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[Ryujinx.Graphics.Texture] Address dotnet-format issues (#5375)
* dotnet format style --severity info Some changes were manually reverted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0059 warnings * Address or silence dotnet format CA2208 warnings * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Add comments to disabled warnings * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Address review feedback * Update src/Ryujinx.Graphics.Texture/Astc/AstcDecoder.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
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25 changed files with 741 additions and 630 deletions
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@ -6,7 +6,9 @@ namespace Ryujinx.Graphics.Texture.Astc
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{
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public struct BitStream128
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{
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#pragma warning disable IDE0044 // Make field readonly
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private Buffer16 _data;
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#pragma warning restore IDE0044
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public int BitsLeft { get; set; }
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public BitStream128(Buffer16 data)
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@ -42,7 +44,10 @@ namespace Ryujinx.Graphics.Texture.Astc
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{
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Debug.Assert(bitCount < 32);
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if (bitCount == 0) return;
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if (bitCount == 0)
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{
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return;
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}
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ulong maskedValue = (uint)(value & ((1 << bitCount) - 1));
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@ -69,4 +74,4 @@ namespace Ryujinx.Graphics.Texture.Astc
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BitsLeft += bitCount;
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}
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}
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}
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}
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