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[Ryujinx.Graphics.Texture] Address dotnet-format issues (#5375)
* dotnet format style --severity info Some changes were manually reverted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0059 warnings * Address or silence dotnet format CA2208 warnings * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Add comments to disabled warnings * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Address review feedback * Update src/Ryujinx.Graphics.Texture/Astc/AstcDecoder.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
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25 changed files with 741 additions and 630 deletions
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@ -7,30 +7,30 @@ namespace Ryujinx.Graphics.Texture
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{
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public class OffsetCalculator
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{
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private int _width;
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private int _height;
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private int _stride;
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private bool _isLinear;
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private int _bytesPerPixel;
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private readonly int _width;
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private readonly int _height;
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private readonly int _stride;
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private readonly bool _isLinear;
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private readonly int _bytesPerPixel;
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private BlockLinearLayout _layoutConverter;
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private readonly BlockLinearLayout _layoutConverter;
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// Variables for built in iteration.
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private int _yPart;
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public OffsetCalculator(
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int width,
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int height,
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int stride,
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int width,
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int height,
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int stride,
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bool isLinear,
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int gobBlocksInY,
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int gobBlocksInZ,
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int bytesPerPixel)
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int gobBlocksInY,
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int gobBlocksInZ,
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int bytesPerPixel)
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{
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_width = width;
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_height = height;
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_stride = stride;
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_isLinear = isLinear;
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_width = width;
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_height = height;
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_stride = stride;
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_isLinear = isLinear;
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_bytesPerPixel = bytesPerPixel;
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int wAlignment = GobStride / bytesPerPixel;
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@ -138,4 +138,4 @@ namespace Ryujinx.Graphics.Texture
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}
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}
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}
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}
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}
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