Address PR feedback

This commit is contained in:
gdkchan 2020-01-01 12:39:09 -03:00 committed by Thog
parent 2024da7688
commit bc38064351
39 changed files with 285 additions and 228 deletions

View file

@ -91,10 +91,5 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
return indentation;
}
public string GetTabString()
{
return Tab;
}
}
}

View file

@ -86,6 +86,10 @@ namespace Ryujinx.Graphics.Shader.Instructions
{
context.Barrier();
}
else
{
context.Config.PrintLog($"Invalid barrier mode: {op.Mode}.");
}
}
public static void Ipa(EmitterContext context)
@ -101,8 +105,6 @@ namespace Ryujinx.Graphics.Shader.Instructions
Operand srcA = Attribute(op.AttributeOffset, iq);
Operand srcB = GetSrcB(context);
Operand res = context.FPSaturate(srcA, op.Saturate);
context.Copy(GetDest(context), res);
@ -128,7 +130,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (op.Size > IntegerSize.B64)
{
// TODO: Warning.
context.Config.PrintLog($"Invalid LDC size: {op.Size}.");
}
bool isSmallInt = op.Size < IntegerSize.B32;
@ -156,7 +158,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (isSmallInt)
{
value = ExtractSmallInt(context, op.Size, wordOffset, value);
value = ExtractSmallInt(context, op.Size, bitOffset, value);
}
context.Copy(Register(rd), value);
@ -261,7 +263,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
}
else
{
// Not supported or invalid.
context.Config.PrintLog($"Invalid reduction type: {type}.");
}
break;
case AtomicOp.BitwiseAnd:
@ -271,7 +273,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
}
else
{
// Not supported or invalid.
context.Config.PrintLog($"Invalid reduction type: {type}.");
}
break;
case AtomicOp.BitwiseExclusiveOr:
@ -281,7 +283,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
}
else
{
// Not supported or invalid.
context.Config.PrintLog($"Invalid reduction type: {type}.");
}
break;
case AtomicOp.BitwiseOr:
@ -291,7 +293,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
}
else
{
// Not supported or invalid.
context.Config.PrintLog($"Invalid reduction type: {type}.");
}
break;
case AtomicOp.Maximum:
@ -305,7 +307,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
}
else
{
// Not supported or invalid.
context.Config.PrintLog($"Invalid reduction type: {type}.");
}
break;
case AtomicOp.Minimum:
@ -319,7 +321,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
}
else
{
// Not supported or invalid.
context.Config.PrintLog($"Invalid reduction type: {type}.");
}
break;
}
@ -333,7 +335,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (op.Size > IntegerSize.B128)
{
// TODO: Warning.
context.Config.PrintLog($"Invalid load size: {op.Size}.");
}
bool isSmallInt = op.Size < IntegerSize.B32;
@ -419,7 +421,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (op.Size > IntegerSize.B128)
{
// TODO: Warning.
context.Config.PrintLog($"Invalid store size: {op.Size}.");
}
bool isSmallInt = op.Size < IntegerSize.B32;

View file

@ -11,8 +11,6 @@ namespace Ryujinx.Graphics.Shader.Instructions
{
public static void Mov(EmitterContext context)
{
OpCodeAlu op = (OpCodeAlu)context.CurrOp;
context.Copy(GetDest(context), GetSrcB(context));
}
@ -33,7 +31,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (isCC)
{
// TODO.
// TODO: Support Register to condition code flags copy.
context.Config.PrintLog("R2P.CC not implemented.");
}
else
{

View file

@ -18,7 +18,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (type == SamplerType.None)
{
// TODO: Error, encoding is invalid.
context.Config.PrintLog("Invalid image store sampler type.");
return;
}
@ -86,7 +86,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
}
else
{
// TODO.
context.Config.PrintLog("Unsized image store not supported.");
}
Operand[] sources = sourcesList.ToArray();
@ -180,7 +180,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (type == SamplerType.None)
{
// TODO: Error, encoding is invalid.
context.Config.PrintLog("Invalid texture sampler type.");
return;
}
@ -210,40 +210,40 @@ namespace Ryujinx.Graphics.Shader.Instructions
{
switch (texsOp.Target)
{
case Decoders.TextureTarget.Texture1DLodZero:
case TextureTarget.Texture1DLodZero:
sourcesList.Add(Ra());
break;
case Decoders.TextureTarget.Texture2D:
case TextureTarget.Texture2D:
sourcesList.Add(Ra());
sourcesList.Add(Rb());
break;
case Decoders.TextureTarget.Texture2DLodZero:
case TextureTarget.Texture2DLodZero:
sourcesList.Add(Ra());
sourcesList.Add(Rb());
sourcesList.Add(ConstF(0));
break;
case Decoders.TextureTarget.Texture2DLodLevel:
case Decoders.TextureTarget.Texture2DDepthCompare:
case Decoders.TextureTarget.Texture3D:
case Decoders.TextureTarget.TextureCube:
case TextureTarget.Texture2DLodLevel:
case TextureTarget.Texture2DDepthCompare:
case TextureTarget.Texture3D:
case TextureTarget.TextureCube:
sourcesList.Add(Ra());
sourcesList.Add(Ra());
sourcesList.Add(Rb());
break;
case Decoders.TextureTarget.Texture2DLodZeroDepthCompare:
case Decoders.TextureTarget.Texture3DLodZero:
case TextureTarget.Texture2DLodZeroDepthCompare:
case TextureTarget.Texture3DLodZero:
sourcesList.Add(Ra());
sourcesList.Add(Ra());
sourcesList.Add(Rb());
sourcesList.Add(ConstF(0));
break;
case Decoders.TextureTarget.Texture2DLodLevelDepthCompare:
case Decoders.TextureTarget.TextureCubeLodLevel:
case TextureTarget.Texture2DLodLevelDepthCompare:
case TextureTarget.TextureCubeLodLevel:
sourcesList.Add(Ra());
sourcesList.Add(Ra());
sourcesList.Add(Rb());
@ -258,7 +258,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (type == SamplerType.None)
{
// TODO: Error, encoding is invalid.
context.Config.PrintLog("Invalid texel fetch sampler type.");
return;
}
@ -742,8 +742,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
{
OpCodeTexture op = (OpCodeTexture)context.CurrOp;
bool isBindless = (flags & TextureFlags.Bindless) != 0;
bool intCoords = (flags & TextureFlags.IntCoords) != 0;
bool isBindless = (flags & TextureFlags.Bindless) != 0;
if (op.Rd.IsRZ)
{
@ -920,36 +919,36 @@ namespace Ryujinx.Graphics.Shader.Instructions
throw new ArgumentException($"Invalid texture dimensions \"{dimensions}\".");
}
private static SamplerType ConvertSamplerType(Decoders.TextureTarget type)
private static SamplerType ConvertSamplerType(TextureTarget type)
{
switch (type)
{
case Decoders.TextureTarget.Texture1DLodZero:
case TextureTarget.Texture1DLodZero:
return SamplerType.Texture1D;
case Decoders.TextureTarget.Texture2D:
case Decoders.TextureTarget.Texture2DLodZero:
case Decoders.TextureTarget.Texture2DLodLevel:
case TextureTarget.Texture2D:
case TextureTarget.Texture2DLodZero:
case TextureTarget.Texture2DLodLevel:
return SamplerType.Texture2D;
case Decoders.TextureTarget.Texture2DDepthCompare:
case Decoders.TextureTarget.Texture2DLodLevelDepthCompare:
case Decoders.TextureTarget.Texture2DLodZeroDepthCompare:
case TextureTarget.Texture2DDepthCompare:
case TextureTarget.Texture2DLodLevelDepthCompare:
case TextureTarget.Texture2DLodZeroDepthCompare:
return SamplerType.Texture2D | SamplerType.Shadow;
case Decoders.TextureTarget.Texture2DArray:
case Decoders.TextureTarget.Texture2DArrayLodZero:
case TextureTarget.Texture2DArray:
case TextureTarget.Texture2DArrayLodZero:
return SamplerType.Texture2D | SamplerType.Array;
case Decoders.TextureTarget.Texture2DArrayLodZeroDepthCompare:
case TextureTarget.Texture2DArrayLodZeroDepthCompare:
return SamplerType.Texture2D | SamplerType.Array | SamplerType.Shadow;
case Decoders.TextureTarget.Texture3D:
case Decoders.TextureTarget.Texture3DLodZero:
case TextureTarget.Texture3D:
case TextureTarget.Texture3DLodZero:
return SamplerType.Texture3D;
case Decoders.TextureTarget.TextureCube:
case Decoders.TextureTarget.TextureCubeLodLevel:
case TextureTarget.TextureCube:
case TextureTarget.TextureCubeLodLevel:
return SamplerType.TextureCube;
}
@ -987,22 +986,22 @@ namespace Ryujinx.Graphics.Shader.Instructions
{
switch (type)
{
case Decoders.TextureTarget.Texture1DLodZero:
case Decoders.TextureTarget.Texture2DLodZero:
case Decoders.TextureTarget.Texture2DLodLevel:
case Decoders.TextureTarget.Texture2DLodLevelDepthCompare:
case Decoders.TextureTarget.Texture2DLodZeroDepthCompare:
case Decoders.TextureTarget.Texture2DArrayLodZero:
case Decoders.TextureTarget.Texture2DArrayLodZeroDepthCompare:
case Decoders.TextureTarget.Texture3DLodZero:
case Decoders.TextureTarget.TextureCubeLodLevel:
case TextureTarget.Texture1DLodZero:
case TextureTarget.Texture2DLodZero:
case TextureTarget.Texture2DLodLevel:
case TextureTarget.Texture2DLodLevelDepthCompare:
case TextureTarget.Texture2DLodZeroDepthCompare:
case TextureTarget.Texture2DArrayLodZero:
case TextureTarget.Texture2DArrayLodZeroDepthCompare:
case TextureTarget.Texture3DLodZero:
case TextureTarget.TextureCubeLodLevel:
return TextureFlags.LodLevel;
case Decoders.TextureTarget.Texture2D:
case Decoders.TextureTarget.Texture2DDepthCompare:
case Decoders.TextureTarget.Texture2DArray:
case Decoders.TextureTarget.Texture3D:
case Decoders.TextureTarget.TextureCube:
case TextureTarget.Texture2D:
case TextureTarget.Texture2DDepthCompare:
case TextureTarget.Texture2DArray:
case TextureTarget.Texture3D:
case TextureTarget.TextureCube:
return TextureFlags.None;
}

View file

@ -36,7 +36,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
}
else
{
// Invalid.
context.Config.PrintLog($"Invalid vote operation: {op.VoteOp}.");
}
if (!op.Rd.IsRZ)

View file

@ -1,4 +0,0 @@
namespace Ryujinx.Graphics.Shader
{
public delegate int QueryInfoCallback(QueryInfoName info, int index);
}

View file

@ -8,7 +8,6 @@ namespace Ryujinx.Graphics.Shader
ComputeSharedMemorySize,
IsTextureBuffer,
IsTextureRectangle,
MaximumViewportDimensions,
PrimitiveTopology,
StorageBufferOffsetAlignment,
SupportsNonConstantTextureOffset

View file

@ -13,6 +13,8 @@ namespace Ryujinx.Graphics.Shader.Translation
private ShaderConfig _config;
public ShaderConfig Config => _config;
private List<Operation> _operations;
private Dictionary<ulong, Operand> _labels;

View file

@ -16,30 +16,30 @@ namespace Ryujinx.Graphics.Shader.Translation
public TranslationFlags Flags { get; }
private QueryInfoCallback _queryInfoCallback;
private TranslatorCallbacks _callbacks;
public ShaderConfig(TranslationFlags flags, QueryInfoCallback queryInfoCallback)
public ShaderConfig(TranslationFlags flags, TranslatorCallbacks callbacks)
{
Stage = ShaderStage.Compute;
OutputTopology = OutputTopology.PointList;
MaxOutputVertices = 0;
OmapTargets = null;
OmapSampleMask = false;
OmapDepth = false;
Flags = flags;
_queryInfoCallback = queryInfoCallback;
Stage = ShaderStage.Compute;
OutputTopology = OutputTopology.PointList;
MaxOutputVertices = 0;
OmapTargets = null;
OmapSampleMask = false;
OmapDepth = false;
Flags = flags;
_callbacks = callbacks;
}
public ShaderConfig(ShaderHeader header, TranslationFlags flags, QueryInfoCallback queryInfoCallback)
public ShaderConfig(ShaderHeader header, TranslationFlags flags, TranslatorCallbacks callbacks)
{
Stage = header.Stage;
OutputTopology = header.OutputTopology;
MaxOutputVertices = header.MaxOutputVertexCount;
OmapTargets = header.OmapTargets;
OmapSampleMask = header.OmapSampleMask;
OmapDepth = header.OmapDepth;
Flags = flags;
_queryInfoCallback = queryInfoCallback;
Stage = header.Stage;
OutputTopology = header.OutputTopology;
MaxOutputVertices = header.MaxOutputVertexCount;
OmapTargets = header.OmapTargets;
OmapSampleMask = header.OmapSampleMask;
OmapDepth = header.OmapDepth;
Flags = flags;
_callbacks = callbacks;
}
public int GetDepthRegister()
@ -68,9 +68,9 @@ namespace Ryujinx.Graphics.Shader.Translation
public int QueryInfo(QueryInfoName info, int index = 0)
{
if (_queryInfoCallback != null)
if (_callbacks.QueryInfo != null)
{
return _queryInfoCallback(info, index);
return _callbacks.QueryInfo(info, index);
}
else
{
@ -86,8 +86,6 @@ namespace Ryujinx.Graphics.Shader.Translation
return Convert.ToInt32(false);
case QueryInfoName.IsTextureRectangle:
return Convert.ToInt32(false);
case QueryInfoName.MaximumViewportDimensions:
return 0x8000;
case QueryInfoName.PrimitiveTopology:
return (int)InputTopology.Points;
case QueryInfoName.StorageBufferOffsetAlignment:
@ -99,5 +97,10 @@ namespace Ryujinx.Graphics.Shader.Translation
return 0;
}
public void PrintLog(string message)
{
_callbacks.PrintLog?.Invoke(message);
}
}
}

View file

@ -40,21 +40,17 @@ namespace Ryujinx.Graphics.Shader.Translation
return code.Slice(0, headerSize + (int)endAddress);
}
public static ShaderProgram Translate(Span<byte> code, QueryInfoCallback queryInfoCallback, TranslationFlags flags)
public static ShaderProgram Translate(Span<byte> code, TranslatorCallbacks callbacks, TranslationFlags flags)
{
bool compute = (flags & TranslationFlags.Compute) != 0;
Operation[] ops = DecodeShader(code, queryInfoCallback, flags, out ShaderConfig config, out int size);
Operation[] ops = DecodeShader(code, callbacks, flags, out ShaderConfig config, out int size);
return Translate(ops, config, size);
}
public static ShaderProgram Translate(Span<byte> vpACode, Span<byte> vpBCode, QueryInfoCallback queryInfoCallback, TranslationFlags flags)
public static ShaderProgram Translate(Span<byte> vpACode, Span<byte> vpBCode, TranslatorCallbacks callbacks, TranslationFlags flags)
{
bool debugMode = (flags & TranslationFlags.DebugMode) != 0;
Operation[] vpAOps = DecodeShader(vpACode, queryInfoCallback, flags, out _, out _);
Operation[] vpBOps = DecodeShader(vpBCode, queryInfoCallback, flags, out ShaderConfig config, out int sizeB);
Operation[] vpAOps = DecodeShader(vpACode, callbacks, flags, out _, out _);
Operation[] vpBOps = DecodeShader(vpBCode, callbacks, flags, out ShaderConfig config, out int sizeB);
return Translate(Combine(vpAOps, vpBOps), config, sizeB);
}
@ -94,34 +90,34 @@ namespace Ryujinx.Graphics.Shader.Translation
}
private static Operation[] DecodeShader(
Span<byte> code,
QueryInfoCallback queryInfoCallback,
TranslationFlags flags,
out ShaderConfig config,
out int size)
Span<byte> code,
TranslatorCallbacks callbacks,
TranslationFlags flags,
out ShaderConfig config,
out int size)
{
Block[] cfg;
if ((flags & TranslationFlags.Compute) != 0)
{
config = new ShaderConfig(flags, queryInfoCallback);
config = new ShaderConfig(flags, callbacks);
cfg = Decoder.Decode(code, 0);
}
else
{
config = new ShaderConfig(new ShaderHeader(code), flags, queryInfoCallback);
config = new ShaderConfig(new ShaderHeader(code), flags, callbacks);
cfg = Decoder.Decode(code, HeaderSize);
}
if (cfg == null)
{
// TODO: Error.
config.PrintLog("Invalid branch detected, failed to build CFG.");
size = 0;
return new Operation[0];
return Array.Empty<Operation>();
}
EmitterContext context = new EmitterContext(config);
@ -156,6 +152,8 @@ namespace Ryujinx.Graphics.Shader.Translation
else
{
instName = "???";
config.PrintLog($"Invalid instruction at 0x{op.Address:X6} (0x{op.RawOpCode:X16}).");
}
string dbgComment = $"0x{op.Address:X6}: 0x{op.RawOpCode:X16} {instName}";
@ -210,10 +208,7 @@ namespace Ryujinx.Graphics.Shader.Translation
context.CurrOp = op;
if (op.Emitter != null)
{
op.Emitter(context);
}
op.Emitter?.Invoke(context);
if (predSkipLbl != null)
{

View file

@ -0,0 +1,17 @@
using System;
namespace Ryujinx.Graphics.Shader.Translation
{
public struct TranslatorCallbacks
{
internal Func<QueryInfoName, int, int> QueryInfo { get; }
internal Action<string> PrintLog { get; }
public TranslatorCallbacks(Func<QueryInfoName, int, int> queryInfoCallback, Action<string> printLogCallback)
{
QueryInfo = queryInfoCallback;
PrintLog = printLogCallback;
}
}
}