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Ability to hide file types in Game List (#4555)
* Added HiddenFileTypes to config state, and check to file enumeration * Added hiddenfiletypes checkboxes to the UI * Added Ava version of HiddenFileTypes * Inverted Hide to Show with file types, minor formatting * all variables with a reference to 'hidden' is now 'shown' * one more variable name changed * review feedback * added FileTypes extension methof to get the correlating config value * moved extension method to new folder and file in Ryujinx.Ui.Common * added default case for ToggleFileType * changed exception type to OutOfRangeException
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12 changed files with 321 additions and 5 deletions
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Ryujinx.Ui.Common/Extensions/FileTypeExtensions.cs
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25
Ryujinx.Ui.Common/Extensions/FileTypeExtensions.cs
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using System;
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using static Ryujinx.Ui.Common.Configuration.ConfigurationState.UiSection;
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namespace Ryujinx.Ui.Common
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{
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public static class FileTypesExtensions
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{
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/// <summary>
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/// Gets the current <see cref="ShownFileTypeSettings"/> value for the correlating FileType name.
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/// </summary>
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/// <param name="type">The name of the <see cref="ShownFileTypeSettings"/> parameter to get the value of.</param>
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/// <param name="config">The config instance to get the value from.</param>
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/// <returns>The current value of the setting. Value is <see langword="true"/> if the file type is the be shown on the games list, <see langword="false"/> otherwise.</returns>
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public static bool GetConfigValue(this FileTypes type, ShownFileTypeSettings config) => type switch
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{
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FileTypes.NSP => config.NSP.Value,
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FileTypes.PFS0 => config.PFS0.Value,
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FileTypes.XCI => config.XCI.Value,
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FileTypes.NCA => config.NCA.Value,
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FileTypes.NRO => config.NRO.Value,
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FileTypes.NSO => config.NSO.Value,
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_ => throw new ArgumentOutOfRangeException(nameof(type), type, null)
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};
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}
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}
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