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Headless: Add support for fullscreen option (#5339)
* Headless: Added support for fullscreen option * Headless: cleanup of fullscreen support * Headless: fullscreen support : implemented proposed changes * Headless: fullscreen support: cleanup * Headless: fullscreen support: fix for OpenGL scaling * Headless: fullscreen support: cleanup * Headless: fullscreen support: cleanup * Headless: fullscreen support: add. macOS fullscreen fix * Headless: fullscreen support: cleanup * Headless: fullscreen support: cleanup * Headless: fullscreen support: cleanup
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1c7a90ef35
commit
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4 changed files with 38 additions and 7 deletions
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@ -55,6 +55,7 @@ namespace Ryujinx.Headless.SDL2
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public IHostUiTheme HostUiTheme { get; }
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public int Width { get; private set; }
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public int Height { get; private set; }
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public bool IsFullscreen { get; set; }
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protected SDL2MouseDriver MouseDriver;
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private readonly InputManager _inputManager;
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@ -158,7 +159,9 @@ namespace Ryujinx.Headless.SDL2
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string titleIdSection = string.IsNullOrWhiteSpace(activeProcess.ProgramIdText) ? string.Empty : $" ({activeProcess.ProgramIdText.ToUpper()})";
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string titleArchSection = activeProcess.Is64Bit ? " (64-bit)" : " (32-bit)";
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WindowHandle = SDL_CreateWindow($"Ryujinx {Program.Version}{titleNameSection}{titleVersionSection}{titleIdSection}{titleArchSection}", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, DefaultWidth, DefaultHeight, DefaultFlags | GetWindowFlags());
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SDL_WindowFlags fullscreenFlag = IsFullscreen ? SDL_WindowFlags.SDL_WINDOW_FULLSCREEN_DESKTOP : 0;
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WindowHandle = SDL_CreateWindow($"Ryujinx {Program.Version}{titleNameSection}{titleVersionSection}{titleIdSection}{titleArchSection}", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, DefaultWidth, DefaultHeight, DefaultFlags | fullscreenFlag | GetWindowFlags());
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if (WindowHandle == IntPtr.Zero)
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{
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@ -185,10 +188,16 @@ namespace Ryujinx.Headless.SDL2
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switch (evnt.window.windowEvent)
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{
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case SDL_WindowEventID.SDL_WINDOWEVENT_SIZE_CHANGED:
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Width = evnt.window.data1;
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Height = evnt.window.data2;
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Renderer?.Window.SetSize(Width, Height);
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MouseDriver.SetClientSize(Width, Height);
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// Unlike on Windows, this event fires on macOS when triggering fullscreen mode.
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// And promptly crashes the process because `Renderer?.window.SetSize` is undefined.
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// As we don't need this to fire in either case we can test for isFullscreen.
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if (!IsFullscreen)
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{
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Width = evnt.window.data1;
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Height = evnt.window.data2;
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Renderer?.Window.SetSize(Width, Height);
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MouseDriver.SetClientSize(Width, Height);
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}
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break;
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case SDL_WindowEventID.SDL_WINDOWEVENT_CLOSE:
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