mirror of
https://git.743378673.xyz/MeloNX/MeloNX.git
synced 2025-07-03 05:46:26 +02:00
Move solution and projects to src
This commit is contained in:
parent
cd124bda58
commit
cee7121058
3466 changed files with 55 additions and 55 deletions
115
src/Ryujinx.Audio/Renderer/Dsp/FloatingPointHelper.cs
Normal file
115
src/Ryujinx.Audio/Renderer/Dsp/FloatingPointHelper.cs
Normal file
|
@ -0,0 +1,115 @@
|
|||
using System;
|
||||
using System.Reflection.Metadata;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp
|
||||
{
|
||||
public static class FloatingPointHelper
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static float MultiplyRoundDown(float a, float b)
|
||||
{
|
||||
return RoundDown(a * b);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static float RoundDown(float a)
|
||||
{
|
||||
return MathF.Round(a, 0);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static float RoundUp(float a)
|
||||
{
|
||||
return MathF.Round(a);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static float MultiplyRoundUp(float a, float b)
|
||||
{
|
||||
return RoundUp(a * b);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static float Pow10(float x)
|
||||
{
|
||||
// NOTE: Nintendo implementation uses Q15 and a LUT for this, we don't.
|
||||
// As such, we support the same ranges as Nintendo to avoid unexpected behaviours.
|
||||
if (x >= 0.0f)
|
||||
{
|
||||
return 1.0f;
|
||||
}
|
||||
else if (x <= -5.3f)
|
||||
{
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
return MathF.Pow(10, x);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static float Log10(float x)
|
||||
{
|
||||
// NOTE: Nintendo uses an approximation of log10, we don't.
|
||||
// As such, we support the same ranges as Nintendo to avoid unexpected behaviours.
|
||||
return MathF.Pow(10, MathF.Max(x, 1.0e-10f));
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static float MeanSquare(ReadOnlySpan<float> inputs)
|
||||
{
|
||||
float res = 0.0f;
|
||||
|
||||
foreach (float input in inputs)
|
||||
{
|
||||
res += (input * input);
|
||||
}
|
||||
|
||||
res /= inputs.Length;
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Map decibel to linear.
|
||||
/// </summary>
|
||||
/// <param name="db">The decibel value to convert</param>
|
||||
/// <returns>Converted linear value/returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static float DecibelToLinear(float db)
|
||||
{
|
||||
return MathF.Pow(10.0f, db / 20.0f);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Map decibel to linear in [0, 2] range.
|
||||
/// </summary>
|
||||
/// <param name="db">The decibel value to convert</param>
|
||||
/// <returns>Converted linear value in [0, 2] range</returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static float DecibelToLinearExtended(float db)
|
||||
{
|
||||
float tmp = MathF.Log2(DecibelToLinear(db));
|
||||
|
||||
return MathF.Truncate(tmp) + MathF.Pow(2.0f, tmp - MathF.Truncate(tmp));
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static float DegreesToRadians(float degrees)
|
||||
{
|
||||
return degrees * MathF.PI / 180.0f;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static float Cos(float value)
|
||||
{
|
||||
return MathF.Cos(DegreesToRadians(value));
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static float Sin(float value)
|
||||
{
|
||||
return MathF.Sin(DegreesToRadians(value));
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue