouchPoint(int x, int y);
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[DllImport(dll, EntryPoint = "input_release_touch_point")]
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internal extern static void ReleaseTouchPoint();
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[DllImport(dll, EntryPoint = "input_update")]
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internal extern static void UpdateInput();
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[DllImport(dll, EntryPoint = "input_set_button_pressed")]
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public extern static void SetButtonPressed(GamepadButtonInputId button, IntPtr idPtr);
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[DllImport(dll, EntryPoint = "input_set_button_released")]
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public extern static void SetButtonReleased(GamepadButtonInputId button, IntPtr idPtr);
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[DllImport(dll, EntryPoint = "input_set_stick_axis")]
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public extern static void SetStickAxis(StickInputId stick, Vector2 axes, IntPtr idPtr);
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[DllImport(dll, EntryPoint = "input_connect_gamepad")]
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public extern static IntPtr ConnectGamepad(int index);
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}
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[StructLayout(LayoutKind.Sequential)]
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@ -53,11 +81,13 @@ namespace LibRyujinx.Sample
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public bool EnableSpirvCompilationOnVulkan = true;
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public bool EnableTextureRecompression = false;
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public BackendThreading BackendThreading = BackendThreading.Auto;
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public AspectRatio AspectRatio = AspectRatio.Fixed16x9;
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public GraphicsConfiguration()
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{
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}
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}
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public enum GraphicsBackend
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{
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Vulkan,
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@ -78,4 +108,77 @@ namespace LibRyujinx.Sample
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public IntPtr VkRequiredExtensions;
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public int VkRequiredExtensionsCount;
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}
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public enum AspectRatio
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{
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Fixed4x3,
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Fixed16x9,
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Fixed16x10,
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Fixed21x9,
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Fixed32x9,
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Stretched
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}
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/// <summary>
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/// Represent a button from a gamepad.
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/// </summary>
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public enum GamepadButtonInputId : byte
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{
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Unbound,
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A,
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B,
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X,
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Y,
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LeftStick,
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RightStick,
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LeftShoulder,
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RightShoulder,
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// Likely axis
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LeftTrigger,
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// Likely axis
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RightTrigger,
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DpadUp,
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DpadDown,
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DpadLeft,
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DpadRight,
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// Special buttons
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Minus,
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Plus,
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Back = Minus,
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Start = Plus,
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Guide,
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Misc1,
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// Xbox Elite paddle
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Paddle1,
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Paddle2,
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Paddle3,
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Paddle4,
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// PS5 touchpad button
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Touchpad,
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// Virtual buttons for single joycon
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SingleLeftTrigger0,
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SingleRightTrigger0,
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SingleLeftTrigger1,
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SingleRightTrigger1,
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Count
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}
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public enum StickInputId : byte
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{
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Unbound,
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Left,
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Right,
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Count
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}
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}
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@ -1,5 +1,7 @@
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using LibRyujinx.Sample;
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using OpenTK.Graphics.OpenGL;
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using OpenTK.Mathematics;
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using OpenTK.Windowing.Common;
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using OpenTK.Windowing.Desktop;
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using OpenTK.Windowing.GraphicsLibraryFramework;
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using System.Runtime.InteropServices;
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@ -13,7 +15,12 @@ namespace LibRyujinx.NativeSample
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public delegate IntPtr GetProcAddress(string name);
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public delegate IntPtr CreateSurface(IntPtr instance);
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private bool _run;
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private bool _isVulkan;
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private Vector2 _lastPosition;
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private bool _mousePressed;
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private nint _gamepadIdPtr;
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private string? _gamepadId;
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public NativeWindow(NativeWindowSettings nativeWindowSettings) : base(nativeWindowSettings)
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{
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@ -55,6 +62,7 @@ namespace LibRyujinx.NativeSample
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};
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var success = LibRyujinxInterop.InitializeGraphicsRenderer(_isVulkan ? GraphicsBackend.Vulkan : GraphicsBackend.OpenGl, nativeGraphicsInterop);
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success = LibRyujinxInterop.InitializeDevice();
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LibRyujinxInterop.InitializeInput(ClientSize.X, ClientSize.Y);
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var path = Marshal.StringToHGlobalAnsi(gamePath);
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var loaded = LibRyujinxInterop.LoadApplication(path);
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@ -62,19 +70,28 @@ namespace LibRyujinx.NativeSample
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Marshal.FreeHGlobal(path);
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}
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_gamepadIdPtr = LibRyujinxInterop.ConnectGamepad(0);
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_gamepadId = Marshal.PtrToStringAnsi(_gamepadIdPtr);
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if (!_isVulkan)
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{
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Context.MakeNoneCurrent();
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}
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_run = true;
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var thread = new Thread(new ThreadStart(RunLoop));
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thread.Start();
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UpdateLoop();
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thread.Join();
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foreach(var ptr in pointers)
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{
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Marshal.FreeHGlobal(ptr);
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}
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Marshal.FreeHGlobal(_gamepadIdPtr);
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}
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public void RunLoop()
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@ -89,15 +106,17 @@ namespace LibRyujinx.NativeSample
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Context.SwapInterval = 0;
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}
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Task.Run(async () =>
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/* Task.Run(async () =>
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{
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await Task.Delay(1000);
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LibRyujinxInterop.SetVsyncState(false);
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});
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LibRyujinxInterop.SetVsyncState(true);
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});*/
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LibRyujinxInterop.RunLoop();
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_run = false;
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if (!_isVulkan)
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{
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Context.MakeNoneCurrent();
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@ -111,5 +130,120 @@ namespace LibRyujinx.NativeSample
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this.Context.SwapBuffers();
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}
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}
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protected override void OnMouseMove(MouseMoveEventArgs e)
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{
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base.OnMouseMove(e);
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_lastPosition = e.Position;
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}
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protected override void OnMouseDown(MouseButtonEventArgs e)
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{
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base.OnMouseDown(e);
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if(e.Button == MouseButton.Left)
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{
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_mousePressed = true;
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}
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}
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protected override void OnResize(ResizeEventArgs e)
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{
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base.OnResize(e);
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if (_run)
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{
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LibRyujinxInterop.SetRendererSize(e.Width, e.Height);
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LibRyujinxInterop.SetClientSize(e.Width, e.Height);
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}
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}
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protected override void OnMouseUp(MouseButtonEventArgs e)
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{
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base.OnMouseUp(e);
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if (e.Button == MouseButton.Left)
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{
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_mousePressed = false;
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}
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}
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protected override void OnKeyUp(KeyboardKeyEventArgs e)
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{
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base.OnKeyUp(e);
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if (_gamepadIdPtr != IntPtr.Zero)
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{
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var key = GetKeyMapping(e.Key);
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LibRyujinxInterop.SetButtonReleased(key, _gamepadIdPtr);
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}
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}
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protected override void OnKeyDown(KeyboardKeyEventArgs e)
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{
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base.OnKeyDown(e);
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if (_gamepadIdPtr != IntPtr.Zero)
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{
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var key = GetKeyMapping(e.Key);
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LibRyujinxInterop.SetButtonPressed(key, _gamepadIdPtr);
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}
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}
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public void UpdateLoop()
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{
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while(_run)
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{
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ProcessWindowEvents(true);
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ProcessInputEvents();
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ProcessWindowEvents(IsEventDriven);
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if (_mousePressed)
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{
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LibRyujinxInterop.SetTouchPoint((int)_lastPosition.X, (int)_lastPosition.Y);
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}
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else
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{
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LibRyujinxInterop.ReleaseTouchPoint();
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}
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LibRyujinxInterop.UpdateInput();
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Thread.Sleep(1);
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}
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}
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public GamepadButtonInputId GetKeyMapping(Keys key)
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{
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if(_keyMapping.TryGetValue(key, out var mapping))
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{
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return mapping;
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}
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return GamepadButtonInputId.Unbound;
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}
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private Dictionary<Keys, GamepadButtonInputId> _keyMapping = new Dictionary<Keys, GamepadButtonInputId>()
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{
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{Keys.A, GamepadButtonInputId.A },
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{Keys.S, GamepadButtonInputId.B },
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{Keys.Z, GamepadButtonInputId.X },
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{Keys.X, GamepadButtonInputId.Y },
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{Keys.Equal, GamepadButtonInputId.Plus },
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{Keys.Minus, GamepadButtonInputId.Minus },
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{Keys.Q, GamepadButtonInputId.LeftShoulder },
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{Keys.D1, GamepadButtonInputId.LeftTrigger },
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{Keys.W, GamepadButtonInputId.RightShoulder },
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{Keys.D2, GamepadButtonInputId.RightTrigger },
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{Keys.E, GamepadButtonInputId.LeftStick },
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{Keys.R, GamepadButtonInputId.RightStick },
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{Keys.Up, GamepadButtonInputId.DpadUp },
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{Keys.Down, GamepadButtonInputId.DpadDown },
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{Keys.Left, GamepadButtonInputId.DpadLeft },
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{Keys.Right, GamepadButtonInputId.DpadRight },
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{Keys.U, GamepadButtonInputId.SingleLeftTrigger0 },
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{Keys.D7, GamepadButtonInputId.SingleLeftTrigger1 },
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{Keys.O, GamepadButtonInputId.SingleRightTrigger0 },
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{Keys.D9, GamepadButtonInputId.SingleRightTrigger1 }
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};
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}
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}
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@ -18,7 +18,7 @@ namespace LibRyujinx.NativeSample
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Size = new Vector2i(800, 600),
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Title = "Ryujinx",
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API = ContextAPI.NoAPI,
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IsEventDriven = true,
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IsEventDriven = false,
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// This is needed to run on macos
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Flags = ContextFlags.ForwardCompatible,
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};
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