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[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address remaining dotnet format analyzer warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Another rebase, another dotnet format run * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Remove a few unused parameters * Replace MmeShadowScratch with Array256<uint> * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Run dotnet format after rebase * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First pass of dotnet format * Add unsafe dotnet format changes * Fix typos * Add trailing commas * Disable formatting for FormatTable * Address review feedback
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145 changed files with 1445 additions and 1427 deletions
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@ -1,5 +1,4 @@
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using Ryujinx.Graphics.GAL;
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using System;
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namespace Ryujinx.Graphics.Gpu.Engine.Threed
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{
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@ -15,7 +14,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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{
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Release = 0,
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Acquire = 1,
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Counter = 2
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Counter = 2,
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}
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/// <summary>
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@ -37,7 +36,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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ClipperInputPrimitives = 0x1c,
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ClipperOutputPrimitives = 0x1d,
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FragmentShaderInvocations = 0x1e,
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PrimitivesGenerated = 0x1f
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PrimitivesGenerated = 0x1f,
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}
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/// <summary>
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@ -64,7 +63,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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TransformFeedbackOffset = 0x1a,
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TessControlShaderInvocations = 0x1b,
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TessEvaluationShaderInvocations = 0x1d,
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TessEvaluationShaderPrimitives = 0x1f
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TessEvaluationShaderPrimitives = 0x1f,
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}
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private readonly GpuContext _context;
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@ -117,8 +116,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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switch (op)
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{
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case SemaphoreOperation.Release: ReleaseSemaphore(); break;
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case SemaphoreOperation.Counter: ReportCounter(type); break;
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case SemaphoreOperation.Release:
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ReleaseSemaphore();
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break;
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case SemaphoreOperation.Counter:
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ReportCounter(type);
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break;
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}
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}
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@ -156,10 +159,10 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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void resultHandler(object evt, ulong result)
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{
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CounterData counterData = new CounterData
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CounterData counterData = new()
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{
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Counter = result,
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Timestamp = ticks
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Timestamp = ticks,
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};
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if (counter?.Invalid != true)
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