More flexible memory manager (#307)

* Keep track mapped buffers with fixed offsets

* Started rewriting the memory manager

* Initial support for MapPhysicalMemory and UnmapPhysicalMemory, other tweaks

* MapPhysicalMemory/UnmapPhysicalMemory support, other tweaks

* Rebased

* Optimize the map/unmap physical memory svcs

* Integrate shared font support

* Fix address space reserve alignment

* Some fixes related to gpu memory mapping

* Some cleanup

* Only try uploading const buffers that are really used

* Check if memory region is contiguous

* Rebased

* Add missing count increment on IsRegionModified

* Check for reads/writes outside of the address space, optimize translation with a tail call
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gdkchan 2018-08-15 15:59:51 -03:00 committed by GitHub
parent 76d95dee05
commit c393cdf8e3
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64 changed files with 3289 additions and 1852 deletions

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namespace Ryujinx.HLE.OsHle.Handles
{
class KMemoryInfo
{
public long Position { get; private set; }
public long Size { get; private set; }
public MemoryState State { get; private set; }
public MemoryPermission Permission { get; private set; }
public MemoryAttribute Attribute { get; private set; }
public int IpcRefCount { get; private set; }
public int DeviceRefCount { get; private set; }
public KMemoryInfo(
long Position,
long Size,
MemoryState State,
MemoryPermission Permission,
MemoryAttribute Attribute,
int IpcRefCount,
int DeviceRefCount)
{
this.Position = Position;
this.Size = Size;
this.State = State;
this.Attribute = Attribute;
this.Permission = Permission;
this.IpcRefCount = IpcRefCount;
this.DeviceRefCount = DeviceRefCount;
}
}
}