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Move solution and projects to src
This commit is contained in:
parent
cd124bda58
commit
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3466 changed files with 55 additions and 55 deletions
238
src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGen.cs
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238
src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGen.cs
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using Ryujinx.Graphics.Shader.StructuredIr;
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using Ryujinx.Graphics.Shader.Translation;
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using System;
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using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenBallot;
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using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenCall;
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using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenFSI;
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using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenHelper;
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using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenMemory;
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using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenPacking;
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using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenVector;
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using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo;
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namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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{
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static class InstGen
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{
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public static string GetExpression(CodeGenContext context, IAstNode node)
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{
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if (node is AstOperation operation)
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{
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return GetExpression(context, operation);
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}
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else if (node is AstOperand operand)
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{
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return context.OperandManager.GetExpression(context, operand);
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}
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throw new ArgumentException($"Invalid node type \"{node?.GetType().Name ?? "null"}\".");
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}
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public static string Negate(CodeGenContext context, AstOperation operation, InstInfo info)
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{
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IAstNode src = operation.GetSource(0);
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AggregateType type = GetSrcVarType(operation.Inst, 0);
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string srcExpr = GetSoureExpr(context, src, type);
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string zero;
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if (type == AggregateType.FP64)
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{
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zero = "0.0";
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}
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else
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{
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NumberFormatter.TryFormat(0, type, out zero);
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}
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// Starting in the 496.13 NVIDIA driver, there's an issue with assigning variables to negated expressions.
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// (-expr) does not work, but (0.0 - expr) does. This should be removed once the issue is resolved.
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return $"{zero} - {Enclose(srcExpr, src, operation.Inst, info, false)}";
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}
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private static string GetExpression(CodeGenContext context, AstOperation operation)
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{
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Instruction inst = operation.Inst;
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InstInfo info = GetInstructionInfo(inst);
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if ((info.Type & InstType.Call) != 0)
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{
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bool atomic = (info.Type & InstType.Atomic) != 0;
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int arity = (int)(info.Type & InstType.ArityMask);
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string args = string.Empty;
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for (int argIndex = 0; argIndex < arity; argIndex++)
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{
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// For shared memory access, the second argument is unused and should be ignored.
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// It is there to make both storage and shared access have the same number of arguments.
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// For storage, both inputs are consumed when the argument index is 0, so we should skip it here.
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if (argIndex == 1 && (atomic || operation.StorageKind == StorageKind.SharedMemory))
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{
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continue;
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}
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if (argIndex != 0)
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{
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args += ", ";
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}
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if (argIndex == 0 && atomic)
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{
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switch (operation.StorageKind)
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{
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case StorageKind.SharedMemory: args += LoadShared(context, operation); break;
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case StorageKind.StorageBuffer: args += LoadStorage(context, operation); break;
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default: throw new InvalidOperationException($"Invalid storage kind \"{operation.StorageKind}\".");
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}
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}
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else
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{
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AggregateType dstType = GetSrcVarType(inst, argIndex);
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args += GetSoureExpr(context, operation.GetSource(argIndex), dstType);
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}
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}
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return info.OpName + '(' + args + ')';
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}
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else if ((info.Type & InstType.Op) != 0)
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{
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string op = info.OpName;
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// Return may optionally have a return value (and in this case it is unary).
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if (inst == Instruction.Return && operation.SourcesCount != 0)
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{
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return $"{op} {GetSoureExpr(context, operation.GetSource(0), context.CurrentFunction.ReturnType)}";
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}
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int arity = (int)(info.Type & InstType.ArityMask);
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string[] expr = new string[arity];
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for (int index = 0; index < arity; index++)
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{
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IAstNode src = operation.GetSource(index);
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string srcExpr = GetSoureExpr(context, src, GetSrcVarType(inst, index));
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bool isLhs = arity == 2 && index == 0;
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expr[index] = Enclose(srcExpr, src, inst, info, isLhs);
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}
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switch (arity)
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{
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case 0:
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return op;
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case 1:
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return op + expr[0];
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case 2:
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return $"{expr[0]} {op} {expr[1]}";
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case 3:
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return $"{expr[0]} {op[0]} {expr[1]} {op[1]} {expr[2]}";
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}
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}
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else if ((info.Type & InstType.Special) != 0)
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{
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switch (inst & Instruction.Mask)
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{
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case Instruction.Ballot:
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return Ballot(context, operation);
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case Instruction.Call:
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return Call(context, operation);
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case Instruction.FSIBegin:
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return FSIBegin(context);
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case Instruction.FSIEnd:
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return FSIEnd(context);
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case Instruction.ImageLoad:
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case Instruction.ImageStore:
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case Instruction.ImageAtomic:
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return ImageLoadOrStore(context, operation);
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case Instruction.Load:
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return Load(context, operation);
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case Instruction.LoadConstant:
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return LoadConstant(context, operation);
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case Instruction.LoadLocal:
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return LoadLocal(context, operation);
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case Instruction.LoadShared:
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return LoadShared(context, operation);
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case Instruction.LoadStorage:
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return LoadStorage(context, operation);
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case Instruction.Lod:
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return Lod(context, operation);
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case Instruction.Negate:
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return Negate(context, operation, info);
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case Instruction.PackDouble2x32:
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return PackDouble2x32(context, operation);
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case Instruction.PackHalf2x16:
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return PackHalf2x16(context, operation);
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case Instruction.Store:
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return Store(context, operation);
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case Instruction.StoreLocal:
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return StoreLocal(context, operation);
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case Instruction.StoreShared:
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return StoreShared(context, operation);
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case Instruction.StoreShared16:
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return StoreShared16(context, operation);
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case Instruction.StoreShared8:
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return StoreShared8(context, operation);
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case Instruction.StoreStorage:
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return StoreStorage(context, operation);
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case Instruction.StoreStorage16:
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return StoreStorage16(context, operation);
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case Instruction.StoreStorage8:
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return StoreStorage8(context, operation);
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case Instruction.TextureSample:
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return TextureSample(context, operation);
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case Instruction.TextureSize:
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return TextureSize(context, operation);
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case Instruction.UnpackDouble2x32:
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return UnpackDouble2x32(context, operation);
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case Instruction.UnpackHalf2x16:
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return UnpackHalf2x16(context, operation);
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case Instruction.VectorExtract:
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return VectorExtract(context, operation);
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}
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}
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throw new InvalidOperationException($"Unexpected instruction type \"{info.Type}\".");
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}
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}
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}
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using Ryujinx.Graphics.Shader.StructuredIr;
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using Ryujinx.Graphics.Shader.Translation;
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using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenHelper;
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using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo;
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namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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{
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static class InstGenBallot
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{
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public static string Ballot(CodeGenContext context, AstOperation operation)
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{
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AggregateType dstType = GetSrcVarType(operation.Inst, 0);
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string arg = GetSoureExpr(context, operation.GetSource(0), dstType);
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if (context.Config.GpuAccessor.QueryHostSupportsShaderBallot())
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{
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return $"unpackUint2x32(ballotARB({arg})).x";
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}
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else
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{
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return $"subgroupBallot({arg}).x";
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}
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}
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}
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}
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using Ryujinx.Graphics.Shader.StructuredIr;
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using System.Diagnostics;
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using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenHelper;
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namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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{
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static class InstGenCall
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{
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public static string Call(CodeGenContext context, AstOperation operation)
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{
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AstOperand funcId = (AstOperand)operation.GetSource(0);
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Debug.Assert(funcId.Type == OperandType.Constant);
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var function = context.GetFunction(funcId.Value);
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string[] args = new string[operation.SourcesCount - 1];
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for (int i = 0; i < args.Length; i++)
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{
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args[i] = GetSoureExpr(context, operation.GetSource(i + 1), function.GetArgumentType(i));
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}
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return $"{function.Name}({string.Join(", ", args)})";
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}
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}
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}
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namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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{
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static class InstGenFSI
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{
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public static string FSIBegin(CodeGenContext context)
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{
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if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock())
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{
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return "beginInvocationInterlockARB()";
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}
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else if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderOrderingIntel())
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{
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return "beginFragmentShaderOrderingINTEL()";
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}
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return null;
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}
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public static string FSIEnd(CodeGenContext context)
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{
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if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock())
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{
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return "endInvocationInterlockARB()";
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}
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return null;
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}
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}
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}
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using Ryujinx.Graphics.Shader.StructuredIr;
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using Ryujinx.Graphics.Shader.Translation;
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using static Ryujinx.Graphics.Shader.CodeGen.Glsl.TypeConversion;
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namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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{
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static class InstGenHelper
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{
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private static readonly InstInfo[] _infoTable;
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static InstGenHelper()
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{
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_infoTable = new InstInfo[(int)Instruction.Count];
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Add(Instruction.AtomicAdd, InstType.AtomicBinary, "atomicAdd");
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Add(Instruction.AtomicAnd, InstType.AtomicBinary, "atomicAnd");
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Add(Instruction.AtomicCompareAndSwap, InstType.AtomicTernary, "atomicCompSwap");
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Add(Instruction.AtomicMaxS32, InstType.CallTernary, HelperFunctionNames.AtomicMaxS32);
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Add(Instruction.AtomicMaxU32, InstType.AtomicBinary, "atomicMax");
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Add(Instruction.AtomicMinS32, InstType.CallTernary, HelperFunctionNames.AtomicMinS32);
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Add(Instruction.AtomicMinU32, InstType.AtomicBinary, "atomicMin");
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Add(Instruction.AtomicOr, InstType.AtomicBinary, "atomicOr");
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Add(Instruction.AtomicSwap, InstType.AtomicBinary, "atomicExchange");
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Add(Instruction.AtomicXor, InstType.AtomicBinary, "atomicXor");
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Add(Instruction.Absolute, InstType.CallUnary, "abs");
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Add(Instruction.Add, InstType.OpBinaryCom, "+", 2);
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Add(Instruction.Ballot, InstType.Special);
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Add(Instruction.Barrier, InstType.CallNullary, "barrier");
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Add(Instruction.BitCount, InstType.CallUnary, "bitCount");
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Add(Instruction.BitfieldExtractS32, InstType.CallTernary, "bitfieldExtract");
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Add(Instruction.BitfieldExtractU32, InstType.CallTernary, "bitfieldExtract");
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Add(Instruction.BitfieldInsert, InstType.CallQuaternary, "bitfieldInsert");
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Add(Instruction.BitfieldReverse, InstType.CallUnary, "bitfieldReverse");
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Add(Instruction.BitwiseAnd, InstType.OpBinaryCom, "&", 6);
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Add(Instruction.BitwiseExclusiveOr, InstType.OpBinaryCom, "^", 7);
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Add(Instruction.BitwiseNot, InstType.OpUnary, "~", 0);
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Add(Instruction.BitwiseOr, InstType.OpBinaryCom, "|", 8);
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Add(Instruction.Call, InstType.Special);
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Add(Instruction.Ceiling, InstType.CallUnary, "ceil");
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Add(Instruction.Clamp, InstType.CallTernary, "clamp");
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Add(Instruction.ClampU32, InstType.CallTernary, "clamp");
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Add(Instruction.CompareEqual, InstType.OpBinaryCom, "==", 5);
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Add(Instruction.CompareGreater, InstType.OpBinary, ">", 4);
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Add(Instruction.CompareGreaterOrEqual, InstType.OpBinary, ">=", 4);
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Add(Instruction.CompareGreaterOrEqualU32, InstType.OpBinary, ">=", 4);
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Add(Instruction.CompareGreaterU32, InstType.OpBinary, ">", 4);
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Add(Instruction.CompareLess, InstType.OpBinary, "<", 4);
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Add(Instruction.CompareLessOrEqual, InstType.OpBinary, "<=", 4);
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Add(Instruction.CompareLessOrEqualU32, InstType.OpBinary, "<=", 4);
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Add(Instruction.CompareLessU32, InstType.OpBinary, "<", 4);
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Add(Instruction.CompareNotEqual, InstType.OpBinaryCom, "!=", 5);
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Add(Instruction.ConditionalSelect, InstType.OpTernary, "?:", 12);
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Add(Instruction.ConvertFP32ToFP64, InstType.CallUnary, "double");
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Add(Instruction.ConvertFP64ToFP32, InstType.CallUnary, "float");
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Add(Instruction.ConvertFP32ToS32, InstType.CallUnary, "int");
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Add(Instruction.ConvertFP32ToU32, InstType.CallUnary, "uint");
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Add(Instruction.ConvertFP64ToS32, InstType.CallUnary, "int");
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Add(Instruction.ConvertFP64ToU32, InstType.CallUnary, "uint");
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Add(Instruction.ConvertS32ToFP32, InstType.CallUnary, "float");
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Add(Instruction.ConvertS32ToFP64, InstType.CallUnary, "double");
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Add(Instruction.ConvertU32ToFP32, InstType.CallUnary, "float");
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Add(Instruction.ConvertU32ToFP64, InstType.CallUnary, "double");
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Add(Instruction.Cosine, InstType.CallUnary, "cos");
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Add(Instruction.Ddx, InstType.CallUnary, "dFdx");
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Add(Instruction.Ddy, InstType.CallUnary, "dFdy");
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Add(Instruction.Discard, InstType.OpNullary, "discard");
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Add(Instruction.Divide, InstType.OpBinary, "/", 1);
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Add(Instruction.EmitVertex, InstType.CallNullary, "EmitVertex");
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Add(Instruction.EndPrimitive, InstType.CallNullary, "EndPrimitive");
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Add(Instruction.ExponentB2, InstType.CallUnary, "exp2");
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Add(Instruction.FSIBegin, InstType.Special);
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Add(Instruction.FSIEnd, InstType.Special);
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Add(Instruction.FindLSB, InstType.CallUnary, "findLSB");
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Add(Instruction.FindMSBS32, InstType.CallUnary, "findMSB");
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Add(Instruction.FindMSBU32, InstType.CallUnary, "findMSB");
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Add(Instruction.Floor, InstType.CallUnary, "floor");
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Add(Instruction.FusedMultiplyAdd, InstType.CallTernary, "fma");
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Add(Instruction.GroupMemoryBarrier, InstType.CallNullary, "groupMemoryBarrier");
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Add(Instruction.ImageLoad, InstType.Special);
|
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Add(Instruction.ImageStore, InstType.Special);
|
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Add(Instruction.ImageAtomic, InstType.Special);
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Add(Instruction.IsNan, InstType.CallUnary, "isnan");
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Add(Instruction.Load, InstType.Special);
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Add(Instruction.LoadConstant, InstType.Special);
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Add(Instruction.LoadLocal, InstType.Special);
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Add(Instruction.LoadShared, InstType.Special);
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Add(Instruction.LoadStorage, InstType.Special);
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Add(Instruction.Lod, InstType.Special);
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Add(Instruction.LogarithmB2, InstType.CallUnary, "log2");
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Add(Instruction.LogicalAnd, InstType.OpBinaryCom, "&&", 9);
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Add(Instruction.LogicalExclusiveOr, InstType.OpBinaryCom, "^^", 10);
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Add(Instruction.LogicalNot, InstType.OpUnary, "!", 0);
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Add(Instruction.LogicalOr, InstType.OpBinaryCom, "||", 11);
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Add(Instruction.LoopBreak, InstType.OpNullary, "break");
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Add(Instruction.LoopContinue, InstType.OpNullary, "continue");
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||||
Add(Instruction.PackDouble2x32, InstType.Special);
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Add(Instruction.PackHalf2x16, InstType.Special);
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Add(Instruction.Maximum, InstType.CallBinary, "max");
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Add(Instruction.MaximumU32, InstType.CallBinary, "max");
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Add(Instruction.MemoryBarrier, InstType.CallNullary, "memoryBarrier");
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Add(Instruction.Minimum, InstType.CallBinary, "min");
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Add(Instruction.MinimumU32, InstType.CallBinary, "min");
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Add(Instruction.Multiply, InstType.OpBinaryCom, "*", 1);
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Add(Instruction.MultiplyHighS32, InstType.CallBinary, HelperFunctionNames.MultiplyHighS32);
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Add(Instruction.MultiplyHighU32, InstType.CallBinary, HelperFunctionNames.MultiplyHighU32);
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Add(Instruction.Negate, InstType.Special);
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Add(Instruction.ReciprocalSquareRoot, InstType.CallUnary, "inversesqrt");
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Add(Instruction.Return, InstType.OpNullary, "return");
|
||||
Add(Instruction.Round, InstType.CallUnary, "roundEven");
|
||||
Add(Instruction.ShiftLeft, InstType.OpBinary, "<<", 3);
|
||||
Add(Instruction.ShiftRightS32, InstType.OpBinary, ">>", 3);
|
||||
Add(Instruction.ShiftRightU32, InstType.OpBinary, ">>", 3);
|
||||
Add(Instruction.Shuffle, InstType.CallQuaternary, HelperFunctionNames.Shuffle);
|
||||
Add(Instruction.ShuffleDown, InstType.CallQuaternary, HelperFunctionNames.ShuffleDown);
|
||||
Add(Instruction.ShuffleUp, InstType.CallQuaternary, HelperFunctionNames.ShuffleUp);
|
||||
Add(Instruction.ShuffleXor, InstType.CallQuaternary, HelperFunctionNames.ShuffleXor);
|
||||
Add(Instruction.Sine, InstType.CallUnary, "sin");
|
||||
Add(Instruction.SquareRoot, InstType.CallUnary, "sqrt");
|
||||
Add(Instruction.Store, InstType.Special);
|
||||
Add(Instruction.StoreLocal, InstType.Special);
|
||||
Add(Instruction.StoreShared, InstType.Special);
|
||||
Add(Instruction.StoreShared16, InstType.Special);
|
||||
Add(Instruction.StoreShared8, InstType.Special);
|
||||
Add(Instruction.StoreStorage, InstType.Special);
|
||||
Add(Instruction.StoreStorage16, InstType.Special);
|
||||
Add(Instruction.StoreStorage8, InstType.Special);
|
||||
Add(Instruction.Subtract, InstType.OpBinary, "-", 2);
|
||||
Add(Instruction.SwizzleAdd, InstType.CallTernary, HelperFunctionNames.SwizzleAdd);
|
||||
Add(Instruction.TextureSample, InstType.Special);
|
||||
Add(Instruction.TextureSize, InstType.Special);
|
||||
Add(Instruction.Truncate, InstType.CallUnary, "trunc");
|
||||
Add(Instruction.UnpackDouble2x32, InstType.Special);
|
||||
Add(Instruction.UnpackHalf2x16, InstType.Special);
|
||||
Add(Instruction.VectorExtract, InstType.Special);
|
||||
Add(Instruction.VoteAll, InstType.CallUnary, "allInvocationsARB");
|
||||
Add(Instruction.VoteAllEqual, InstType.CallUnary, "allInvocationsEqualARB");
|
||||
Add(Instruction.VoteAny, InstType.CallUnary, "anyInvocationARB");
|
||||
}
|
||||
|
||||
private static void Add(Instruction inst, InstType flags, string opName = null, int precedence = 0)
|
||||
{
|
||||
_infoTable[(int)inst] = new InstInfo(flags, opName, precedence);
|
||||
}
|
||||
|
||||
public static InstInfo GetInstructionInfo(Instruction inst)
|
||||
{
|
||||
return _infoTable[(int)(inst & Instruction.Mask)];
|
||||
}
|
||||
|
||||
public static string GetSoureExpr(CodeGenContext context, IAstNode node, AggregateType dstType)
|
||||
{
|
||||
return ReinterpretCast(context, node, OperandManager.GetNodeDestType(context, node), dstType);
|
||||
}
|
||||
|
||||
public static string Enclose(string expr, IAstNode node, Instruction pInst, bool isLhs)
|
||||
{
|
||||
InstInfo pInfo = GetInstructionInfo(pInst);
|
||||
|
||||
return Enclose(expr, node, pInst, pInfo, isLhs);
|
||||
}
|
||||
|
||||
public static string Enclose(string expr, IAstNode node, Instruction pInst, InstInfo pInfo, bool isLhs = false)
|
||||
{
|
||||
if (NeedsParenthesis(node, pInst, pInfo, isLhs))
|
||||
{
|
||||
expr = "(" + expr + ")";
|
||||
}
|
||||
|
||||
return expr;
|
||||
}
|
||||
|
||||
public static bool NeedsParenthesis(IAstNode node, Instruction pInst, InstInfo pInfo, bool isLhs)
|
||||
{
|
||||
// If the node isn't a operation, then it can only be a operand,
|
||||
// and those never needs to be surrounded in parenthesis.
|
||||
if (!(node is AstOperation operation))
|
||||
{
|
||||
// This is sort of a special case, if this is a negative constant,
|
||||
// and it is consumed by a unary operation, we need to put on the parenthesis,
|
||||
// as in GLSL a sequence like --2 or ~-1 is not valid.
|
||||
if (IsNegativeConst(node) && pInfo.Type == InstType.OpUnary)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
if ((pInfo.Type & (InstType.Call | InstType.Special)) != 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
InstInfo info = _infoTable[(int)(operation.Inst & Instruction.Mask)];
|
||||
|
||||
if ((info.Type & (InstType.Call | InstType.Special)) != 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (info.Precedence < pInfo.Precedence)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (info.Precedence == pInfo.Precedence && isLhs)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (pInst == operation.Inst && info.Type == InstType.OpBinaryCom)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool IsNegativeConst(IAstNode node)
|
||||
{
|
||||
if (!(node is AstOperand operand))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return operand.Type == OperandType.Constant && operand.Value < 0;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,939 @@
|
|||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using Ryujinx.Graphics.Shader.StructuredIr;
|
||||
using Ryujinx.Graphics.Shader.Translation;
|
||||
using System;
|
||||
using System.Text;
|
||||
|
||||
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenHelper;
|
||||
using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
||||
{
|
||||
static class InstGenMemory
|
||||
{
|
||||
public static string ImageLoadOrStore(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
AstTextureOperation texOp = (AstTextureOperation)operation;
|
||||
|
||||
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
|
||||
|
||||
// TODO: Bindless texture support. For now we just return 0/do nothing.
|
||||
if (isBindless)
|
||||
{
|
||||
switch (texOp.Inst)
|
||||
{
|
||||
case Instruction.ImageStore:
|
||||
return "// imageStore(bindless)";
|
||||
case Instruction.ImageLoad:
|
||||
AggregateType componentType = texOp.Format.GetComponentType();
|
||||
|
||||
NumberFormatter.TryFormat(0, componentType, out string imageConst);
|
||||
|
||||
AggregateType outputType = texOp.GetVectorType(componentType);
|
||||
|
||||
if ((outputType & AggregateType.ElementCountMask) != 0)
|
||||
{
|
||||
return $"{Declarations.GetVarTypeName(context, outputType, precise: false)}({imageConst})";
|
||||
}
|
||||
|
||||
return imageConst;
|
||||
default:
|
||||
return NumberFormatter.FormatInt(0);
|
||||
}
|
||||
}
|
||||
|
||||
bool isArray = (texOp.Type & SamplerType.Array) != 0;
|
||||
bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
|
||||
|
||||
var texCallBuilder = new StringBuilder();
|
||||
|
||||
if (texOp.Inst == Instruction.ImageAtomic)
|
||||
{
|
||||
texCallBuilder.Append((texOp.Flags & TextureFlags.AtomicMask) switch {
|
||||
TextureFlags.Add => "imageAtomicAdd",
|
||||
TextureFlags.Minimum => "imageAtomicMin",
|
||||
TextureFlags.Maximum => "imageAtomicMax",
|
||||
TextureFlags.Increment => "imageAtomicAdd", // TODO: Clamp value.
|
||||
TextureFlags.Decrement => "imageAtomicAdd", // TODO: Clamp value.
|
||||
TextureFlags.BitwiseAnd => "imageAtomicAnd",
|
||||
TextureFlags.BitwiseOr => "imageAtomicOr",
|
||||
TextureFlags.BitwiseXor => "imageAtomicXor",
|
||||
TextureFlags.Swap => "imageAtomicExchange",
|
||||
TextureFlags.CAS => "imageAtomicCompSwap",
|
||||
_ => "imageAtomicAdd",
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
texCallBuilder.Append(texOp.Inst == Instruction.ImageLoad ? "imageLoad" : "imageStore");
|
||||
}
|
||||
|
||||
int srcIndex = isBindless ? 1 : 0;
|
||||
|
||||
string Src(AggregateType type)
|
||||
{
|
||||
return GetSoureExpr(context, texOp.GetSource(srcIndex++), type);
|
||||
}
|
||||
|
||||
string indexExpr = null;
|
||||
|
||||
if (isIndexed)
|
||||
{
|
||||
indexExpr = Src(AggregateType.S32);
|
||||
}
|
||||
|
||||
string imageName = OperandManager.GetImageName(context.Config.Stage, texOp, indexExpr);
|
||||
|
||||
texCallBuilder.Append('(');
|
||||
texCallBuilder.Append(imageName);
|
||||
|
||||
int coordsCount = texOp.Type.GetDimensions();
|
||||
|
||||
int pCount = coordsCount + (isArray ? 1 : 0);
|
||||
|
||||
void Append(string str)
|
||||
{
|
||||
texCallBuilder.Append(", ");
|
||||
texCallBuilder.Append(str);
|
||||
}
|
||||
|
||||
string ApplyScaling(string vector)
|
||||
{
|
||||
if (context.Config.Stage.SupportsRenderScale() &&
|
||||
texOp.Inst == Instruction.ImageLoad &&
|
||||
!isBindless &&
|
||||
!isIndexed)
|
||||
{
|
||||
// Image scales start after texture ones.
|
||||
int scaleIndex = context.Config.GetTextureDescriptors().Length + context.Config.FindImageDescriptorIndex(texOp);
|
||||
|
||||
if (pCount == 3 && isArray)
|
||||
{
|
||||
// The array index is not scaled, just x and y.
|
||||
vector = $"ivec3(Helper_TexelFetchScale(({vector}).xy, {scaleIndex}), ({vector}).z)";
|
||||
}
|
||||
else if (pCount == 2 && !isArray)
|
||||
{
|
||||
vector = $"Helper_TexelFetchScale({vector}, {scaleIndex})";
|
||||
}
|
||||
}
|
||||
|
||||
return vector;
|
||||
}
|
||||
|
||||
if (pCount > 1)
|
||||
{
|
||||
string[] elems = new string[pCount];
|
||||
|
||||
for (int index = 0; index < pCount; index++)
|
||||
{
|
||||
elems[index] = Src(AggregateType.S32);
|
||||
}
|
||||
|
||||
Append(ApplyScaling($"ivec{pCount}({string.Join(", ", elems)})"));
|
||||
}
|
||||
else
|
||||
{
|
||||
Append(Src(AggregateType.S32));
|
||||
}
|
||||
|
||||
if (texOp.Inst == Instruction.ImageStore)
|
||||
{
|
||||
AggregateType type = texOp.Format.GetComponentType();
|
||||
|
||||
string[] cElems = new string[4];
|
||||
|
||||
for (int index = 0; index < 4; index++)
|
||||
{
|
||||
if (srcIndex < texOp.SourcesCount)
|
||||
{
|
||||
cElems[index] = Src(type);
|
||||
}
|
||||
else
|
||||
{
|
||||
cElems[index] = type switch
|
||||
{
|
||||
AggregateType.S32 => NumberFormatter.FormatInt(0),
|
||||
AggregateType.U32 => NumberFormatter.FormatUint(0),
|
||||
_ => NumberFormatter.FormatFloat(0)
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
string prefix = type switch
|
||||
{
|
||||
AggregateType.S32 => "i",
|
||||
AggregateType.U32 => "u",
|
||||
_ => string.Empty
|
||||
};
|
||||
|
||||
Append($"{prefix}vec4({string.Join(", ", cElems)})");
|
||||
}
|
||||
|
||||
if (texOp.Inst == Instruction.ImageAtomic)
|
||||
{
|
||||
AggregateType type = texOp.Format.GetComponentType();
|
||||
|
||||
if ((texOp.Flags & TextureFlags.AtomicMask) == TextureFlags.CAS)
|
||||
{
|
||||
Append(Src(type)); // Compare value.
|
||||
}
|
||||
|
||||
string value = (texOp.Flags & TextureFlags.AtomicMask) switch
|
||||
{
|
||||
TextureFlags.Increment => NumberFormatter.FormatInt(1, type), // TODO: Clamp value
|
||||
TextureFlags.Decrement => NumberFormatter.FormatInt(-1, type), // TODO: Clamp value
|
||||
_ => Src(type)
|
||||
};
|
||||
|
||||
Append(value);
|
||||
|
||||
texCallBuilder.Append(')');
|
||||
|
||||
if (type != AggregateType.S32)
|
||||
{
|
||||
texCallBuilder
|
||||
.Insert(0, "int(")
|
||||
.Append(')');
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
texCallBuilder.Append(')');
|
||||
|
||||
if (texOp.Inst == Instruction.ImageLoad)
|
||||
{
|
||||
texCallBuilder.Append(GetMaskMultiDest(texOp.Index));
|
||||
}
|
||||
}
|
||||
|
||||
return texCallBuilder.ToString();
|
||||
}
|
||||
|
||||
public static string Load(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
return GenerateLoadOrStore(context, operation, isStore: false);
|
||||
}
|
||||
|
||||
public static string LoadConstant(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
IAstNode src1 = operation.GetSource(0);
|
||||
IAstNode src2 = operation.GetSource(1);
|
||||
|
||||
string offsetExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
|
||||
offsetExpr = Enclose(offsetExpr, src2, Instruction.ShiftRightS32, isLhs: true);
|
||||
|
||||
var config = context.Config;
|
||||
bool indexElement = !config.GpuAccessor.QueryHostHasVectorIndexingBug();
|
||||
|
||||
if (src1 is AstOperand operand && operand.Type == OperandType.Constant)
|
||||
{
|
||||
bool cbIndexable = config.UsedFeatures.HasFlag(Translation.FeatureFlags.CbIndexing);
|
||||
return OperandManager.GetConstantBufferName(operand.Value, offsetExpr, config.Stage, cbIndexable, indexElement);
|
||||
}
|
||||
else
|
||||
{
|
||||
string slotExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
|
||||
return OperandManager.GetConstantBufferName(slotExpr, offsetExpr, config.Stage, indexElement);
|
||||
}
|
||||
}
|
||||
|
||||
public static string LoadLocal(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
return LoadLocalOrShared(context, operation, DefaultNames.LocalMemoryName);
|
||||
}
|
||||
|
||||
public static string LoadShared(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
return LoadLocalOrShared(context, operation, DefaultNames.SharedMemoryName);
|
||||
}
|
||||
|
||||
private static string LoadLocalOrShared(CodeGenContext context, AstOperation operation, string arrayName)
|
||||
{
|
||||
IAstNode src1 = operation.GetSource(0);
|
||||
|
||||
string offsetExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
|
||||
|
||||
return $"{arrayName}[{offsetExpr}]";
|
||||
}
|
||||
|
||||
public static string LoadStorage(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
IAstNode src1 = operation.GetSource(0);
|
||||
IAstNode src2 = operation.GetSource(1);
|
||||
|
||||
string indexExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
|
||||
string offsetExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
|
||||
|
||||
return GetStorageBufferAccessor(indexExpr, offsetExpr, context.Config.Stage);
|
||||
}
|
||||
|
||||
public static string Lod(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
AstTextureOperation texOp = (AstTextureOperation)operation;
|
||||
|
||||
int coordsCount = texOp.Type.GetDimensions();
|
||||
|
||||
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
|
||||
|
||||
// TODO: Bindless texture support. For now we just return 0.
|
||||
if (isBindless)
|
||||
{
|
||||
return NumberFormatter.FormatFloat(0);
|
||||
}
|
||||
|
||||
bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
|
||||
|
||||
string indexExpr = null;
|
||||
|
||||
if (isIndexed)
|
||||
{
|
||||
indexExpr = GetSoureExpr(context, texOp.GetSource(0), AggregateType.S32);
|
||||
}
|
||||
|
||||
string samplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr);
|
||||
|
||||
int coordsIndex = isBindless || isIndexed ? 1 : 0;
|
||||
|
||||
string coordsExpr;
|
||||
|
||||
if (coordsCount > 1)
|
||||
{
|
||||
string[] elems = new string[coordsCount];
|
||||
|
||||
for (int index = 0; index < coordsCount; index++)
|
||||
{
|
||||
elems[index] = GetSoureExpr(context, texOp.GetSource(coordsIndex + index), AggregateType.FP32);
|
||||
}
|
||||
|
||||
coordsExpr = "vec" + coordsCount + "(" + string.Join(", ", elems) + ")";
|
||||
}
|
||||
else
|
||||
{
|
||||
coordsExpr = GetSoureExpr(context, texOp.GetSource(coordsIndex), AggregateType.FP32);
|
||||
}
|
||||
|
||||
return $"textureQueryLod({samplerName}, {coordsExpr}){GetMask(texOp.Index)}";
|
||||
}
|
||||
|
||||
public static string Store(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
return GenerateLoadOrStore(context, operation, isStore: true);
|
||||
}
|
||||
|
||||
public static string StoreLocal(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
return StoreLocalOrShared(context, operation, DefaultNames.LocalMemoryName);
|
||||
}
|
||||
|
||||
public static string StoreShared(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
return StoreLocalOrShared(context, operation, DefaultNames.SharedMemoryName);
|
||||
}
|
||||
|
||||
private static string StoreLocalOrShared(CodeGenContext context, AstOperation operation, string arrayName)
|
||||
{
|
||||
IAstNode src1 = operation.GetSource(0);
|
||||
IAstNode src2 = operation.GetSource(1);
|
||||
|
||||
string offsetExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
|
||||
|
||||
AggregateType srcType = OperandManager.GetNodeDestType(context, src2);
|
||||
|
||||
string src = TypeConversion.ReinterpretCast(context, src2, srcType, AggregateType.U32);
|
||||
|
||||
return $"{arrayName}[{offsetExpr}] = {src}";
|
||||
}
|
||||
|
||||
public static string StoreShared16(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
IAstNode src1 = operation.GetSource(0);
|
||||
IAstNode src2 = operation.GetSource(1);
|
||||
|
||||
string offsetExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
|
||||
|
||||
AggregateType srcType = OperandManager.GetNodeDestType(context, src2);
|
||||
|
||||
string src = TypeConversion.ReinterpretCast(context, src2, srcType, AggregateType.U32);
|
||||
|
||||
return $"{HelperFunctionNames.StoreShared16}({offsetExpr}, {src})";
|
||||
}
|
||||
|
||||
public static string StoreShared8(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
IAstNode src1 = operation.GetSource(0);
|
||||
IAstNode src2 = operation.GetSource(1);
|
||||
|
||||
string offsetExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
|
||||
|
||||
AggregateType srcType = OperandManager.GetNodeDestType(context, src2);
|
||||
|
||||
string src = TypeConversion.ReinterpretCast(context, src2, srcType, AggregateType.U32);
|
||||
|
||||
return $"{HelperFunctionNames.StoreShared8}({offsetExpr}, {src})";
|
||||
}
|
||||
|
||||
public static string StoreStorage(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
IAstNode src1 = operation.GetSource(0);
|
||||
IAstNode src2 = operation.GetSource(1);
|
||||
IAstNode src3 = operation.GetSource(2);
|
||||
|
||||
string indexExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
|
||||
string offsetExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
|
||||
|
||||
AggregateType srcType = OperandManager.GetNodeDestType(context, src3);
|
||||
|
||||
string src = TypeConversion.ReinterpretCast(context, src3, srcType, AggregateType.U32);
|
||||
|
||||
string sb = GetStorageBufferAccessor(indexExpr, offsetExpr, context.Config.Stage);
|
||||
|
||||
return $"{sb} = {src}";
|
||||
}
|
||||
|
||||
public static string StoreStorage16(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
IAstNode src1 = operation.GetSource(0);
|
||||
IAstNode src2 = operation.GetSource(1);
|
||||
IAstNode src3 = operation.GetSource(2);
|
||||
|
||||
string indexExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
|
||||
string offsetExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
|
||||
|
||||
AggregateType srcType = OperandManager.GetNodeDestType(context, src3);
|
||||
|
||||
string src = TypeConversion.ReinterpretCast(context, src3, srcType, AggregateType.U32);
|
||||
|
||||
string sb = GetStorageBufferAccessor(indexExpr, offsetExpr, context.Config.Stage);
|
||||
|
||||
return $"{HelperFunctionNames.StoreStorage16}({indexExpr}, {offsetExpr}, {src})";
|
||||
}
|
||||
|
||||
public static string StoreStorage8(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
IAstNode src1 = operation.GetSource(0);
|
||||
IAstNode src2 = operation.GetSource(1);
|
||||
IAstNode src3 = operation.GetSource(2);
|
||||
|
||||
string indexExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
|
||||
string offsetExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
|
||||
|
||||
AggregateType srcType = OperandManager.GetNodeDestType(context, src3);
|
||||
|
||||
string src = TypeConversion.ReinterpretCast(context, src3, srcType, AggregateType.U32);
|
||||
|
||||
string sb = GetStorageBufferAccessor(indexExpr, offsetExpr, context.Config.Stage);
|
||||
|
||||
return $"{HelperFunctionNames.StoreStorage8}({indexExpr}, {offsetExpr}, {src})";
|
||||
}
|
||||
|
||||
public static string TextureSample(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
AstTextureOperation texOp = (AstTextureOperation)operation;
|
||||
|
||||
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
|
||||
bool isGather = (texOp.Flags & TextureFlags.Gather) != 0;
|
||||
bool hasDerivatives = (texOp.Flags & TextureFlags.Derivatives) != 0;
|
||||
bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0;
|
||||
bool hasLodBias = (texOp.Flags & TextureFlags.LodBias) != 0;
|
||||
bool hasLodLevel = (texOp.Flags & TextureFlags.LodLevel) != 0;
|
||||
bool hasOffset = (texOp.Flags & TextureFlags.Offset) != 0;
|
||||
bool hasOffsets = (texOp.Flags & TextureFlags.Offsets) != 0;
|
||||
|
||||
bool isArray = (texOp.Type & SamplerType.Array) != 0;
|
||||
bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
|
||||
bool isMultisample = (texOp.Type & SamplerType.Multisample) != 0;
|
||||
bool isShadow = (texOp.Type & SamplerType.Shadow) != 0;
|
||||
|
||||
bool colorIsVector = isGather || !isShadow;
|
||||
|
||||
SamplerType type = texOp.Type & SamplerType.Mask;
|
||||
|
||||
bool is2D = type == SamplerType.Texture2D;
|
||||
bool isCube = type == SamplerType.TextureCube;
|
||||
|
||||
// 2D Array and Cube shadow samplers with LOD level or bias requires an extension.
|
||||
// If the extension is not supported, just remove the LOD parameter.
|
||||
if (isArray && isShadow && (is2D || isCube) && !context.Config.GpuAccessor.QueryHostSupportsTextureShadowLod())
|
||||
{
|
||||
hasLodBias = false;
|
||||
hasLodLevel = false;
|
||||
}
|
||||
|
||||
// Cube shadow samplers with LOD level requires an extension.
|
||||
// If the extension is not supported, just remove the LOD level parameter.
|
||||
if (isShadow && isCube && !context.Config.GpuAccessor.QueryHostSupportsTextureShadowLod())
|
||||
{
|
||||
hasLodLevel = false;
|
||||
}
|
||||
|
||||
// TODO: Bindless texture support. For now we just return 0.
|
||||
if (isBindless)
|
||||
{
|
||||
string scalarValue = NumberFormatter.FormatFloat(0);
|
||||
|
||||
if (colorIsVector)
|
||||
{
|
||||
AggregateType outputType = texOp.GetVectorType(AggregateType.FP32);
|
||||
|
||||
if ((outputType & AggregateType.ElementCountMask) != 0)
|
||||
{
|
||||
return $"{Declarations.GetVarTypeName(context, outputType, precise: false)}({scalarValue})";
|
||||
}
|
||||
}
|
||||
|
||||
return scalarValue;
|
||||
}
|
||||
|
||||
string texCall = intCoords ? "texelFetch" : "texture";
|
||||
|
||||
if (isGather)
|
||||
{
|
||||
texCall += "Gather";
|
||||
}
|
||||
else if (hasDerivatives)
|
||||
{
|
||||
texCall += "Grad";
|
||||
}
|
||||
else if (hasLodLevel && !intCoords)
|
||||
{
|
||||
texCall += "Lod";
|
||||
}
|
||||
|
||||
if (hasOffset)
|
||||
{
|
||||
texCall += "Offset";
|
||||
}
|
||||
else if (hasOffsets)
|
||||
{
|
||||
texCall += "Offsets";
|
||||
}
|
||||
|
||||
int srcIndex = isBindless ? 1 : 0;
|
||||
|
||||
string Src(AggregateType type)
|
||||
{
|
||||
return GetSoureExpr(context, texOp.GetSource(srcIndex++), type);
|
||||
}
|
||||
|
||||
string indexExpr = null;
|
||||
|
||||
if (isIndexed)
|
||||
{
|
||||
indexExpr = Src(AggregateType.S32);
|
||||
}
|
||||
|
||||
string samplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr);
|
||||
|
||||
texCall += "(" + samplerName;
|
||||
|
||||
int coordsCount = texOp.Type.GetDimensions();
|
||||
|
||||
int pCount = coordsCount;
|
||||
|
||||
int arrayIndexElem = -1;
|
||||
|
||||
if (isArray)
|
||||
{
|
||||
arrayIndexElem = pCount++;
|
||||
}
|
||||
|
||||
// The sampler 1D shadow overload expects a
|
||||
// dummy value on the middle of the vector, who knows why...
|
||||
bool hasDummy1DShadowElem = texOp.Type == (SamplerType.Texture1D | SamplerType.Shadow);
|
||||
|
||||
if (hasDummy1DShadowElem)
|
||||
{
|
||||
pCount++;
|
||||
}
|
||||
|
||||
if (isShadow && !isGather)
|
||||
{
|
||||
pCount++;
|
||||
}
|
||||
|
||||
// On textureGather*, the comparison value is
|
||||
// always specified as an extra argument.
|
||||
bool hasExtraCompareArg = isShadow && isGather;
|
||||
|
||||
if (pCount == 5)
|
||||
{
|
||||
pCount = 4;
|
||||
|
||||
hasExtraCompareArg = true;
|
||||
}
|
||||
|
||||
void Append(string str)
|
||||
{
|
||||
texCall += ", " + str;
|
||||
}
|
||||
|
||||
AggregateType coordType = intCoords ? AggregateType.S32 : AggregateType.FP32;
|
||||
|
||||
string AssemblePVector(int count)
|
||||
{
|
||||
if (count > 1)
|
||||
{
|
||||
string[] elems = new string[count];
|
||||
|
||||
for (int index = 0; index < count; index++)
|
||||
{
|
||||
if (arrayIndexElem == index)
|
||||
{
|
||||
elems[index] = Src(AggregateType.S32);
|
||||
|
||||
if (!intCoords)
|
||||
{
|
||||
elems[index] = "float(" + elems[index] + ")";
|
||||
}
|
||||
}
|
||||
else if (index == 1 && hasDummy1DShadowElem)
|
||||
{
|
||||
elems[index] = NumberFormatter.FormatFloat(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
elems[index] = Src(coordType);
|
||||
}
|
||||
}
|
||||
|
||||
string prefix = intCoords ? "i" : string.Empty;
|
||||
|
||||
return prefix + "vec" + count + "(" + string.Join(", ", elems) + ")";
|
||||
}
|
||||
else
|
||||
{
|
||||
return Src(coordType);
|
||||
}
|
||||
}
|
||||
|
||||
string ApplyScaling(string vector)
|
||||
{
|
||||
if (intCoords)
|
||||
{
|
||||
if (context.Config.Stage.SupportsRenderScale() &&
|
||||
!isBindless &&
|
||||
!isIndexed)
|
||||
{
|
||||
int index = context.Config.FindTextureDescriptorIndex(texOp);
|
||||
|
||||
if (pCount == 3 && isArray)
|
||||
{
|
||||
// The array index is not scaled, just x and y.
|
||||
vector = "ivec3(Helper_TexelFetchScale((" + vector + ").xy, " + index + "), (" + vector + ").z)";
|
||||
}
|
||||
else if (pCount == 2 && !isArray)
|
||||
{
|
||||
vector = "Helper_TexelFetchScale(" + vector + ", " + index + ")";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return vector;
|
||||
}
|
||||
|
||||
string ApplyBias(string vector)
|
||||
{
|
||||
int gatherBiasPrecision = context.Config.GpuAccessor.QueryHostGatherBiasPrecision();
|
||||
if (isGather && gatherBiasPrecision != 0)
|
||||
{
|
||||
// GPU requires texture gather to be slightly offset to match NVIDIA behaviour when point is exactly between two texels.
|
||||
// Offset by the gather precision divided by 2 to correct for rounding.
|
||||
|
||||
if (pCount == 1)
|
||||
{
|
||||
vector = $"{vector} + (1.0 / (float(textureSize({samplerName}, 0)) * float({1 << (gatherBiasPrecision + 1)})))";
|
||||
}
|
||||
else
|
||||
{
|
||||
vector = $"{vector} + (1.0 / (vec{pCount}(textureSize({samplerName}, 0).{"xyz".Substring(0, pCount)}) * float({1 << (gatherBiasPrecision + 1)})))";
|
||||
}
|
||||
}
|
||||
|
||||
return vector;
|
||||
}
|
||||
|
||||
Append(ApplyBias(ApplyScaling(AssemblePVector(pCount))));
|
||||
|
||||
string AssembleDerivativesVector(int count)
|
||||
{
|
||||
if (count > 1)
|
||||
{
|
||||
string[] elems = new string[count];
|
||||
|
||||
for (int index = 0; index < count; index++)
|
||||
{
|
||||
elems[index] = Src(AggregateType.FP32);
|
||||
}
|
||||
|
||||
return "vec" + count + "(" + string.Join(", ", elems) + ")";
|
||||
}
|
||||
else
|
||||
{
|
||||
return Src(AggregateType.FP32);
|
||||
}
|
||||
}
|
||||
|
||||
if (hasExtraCompareArg)
|
||||
{
|
||||
Append(Src(AggregateType.FP32));
|
||||
}
|
||||
|
||||
if (hasDerivatives)
|
||||
{
|
||||
Append(AssembleDerivativesVector(coordsCount)); // dPdx
|
||||
Append(AssembleDerivativesVector(coordsCount)); // dPdy
|
||||
}
|
||||
|
||||
if (isMultisample)
|
||||
{
|
||||
Append(Src(AggregateType.S32));
|
||||
}
|
||||
else if (hasLodLevel)
|
||||
{
|
||||
Append(Src(coordType));
|
||||
}
|
||||
|
||||
string AssembleOffsetVector(int count)
|
||||
{
|
||||
if (count > 1)
|
||||
{
|
||||
string[] elems = new string[count];
|
||||
|
||||
for (int index = 0; index < count; index++)
|
||||
{
|
||||
elems[index] = Src(AggregateType.S32);
|
||||
}
|
||||
|
||||
return "ivec" + count + "(" + string.Join(", ", elems) + ")";
|
||||
}
|
||||
else
|
||||
{
|
||||
return Src(AggregateType.S32);
|
||||
}
|
||||
}
|
||||
|
||||
if (hasOffset)
|
||||
{
|
||||
Append(AssembleOffsetVector(coordsCount));
|
||||
}
|
||||
else if (hasOffsets)
|
||||
{
|
||||
texCall += $", ivec{coordsCount}[4](";
|
||||
|
||||
texCall += AssembleOffsetVector(coordsCount) + ", ";
|
||||
texCall += AssembleOffsetVector(coordsCount) + ", ";
|
||||
texCall += AssembleOffsetVector(coordsCount) + ", ";
|
||||
texCall += AssembleOffsetVector(coordsCount) + ")";
|
||||
}
|
||||
|
||||
if (hasLodBias)
|
||||
{
|
||||
Append(Src(AggregateType.FP32));
|
||||
}
|
||||
|
||||
// textureGather* optional extra component index,
|
||||
// not needed for shadow samplers.
|
||||
if (isGather && !isShadow)
|
||||
{
|
||||
Append(Src(AggregateType.S32));
|
||||
}
|
||||
|
||||
texCall += ")" + (colorIsVector ? GetMaskMultiDest(texOp.Index) : "");
|
||||
|
||||
return texCall;
|
||||
}
|
||||
|
||||
public static string TextureSize(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
AstTextureOperation texOp = (AstTextureOperation)operation;
|
||||
|
||||
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
|
||||
|
||||
// TODO: Bindless texture support. For now we just return 0.
|
||||
if (isBindless)
|
||||
{
|
||||
return NumberFormatter.FormatInt(0);
|
||||
}
|
||||
|
||||
bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
|
||||
|
||||
string indexExpr = null;
|
||||
|
||||
if (isIndexed)
|
||||
{
|
||||
indexExpr = GetSoureExpr(context, texOp.GetSource(0), AggregateType.S32);
|
||||
}
|
||||
|
||||
string samplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr);
|
||||
|
||||
if (texOp.Index == 3)
|
||||
{
|
||||
return $"textureQueryLevels({samplerName})";
|
||||
}
|
||||
else
|
||||
{
|
||||
(TextureDescriptor descriptor, int descriptorIndex) = context.Config.FindTextureDescriptor(texOp);
|
||||
bool hasLod = !descriptor.Type.HasFlag(SamplerType.Multisample) && descriptor.Type != SamplerType.TextureBuffer;
|
||||
string texCall;
|
||||
|
||||
if (hasLod)
|
||||
{
|
||||
int lodSrcIndex = isBindless || isIndexed ? 1 : 0;
|
||||
IAstNode lod = operation.GetSource(lodSrcIndex);
|
||||
string lodExpr = GetSoureExpr(context, lod, GetSrcVarType(operation.Inst, lodSrcIndex));
|
||||
|
||||
texCall = $"textureSize({samplerName}, {lodExpr}){GetMask(texOp.Index)}";
|
||||
}
|
||||
else
|
||||
{
|
||||
texCall = $"textureSize({samplerName}){GetMask(texOp.Index)}";
|
||||
}
|
||||
|
||||
if (context.Config.Stage.SupportsRenderScale() &&
|
||||
(texOp.Index < 2 || (texOp.Type & SamplerType.Mask) == SamplerType.Texture3D) &&
|
||||
!isBindless &&
|
||||
!isIndexed)
|
||||
{
|
||||
texCall = $"Helper_TextureSizeUnscale({texCall}, {descriptorIndex})";
|
||||
}
|
||||
|
||||
return texCall;
|
||||
}
|
||||
}
|
||||
|
||||
private static string GenerateLoadOrStore(CodeGenContext context, AstOperation operation, bool isStore)
|
||||
{
|
||||
StorageKind storageKind = operation.StorageKind;
|
||||
|
||||
string varName;
|
||||
AggregateType varType;
|
||||
int srcIndex = 0;
|
||||
|
||||
switch (storageKind)
|
||||
{
|
||||
case StorageKind.Input:
|
||||
case StorageKind.InputPerPatch:
|
||||
case StorageKind.Output:
|
||||
case StorageKind.OutputPerPatch:
|
||||
if (!(operation.GetSource(srcIndex++) is AstOperand varId) || varId.Type != OperandType.Constant)
|
||||
{
|
||||
throw new InvalidOperationException($"First input of {operation.Inst} with {storageKind} storage must be a constant operand.");
|
||||
}
|
||||
|
||||
IoVariable ioVariable = (IoVariable)varId.Value;
|
||||
bool isOutput = storageKind.IsOutput();
|
||||
bool isPerPatch = storageKind.IsPerPatch();
|
||||
int location = -1;
|
||||
int component = 0;
|
||||
|
||||
if (context.Config.HasPerLocationInputOrOutput(ioVariable, isOutput))
|
||||
{
|
||||
if (!(operation.GetSource(srcIndex++) is AstOperand vecIndex) || vecIndex.Type != OperandType.Constant)
|
||||
{
|
||||
throw new InvalidOperationException($"Second input of {operation.Inst} with {storageKind} storage must be a constant operand.");
|
||||
}
|
||||
|
||||
location = vecIndex.Value;
|
||||
|
||||
if (operation.SourcesCount > srcIndex &&
|
||||
operation.GetSource(srcIndex) is AstOperand elemIndex &&
|
||||
elemIndex.Type == OperandType.Constant &&
|
||||
context.Config.HasPerLocationInputOrOutputComponent(ioVariable, location, elemIndex.Value, isOutput))
|
||||
{
|
||||
component = elemIndex.Value;
|
||||
srcIndex++;
|
||||
}
|
||||
}
|
||||
|
||||
(varName, varType) = IoMap.GetGlslVariable(context.Config, ioVariable, location, component, isOutput, isPerPatch);
|
||||
|
||||
if (IoMap.IsPerVertexBuiltIn(context.Config.Stage, ioVariable, isOutput))
|
||||
{
|
||||
// Since those exist both as input and output on geometry and tessellation shaders,
|
||||
// we need the gl_in and gl_out prefixes to disambiguate.
|
||||
|
||||
if (storageKind == StorageKind.Input)
|
||||
{
|
||||
string expr = GetSoureExpr(context, operation.GetSource(srcIndex++), AggregateType.S32);
|
||||
varName = $"gl_in[{expr}].{varName}";
|
||||
}
|
||||
else if (storageKind == StorageKind.Output)
|
||||
{
|
||||
string expr = GetSoureExpr(context, operation.GetSource(srcIndex++), AggregateType.S32);
|
||||
varName = $"gl_out[{expr}].{varName}";
|
||||
}
|
||||
}
|
||||
|
||||
int firstSrcIndex = srcIndex;
|
||||
int inputsCount = isStore ? operation.SourcesCount - 1 : operation.SourcesCount;
|
||||
|
||||
for (; srcIndex < inputsCount; srcIndex++)
|
||||
{
|
||||
IAstNode src = operation.GetSource(srcIndex);
|
||||
|
||||
if ((varType & AggregateType.ElementCountMask) != 0 &&
|
||||
srcIndex == inputsCount - 1 &&
|
||||
src is AstOperand elementIndex &&
|
||||
elementIndex.Type == OperandType.Constant)
|
||||
{
|
||||
varName += "." + "xyzw"[elementIndex.Value & 3];
|
||||
}
|
||||
else if (srcIndex == firstSrcIndex && context.Config.Stage == ShaderStage.TessellationControl && storageKind == StorageKind.Output)
|
||||
{
|
||||
// GLSL requires that for tessellation control shader outputs,
|
||||
// that the index expression must be *exactly* "gl_InvocationID",
|
||||
// otherwise the compilation fails.
|
||||
// TODO: Get rid of this and use expression propagation to make sure we generate the correct code from IR.
|
||||
varName += "[gl_InvocationID]";
|
||||
}
|
||||
else
|
||||
{
|
||||
varName += $"[{GetSoureExpr(context, src, AggregateType.S32)}]";
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
throw new InvalidOperationException($"Invalid storage kind {storageKind}.");
|
||||
}
|
||||
|
||||
if (isStore)
|
||||
{
|
||||
varType &= AggregateType.ElementTypeMask;
|
||||
varName = $"{varName} = {GetSoureExpr(context, operation.GetSource(srcIndex), varType)}";
|
||||
}
|
||||
|
||||
return varName;
|
||||
}
|
||||
|
||||
private static string GetStorageBufferAccessor(string slotExpr, string offsetExpr, ShaderStage stage)
|
||||
{
|
||||
string sbName = OperandManager.GetShaderStagePrefix(stage);
|
||||
|
||||
sbName += "_" + DefaultNames.StorageNamePrefix;
|
||||
|
||||
return $"{sbName}[{slotExpr}].{DefaultNames.DataName}[{offsetExpr}]";
|
||||
}
|
||||
|
||||
private static string GetMask(int index)
|
||||
{
|
||||
return $".{"rgba".AsSpan(index, 1)}";
|
||||
}
|
||||
|
||||
private static string GetMaskMultiDest(int mask)
|
||||
{
|
||||
string swizzle = ".";
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
if ((mask & (1 << i)) != 0)
|
||||
{
|
||||
swizzle += "xyzw"[i];
|
||||
}
|
||||
}
|
||||
|
||||
return swizzle;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,56 @@
|
|||
using Ryujinx.Graphics.Shader.StructuredIr;
|
||||
using System;
|
||||
|
||||
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenHelper;
|
||||
using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
||||
{
|
||||
static class InstGenPacking
|
||||
{
|
||||
public static string PackDouble2x32(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
IAstNode src0 = operation.GetSource(0);
|
||||
IAstNode src1 = operation.GetSource(1);
|
||||
|
||||
string src0Expr = GetSoureExpr(context, src0, GetSrcVarType(operation.Inst, 0));
|
||||
string src1Expr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 1));
|
||||
|
||||
return $"packDouble2x32(uvec2({src0Expr}, {src1Expr}))";
|
||||
}
|
||||
|
||||
public static string PackHalf2x16(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
IAstNode src0 = operation.GetSource(0);
|
||||
IAstNode src1 = operation.GetSource(1);
|
||||
|
||||
string src0Expr = GetSoureExpr(context, src0, GetSrcVarType(operation.Inst, 0));
|
||||
string src1Expr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 1));
|
||||
|
||||
return $"packHalf2x16(vec2({src0Expr}, {src1Expr}))";
|
||||
}
|
||||
|
||||
public static string UnpackDouble2x32(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
IAstNode src = operation.GetSource(0);
|
||||
|
||||
string srcExpr = GetSoureExpr(context, src, GetSrcVarType(operation.Inst, 0));
|
||||
|
||||
return $"unpackDouble2x32({srcExpr}){GetMask(operation.Index)}";
|
||||
}
|
||||
|
||||
public static string UnpackHalf2x16(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
IAstNode src = operation.GetSource(0);
|
||||
|
||||
string srcExpr = GetSoureExpr(context, src, GetSrcVarType(operation.Inst, 0));
|
||||
|
||||
return $"unpackHalf2x16({srcExpr}){GetMask(operation.Index)}";
|
||||
}
|
||||
|
||||
private static string GetMask(int index)
|
||||
{
|
||||
return $".{"xy".AsSpan(index, 1)}";
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,32 @@
|
|||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using Ryujinx.Graphics.Shader.StructuredIr;
|
||||
|
||||
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenHelper;
|
||||
using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
||||
{
|
||||
static class InstGenVector
|
||||
{
|
||||
public static string VectorExtract(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
IAstNode vector = operation.GetSource(0);
|
||||
IAstNode index = operation.GetSource(1);
|
||||
|
||||
string vectorExpr = GetSoureExpr(context, vector, OperandManager.GetNodeDestType(context, vector));
|
||||
|
||||
if (index is AstOperand indexOperand && indexOperand.Type == OperandType.Constant)
|
||||
{
|
||||
char elem = "xyzw"[indexOperand.Value];
|
||||
|
||||
return $"{vectorExpr}.{elem}";
|
||||
}
|
||||
else
|
||||
{
|
||||
string indexExpr = GetSoureExpr(context, index, GetSrcVarType(operation.Inst, 1));
|
||||
|
||||
return $"{vectorExpr}[{indexExpr}]";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,18 @@
|
|||
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
||||
{
|
||||
readonly struct InstInfo
|
||||
{
|
||||
public InstType Type { get; }
|
||||
|
||||
public string OpName { get; }
|
||||
|
||||
public int Precedence { get; }
|
||||
|
||||
public InstInfo(InstType type, string opName, int precedence)
|
||||
{
|
||||
Type = type;
|
||||
OpName = opName;
|
||||
Precedence = precedence;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
||||
{
|
||||
[Flags]
|
||||
enum InstType
|
||||
{
|
||||
OpNullary = Op | 0,
|
||||
OpUnary = Op | 1,
|
||||
OpBinary = Op | 2,
|
||||
OpBinaryCom = Op | 2 | Commutative,
|
||||
OpTernary = Op | 3,
|
||||
|
||||
CallNullary = Call | 0,
|
||||
CallUnary = Call | 1,
|
||||
CallBinary = Call | 2,
|
||||
CallTernary = Call | 3,
|
||||
CallQuaternary = Call | 4,
|
||||
|
||||
// The atomic instructions have one extra operand,
|
||||
// for the storage slot and offset pair.
|
||||
AtomicBinary = Call | Atomic | 3,
|
||||
AtomicTernary = Call | Atomic | 4,
|
||||
|
||||
Commutative = 1 << 8,
|
||||
Op = 1 << 9,
|
||||
Call = 1 << 10,
|
||||
Atomic = 1 << 11,
|
||||
Special = 1 << 12,
|
||||
|
||||
ArityMask = 0xff
|
||||
}
|
||||
}
|
145
src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/IoMap.cs
Normal file
145
src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/IoMap.cs
Normal file
|
@ -0,0 +1,145 @@
|
|||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using Ryujinx.Graphics.Shader.Translation;
|
||||
using System.Globalization;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
||||
{
|
||||
static class IoMap
|
||||
{
|
||||
public static (string, AggregateType) GetGlslVariable(
|
||||
ShaderConfig config,
|
||||
IoVariable ioVariable,
|
||||
int location,
|
||||
int component,
|
||||
bool isOutput,
|
||||
bool isPerPatch)
|
||||
{
|
||||
return ioVariable switch
|
||||
{
|
||||
IoVariable.BackColorDiffuse => ("gl_BackColor", AggregateType.Vector4 | AggregateType.FP32), // Deprecated.
|
||||
IoVariable.BackColorSpecular => ("gl_BackSecondaryColor", AggregateType.Vector4 | AggregateType.FP32), // Deprecated.
|
||||
IoVariable.BaseInstance => ("gl_BaseInstanceARB", AggregateType.S32),
|
||||
IoVariable.BaseVertex => ("gl_BaseVertexARB", AggregateType.S32),
|
||||
IoVariable.ClipDistance => ("gl_ClipDistance", AggregateType.Array | AggregateType.FP32),
|
||||
IoVariable.CtaId => ("gl_WorkGroupID", AggregateType.Vector3 | AggregateType.U32),
|
||||
IoVariable.DrawIndex => ("gl_DrawIDARB", AggregateType.S32),
|
||||
IoVariable.FogCoord => ("gl_FogFragCoord", AggregateType.FP32), // Deprecated.
|
||||
IoVariable.FragmentCoord => ("gl_FragCoord", AggregateType.Vector4 | AggregateType.FP32),
|
||||
IoVariable.FragmentOutputColor => GetFragmentOutputColorVariableName(config, location),
|
||||
IoVariable.FragmentOutputDepth => ("gl_FragDepth", AggregateType.FP32),
|
||||
IoVariable.FragmentOutputIsBgra => (DefaultNames.SupportBlockIsBgraName, AggregateType.Array | AggregateType.Bool),
|
||||
IoVariable.FrontColorDiffuse => ("gl_FrontColor", AggregateType.Vector4 | AggregateType.FP32), // Deprecated.
|
||||
IoVariable.FrontColorSpecular => ("gl_FrontSecondaryColor", AggregateType.Vector4 | AggregateType.FP32), // Deprecated.
|
||||
IoVariable.FrontFacing => ("gl_FrontFacing", AggregateType.Bool),
|
||||
IoVariable.InstanceId => ("gl_InstanceID", AggregateType.S32),
|
||||
IoVariable.InstanceIndex => ("gl_InstanceIndex", AggregateType.S32),
|
||||
IoVariable.InvocationId => ("gl_InvocationID", AggregateType.S32),
|
||||
IoVariable.Layer => ("gl_Layer", AggregateType.S32),
|
||||
IoVariable.PatchVertices => ("gl_PatchVerticesIn", AggregateType.S32),
|
||||
IoVariable.PointCoord => ("gl_PointCoord", AggregateType.Vector2 | AggregateType.FP32),
|
||||
IoVariable.PointSize => ("gl_PointSize", AggregateType.FP32),
|
||||
IoVariable.Position => ("gl_Position", AggregateType.Vector4 | AggregateType.FP32),
|
||||
IoVariable.PrimitiveId => GetPrimitiveIdVariableName(config.Stage, isOutput),
|
||||
IoVariable.SubgroupEqMask => GetSubgroupMaskVariableName(config, "Eq"),
|
||||
IoVariable.SubgroupGeMask => GetSubgroupMaskVariableName(config, "Ge"),
|
||||
IoVariable.SubgroupGtMask => GetSubgroupMaskVariableName(config, "Gt"),
|
||||
IoVariable.SubgroupLaneId => GetSubgroupInvocationIdVariableName(config),
|
||||
IoVariable.SubgroupLeMask => GetSubgroupMaskVariableName(config, "Le"),
|
||||
IoVariable.SubgroupLtMask => GetSubgroupMaskVariableName(config, "Lt"),
|
||||
IoVariable.SupportBlockRenderScale => (DefaultNames.SupportBlockRenderScaleName, AggregateType.Array | AggregateType.FP32),
|
||||
IoVariable.SupportBlockViewInverse => (DefaultNames.SupportBlockViewportInverse, AggregateType.Vector2 | AggregateType.FP32),
|
||||
IoVariable.TessellationCoord => ("gl_TessCoord", AggregateType.Vector3 | AggregateType.FP32),
|
||||
IoVariable.TessellationLevelInner => ("gl_TessLevelInner", AggregateType.Array | AggregateType.FP32),
|
||||
IoVariable.TessellationLevelOuter => ("gl_TessLevelOuter", AggregateType.Array | AggregateType.FP32),
|
||||
IoVariable.TextureCoord => ("gl_TexCoord", AggregateType.Array | AggregateType.Vector4 | AggregateType.FP32), // Deprecated.
|
||||
IoVariable.ThreadId => ("gl_LocalInvocationID", AggregateType.Vector3 | AggregateType.U32),
|
||||
IoVariable.ThreadKill => ("gl_HelperInvocation", AggregateType.Bool),
|
||||
IoVariable.UserDefined => GetUserDefinedVariableName(config, location, component, isOutput, isPerPatch),
|
||||
IoVariable.VertexId => ("gl_VertexID", AggregateType.S32),
|
||||
IoVariable.VertexIndex => ("gl_VertexIndex", AggregateType.S32),
|
||||
IoVariable.ViewportIndex => ("gl_ViewportIndex", AggregateType.S32),
|
||||
IoVariable.ViewportMask => ("gl_ViewportMask", AggregateType.Array | AggregateType.S32),
|
||||
_ => (null, AggregateType.Invalid)
|
||||
};
|
||||
}
|
||||
|
||||
public static bool IsPerVertexBuiltIn(ShaderStage stage, IoVariable ioVariable, bool isOutput)
|
||||
{
|
||||
switch (ioVariable)
|
||||
{
|
||||
case IoVariable.Layer:
|
||||
case IoVariable.ViewportIndex:
|
||||
case IoVariable.PointSize:
|
||||
case IoVariable.Position:
|
||||
case IoVariable.ClipDistance:
|
||||
case IoVariable.PointCoord:
|
||||
case IoVariable.ViewportMask:
|
||||
if (isOutput)
|
||||
{
|
||||
return stage == ShaderStage.TessellationControl;
|
||||
}
|
||||
else
|
||||
{
|
||||
return stage == ShaderStage.TessellationControl ||
|
||||
stage == ShaderStage.TessellationEvaluation ||
|
||||
stage == ShaderStage.Geometry;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private static (string, AggregateType) GetFragmentOutputColorVariableName(ShaderConfig config, int location)
|
||||
{
|
||||
if (location < 0)
|
||||
{
|
||||
return (DefaultNames.OAttributePrefix, config.GetFragmentOutputColorType(0));
|
||||
}
|
||||
|
||||
string name = DefaultNames.OAttributePrefix + location.ToString(CultureInfo.InvariantCulture);
|
||||
|
||||
return (name, config.GetFragmentOutputColorType(location));
|
||||
}
|
||||
|
||||
private static (string, AggregateType) GetPrimitiveIdVariableName(ShaderStage stage, bool isOutput)
|
||||
{
|
||||
// The geometry stage has an additional gl_PrimitiveIDIn variable.
|
||||
return (isOutput || stage != ShaderStage.Geometry ? "gl_PrimitiveID" : "gl_PrimitiveIDIn", AggregateType.S32);
|
||||
}
|
||||
|
||||
private static (string, AggregateType) GetSubgroupMaskVariableName(ShaderConfig config, string cc)
|
||||
{
|
||||
return config.GpuAccessor.QueryHostSupportsShaderBallot()
|
||||
? ($"unpackUint2x32(gl_SubGroup{cc}MaskARB)", AggregateType.Vector2 | AggregateType.U32)
|
||||
: ($"gl_Subgroup{cc}Mask", AggregateType.Vector4 | AggregateType.U32);
|
||||
}
|
||||
|
||||
private static (string, AggregateType) GetSubgroupInvocationIdVariableName(ShaderConfig config)
|
||||
{
|
||||
return config.GpuAccessor.QueryHostSupportsShaderBallot()
|
||||
? ("gl_SubGroupInvocationARB", AggregateType.U32)
|
||||
: ("gl_SubgroupInvocationID", AggregateType.U32);
|
||||
}
|
||||
|
||||
private static (string, AggregateType) GetUserDefinedVariableName(ShaderConfig config, int location, int component, bool isOutput, bool isPerPatch)
|
||||
{
|
||||
string name = isPerPatch
|
||||
? DefaultNames.PerPatchAttributePrefix
|
||||
: (isOutput ? DefaultNames.OAttributePrefix : DefaultNames.IAttributePrefix);
|
||||
|
||||
if (location < 0)
|
||||
{
|
||||
return (name, config.GetUserDefinedType(0, isOutput));
|
||||
}
|
||||
|
||||
name += location.ToString(CultureInfo.InvariantCulture);
|
||||
|
||||
if (config.HasPerLocationInputOrOutputComponent(IoVariable.UserDefined, location, component, isOutput))
|
||||
{
|
||||
name += "_" + "xyzw"[component & 3];
|
||||
}
|
||||
|
||||
return (name, config.GetUserDefinedType(location, isOutput));
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue