Move solution and projects to src

This commit is contained in:
TSR Berry 2023-04-08 01:22:00 +02:00 committed by Mary
parent cd124bda58
commit cee7121058
3466 changed files with 55 additions and 55 deletions

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using Ryujinx.Graphics.Shader.StructuredIr;
using Ryujinx.Graphics.Shader.Translation;
using Spv.Generator;
using System;
using System.Collections.Generic;
using static Spv.Specification;
namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
using IrConsts = IntermediateRepresentation.IrConsts;
using IrOperandType = IntermediateRepresentation.OperandType;
partial class CodeGenContext : Module
{
private const uint SpirvVersionMajor = 1;
private const uint SpirvVersionMinor = 3;
private const uint SpirvVersionRevision = 0;
private const uint SpirvVersionPacked = (SpirvVersionMajor << 16) | (SpirvVersionMinor << 8) | SpirvVersionRevision;
public StructuredProgramInfo Info { get; }
public ShaderConfig Config { get; }
public int InputVertices { get; }
public Dictionary<int, Instruction> UniformBuffers { get; } = new Dictionary<int, Instruction>();
public Instruction SupportBuffer { get; set; }
public Instruction UniformBuffersArray { get; set; }
public Instruction StorageBuffersArray { get; set; }
public Instruction LocalMemory { get; set; }
public Instruction SharedMemory { get; set; }
public Dictionary<TextureMeta, SamplerType> SamplersTypes { get; } = new Dictionary<TextureMeta, SamplerType>();
public Dictionary<TextureMeta, (Instruction, Instruction, Instruction)> Samplers { get; } = new Dictionary<TextureMeta, (Instruction, Instruction, Instruction)>();
public Dictionary<TextureMeta, (Instruction, Instruction)> Images { get; } = new Dictionary<TextureMeta, (Instruction, Instruction)>();
public Dictionary<IoDefinition, Instruction> Inputs { get; } = new Dictionary<IoDefinition, Instruction>();
public Dictionary<IoDefinition, Instruction> Outputs { get; } = new Dictionary<IoDefinition, Instruction>();
public Dictionary<IoDefinition, Instruction> InputsPerPatch { get; } = new Dictionary<IoDefinition, Instruction>();
public Dictionary<IoDefinition, Instruction> OutputsPerPatch { get; } = new Dictionary<IoDefinition, Instruction>();
public Instruction CoordTemp { get; set; }
private readonly Dictionary<AstOperand, Instruction> _locals = new Dictionary<AstOperand, Instruction>();
private readonly Dictionary<int, Instruction[]> _localForArgs = new Dictionary<int, Instruction[]>();
private readonly Dictionary<int, Instruction> _funcArgs = new Dictionary<int, Instruction>();
private readonly Dictionary<int, (StructuredFunction, Instruction)> _functions = new Dictionary<int, (StructuredFunction, Instruction)>();
private class BlockState
{
private int _entryCount;
private readonly List<Instruction> _labels = new List<Instruction>();
public Instruction GetNextLabel(CodeGenContext context)
{
return GetLabel(context, _entryCount);
}
public Instruction GetNextLabelAutoIncrement(CodeGenContext context)
{
return GetLabel(context, _entryCount++);
}
public Instruction GetLabel(CodeGenContext context, int index)
{
while (index >= _labels.Count)
{
_labels.Add(context.Label());
}
return _labels[index];
}
}
private readonly Dictionary<AstBlock, BlockState> _labels = new Dictionary<AstBlock, BlockState>();
public Dictionary<AstBlock, (Instruction, Instruction)> LoopTargets { get; set; }
public AstBlock CurrentBlock { get; private set; }
public SpirvDelegates Delegates { get; }
public CodeGenContext(
StructuredProgramInfo info,
ShaderConfig config,
GeneratorPool<Instruction> instPool,
GeneratorPool<LiteralInteger> integerPool) : base(SpirvVersionPacked, instPool, integerPool)
{
Info = info;
Config = config;
if (config.Stage == ShaderStage.Geometry)
{
InputTopology inPrimitive = config.GpuAccessor.QueryPrimitiveTopology();
InputVertices = inPrimitive switch
{
InputTopology.Points => 1,
InputTopology.Lines => 2,
InputTopology.LinesAdjacency => 2,
InputTopology.Triangles => 3,
InputTopology.TrianglesAdjacency => 3,
_ => throw new InvalidOperationException($"Invalid input topology \"{inPrimitive}\".")
};
}
AddCapability(Capability.Shader);
AddCapability(Capability.Float64);
SetMemoryModel(AddressingModel.Logical, MemoryModel.GLSL450);
Delegates = new SpirvDelegates(this);
}
public void StartFunction()
{
_locals.Clear();
_localForArgs.Clear();
_funcArgs.Clear();
}
public void EnterBlock(AstBlock block)
{
CurrentBlock = block;
AddLabel(GetBlockStateLazy(block).GetNextLabelAutoIncrement(this));
}
public Instruction GetFirstLabel(AstBlock block)
{
return GetBlockStateLazy(block).GetLabel(this, 0);
}
public Instruction GetNextLabel(AstBlock block)
{
return GetBlockStateLazy(block).GetNextLabel(this);
}
private BlockState GetBlockStateLazy(AstBlock block)
{
if (!_labels.TryGetValue(block, out var blockState))
{
blockState = new BlockState();
_labels.Add(block, blockState);
}
return blockState;
}
public Instruction NewBlock()
{
var label = Label();
Branch(label);
AddLabel(label);
return label;
}
public Instruction[] GetMainInterface()
{
var mainInterface = new List<Instruction>();
mainInterface.AddRange(Inputs.Values);
mainInterface.AddRange(Outputs.Values);
mainInterface.AddRange(InputsPerPatch.Values);
mainInterface.AddRange(OutputsPerPatch.Values);
return mainInterface.ToArray();
}
public void DeclareLocal(AstOperand local, Instruction spvLocal)
{
_locals.Add(local, spvLocal);
}
public void DeclareLocalForArgs(int funcIndex, Instruction[] spvLocals)
{
_localForArgs.Add(funcIndex, spvLocals);
}
public void DeclareArgument(int argIndex, Instruction spvLocal)
{
_funcArgs.Add(argIndex, spvLocal);
}
public void DeclareFunction(int funcIndex, StructuredFunction function, Instruction spvFunc)
{
_functions.Add(funcIndex, (function, spvFunc));
}
public Instruction GetFP32(IAstNode node)
{
return Get(AggregateType.FP32, node);
}
public Instruction GetFP64(IAstNode node)
{
return Get(AggregateType.FP64, node);
}
public Instruction GetS32(IAstNode node)
{
return Get(AggregateType.S32, node);
}
public Instruction GetU32(IAstNode node)
{
return Get(AggregateType.U32, node);
}
public Instruction Get(AggregateType type, IAstNode node)
{
if (node is AstOperation operation)
{
var opResult = Instructions.Generate(this, operation);
return BitcastIfNeeded(type, opResult.Type, opResult.Value);
}
else if (node is AstOperand operand)
{
return operand.Type switch
{
IrOperandType.Argument => GetArgument(type, operand),
IrOperandType.Constant => GetConstant(type, operand),
IrOperandType.ConstantBuffer => GetConstantBuffer(type, operand),
IrOperandType.LocalVariable => GetLocal(type, operand),
IrOperandType.Undefined => GetUndefined(type),
_ => throw new ArgumentException($"Invalid operand type \"{operand.Type}\".")
};
}
throw new NotImplementedException(node.GetType().Name);
}
public Instruction GetWithType(IAstNode node, out AggregateType type)
{
if (node is AstOperation operation)
{
var opResult = Instructions.Generate(this, operation);
type = opResult.Type;
return opResult.Value;
}
else if (node is AstOperand operand)
{
switch (operand.Type)
{
case IrOperandType.LocalVariable:
type = operand.VarType;
return GetLocal(type, operand);
default:
throw new ArgumentException($"Invalid operand type \"{operand.Type}\".");
}
}
throw new NotImplementedException(node.GetType().Name);
}
private Instruction GetUndefined(AggregateType type)
{
return type switch
{
AggregateType.Bool => ConstantFalse(TypeBool()),
AggregateType.FP32 => Constant(TypeFP32(), 0f),
AggregateType.FP64 => Constant(TypeFP64(), 0d),
_ => Constant(GetType(type), 0)
};
}
public Instruction GetConstant(AggregateType type, AstOperand operand)
{
return type switch
{
AggregateType.Bool => operand.Value != 0 ? ConstantTrue(TypeBool()) : ConstantFalse(TypeBool()),
AggregateType.FP32 => Constant(TypeFP32(), BitConverter.Int32BitsToSingle(operand.Value)),
AggregateType.FP64 => Constant(TypeFP64(), (double)BitConverter.Int32BitsToSingle(operand.Value)),
AggregateType.S32 => Constant(TypeS32(), operand.Value),
AggregateType.U32 => Constant(TypeU32(), (uint)operand.Value),
_ => throw new ArgumentException($"Invalid type \"{type}\".")
};
}
public Instruction GetConstantBuffer(AggregateType type, AstOperand operand)
{
var i1 = Constant(TypeS32(), 0);
var i2 = Constant(TypeS32(), operand.CbufOffset >> 2);
var i3 = Constant(TypeU32(), operand.CbufOffset & 3);
Instruction elemPointer;
if (UniformBuffersArray != null)
{
var ubVariable = UniformBuffersArray;
var i0 = Constant(TypeS32(), operand.CbufSlot);
elemPointer = AccessChain(TypePointer(StorageClass.Uniform, TypeFP32()), ubVariable, i0, i1, i2, i3);
}
else
{
var ubVariable = UniformBuffers[operand.CbufSlot];
elemPointer = AccessChain(TypePointer(StorageClass.Uniform, TypeFP32()), ubVariable, i1, i2, i3);
}
return BitcastIfNeeded(type, AggregateType.FP32, Load(TypeFP32(), elemPointer));
}
public Instruction GetLocalPointer(AstOperand local)
{
return _locals[local];
}
public Instruction[] GetLocalForArgsPointers(int funcIndex)
{
return _localForArgs[funcIndex];
}
public Instruction GetArgumentPointer(AstOperand funcArg)
{
return _funcArgs[funcArg.Value];
}
public Instruction GetLocal(AggregateType dstType, AstOperand local)
{
var srcType = local.VarType;
return BitcastIfNeeded(dstType, srcType, Load(GetType(srcType), GetLocalPointer(local)));
}
public Instruction GetArgument(AggregateType dstType, AstOperand funcArg)
{
var srcType = funcArg.VarType;
return BitcastIfNeeded(dstType, srcType, Load(GetType(srcType), GetArgumentPointer(funcArg)));
}
public (StructuredFunction, Instruction) GetFunction(int funcIndex)
{
return _functions[funcIndex];
}
public Instruction GetType(AggregateType type, int length = 1)
{
if ((type & AggregateType.Array) != 0)
{
return TypeArray(GetType(type & ~AggregateType.Array), Constant(TypeU32(), length));
}
else if ((type & AggregateType.ElementCountMask) != 0)
{
int vectorLength = (type & AggregateType.ElementCountMask) switch
{
AggregateType.Vector2 => 2,
AggregateType.Vector3 => 3,
AggregateType.Vector4 => 4,
_ => 1
};
return TypeVector(GetType(type & ~AggregateType.ElementCountMask), vectorLength);
}
return type switch
{
AggregateType.Void => TypeVoid(),
AggregateType.Bool => TypeBool(),
AggregateType.FP32 => TypeFP32(),
AggregateType.FP64 => TypeFP64(),
AggregateType.S32 => TypeS32(),
AggregateType.U32 => TypeU32(),
_ => throw new ArgumentException($"Invalid attribute type \"{type}\".")
};
}
public Instruction BitcastIfNeeded(AggregateType dstType, AggregateType srcType, Instruction value)
{
if (dstType == srcType)
{
return value;
}
if (dstType == AggregateType.Bool)
{
return INotEqual(TypeBool(), BitcastIfNeeded(AggregateType.S32, srcType, value), Constant(TypeS32(), 0));
}
else if (srcType == AggregateType.Bool)
{
var intTrue = Constant(TypeS32(), IrConsts.True);
var intFalse = Constant(TypeS32(), IrConsts.False);
return BitcastIfNeeded(dstType, AggregateType.S32, Select(TypeS32(), value, intTrue, intFalse));
}
else
{
return Bitcast(GetType(dstType, 1), value);
}
}
public Instruction TypeS32()
{
return TypeInt(32, true);
}
public Instruction TypeU32()
{
return TypeInt(32, false);
}
public Instruction TypeFP32()
{
return TypeFloat(32);
}
public Instruction TypeFP64()
{
return TypeFloat(64);
}
}
}

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using Ryujinx.Common;
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.StructuredIr;
using Ryujinx.Graphics.Shader.Translation;
using Spv.Generator;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using static Spv.Specification;
using SpvInstruction = Spv.Generator.Instruction;
namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
static class Declarations
{
private static readonly string[] StagePrefixes = new string[] { "cp", "vp", "tcp", "tep", "gp", "fp" };
public static void DeclareParameters(CodeGenContext context, StructuredFunction function)
{
DeclareParameters(context, function.InArguments, 0);
DeclareParameters(context, function.OutArguments, function.InArguments.Length);
}
private static void DeclareParameters(CodeGenContext context, IEnumerable<AggregateType> argTypes, int argIndex)
{
foreach (var argType in argTypes)
{
var argPointerType = context.TypePointer(StorageClass.Function, context.GetType(argType));
var spvArg = context.FunctionParameter(argPointerType);
context.DeclareArgument(argIndex++, spvArg);
}
}
public static void DeclareLocals(CodeGenContext context, StructuredFunction function)
{
foreach (AstOperand local in function.Locals)
{
var localPointerType = context.TypePointer(StorageClass.Function, context.GetType(local.VarType));
var spvLocal = context.Variable(localPointerType, StorageClass.Function);
context.AddLocalVariable(spvLocal);
context.DeclareLocal(local, spvLocal);
}
var ivector2Type = context.TypeVector(context.TypeS32(), 2);
var coordTempPointerType = context.TypePointer(StorageClass.Function, ivector2Type);
var coordTemp = context.Variable(coordTempPointerType, StorageClass.Function);
context.AddLocalVariable(coordTemp);
context.CoordTemp = coordTemp;
}
public static void DeclareLocalForArgs(CodeGenContext context, List<StructuredFunction> functions)
{
for (int funcIndex = 0; funcIndex < functions.Count; funcIndex++)
{
StructuredFunction function = functions[funcIndex];
SpvInstruction[] locals = new SpvInstruction[function.InArguments.Length];
for (int i = 0; i < function.InArguments.Length; i++)
{
var type = function.GetArgumentType(i);
var localPointerType = context.TypePointer(StorageClass.Function, context.GetType(type));
var spvLocal = context.Variable(localPointerType, StorageClass.Function);
context.AddLocalVariable(spvLocal);
locals[i] = spvLocal;
}
context.DeclareLocalForArgs(funcIndex, locals);
}
}
public static void DeclareAll(CodeGenContext context, StructuredProgramInfo info)
{
if (context.Config.Stage == ShaderStage.Compute)
{
int localMemorySize = BitUtils.DivRoundUp(context.Config.GpuAccessor.QueryComputeLocalMemorySize(), 4);
if (localMemorySize != 0)
{
DeclareLocalMemory(context, localMemorySize);
}
int sharedMemorySize = BitUtils.DivRoundUp(context.Config.GpuAccessor.QueryComputeSharedMemorySize(), 4);
if (sharedMemorySize != 0)
{
DeclareSharedMemory(context, sharedMemorySize);
}
}
else if (context.Config.LocalMemorySize != 0)
{
int localMemorySize = BitUtils.DivRoundUp(context.Config.LocalMemorySize, 4);
DeclareLocalMemory(context, localMemorySize);
}
DeclareSupportBuffer(context);
DeclareUniformBuffers(context, context.Config.GetConstantBufferDescriptors());
DeclareStorageBuffers(context, context.Config.GetStorageBufferDescriptors());
DeclareSamplers(context, context.Config.GetTextureDescriptors());
DeclareImages(context, context.Config.GetImageDescriptors());
DeclareInputsAndOutputs(context, info);
}
private static void DeclareLocalMemory(CodeGenContext context, int size)
{
context.LocalMemory = DeclareMemory(context, StorageClass.Private, size);
}
private static void DeclareSharedMemory(CodeGenContext context, int size)
{
context.SharedMemory = DeclareMemory(context, StorageClass.Workgroup, size);
}
private static SpvInstruction DeclareMemory(CodeGenContext context, StorageClass storage, int size)
{
var arrayType = context.TypeArray(context.TypeU32(), context.Constant(context.TypeU32(), size));
var pointerType = context.TypePointer(storage, arrayType);
var variable = context.Variable(pointerType, storage);
context.AddGlobalVariable(variable);
return variable;
}
private static void DeclareSupportBuffer(CodeGenContext context)
{
if (!context.Config.Stage.SupportsRenderScale() && !(context.Config.LastInVertexPipeline && context.Config.GpuAccessor.QueryViewportTransformDisable()))
{
return;
}
var isBgraArrayType = context.TypeArray(context.TypeU32(), context.Constant(context.TypeU32(), SupportBuffer.FragmentIsBgraCount));
var viewportInverseVectorType = context.TypeVector(context.TypeFP32(), 4);
var renderScaleArrayType = context.TypeArray(context.TypeFP32(), context.Constant(context.TypeU32(), SupportBuffer.RenderScaleMaxCount));
context.Decorate(isBgraArrayType, Decoration.ArrayStride, (LiteralInteger)SupportBuffer.FieldSize);
context.Decorate(renderScaleArrayType, Decoration.ArrayStride, (LiteralInteger)SupportBuffer.FieldSize);
var supportBufferStructType = context.TypeStruct(false, context.TypeU32(), isBgraArrayType, viewportInverseVectorType, context.TypeS32(), renderScaleArrayType);
context.MemberDecorate(supportBufferStructType, 0, Decoration.Offset, (LiteralInteger)SupportBuffer.FragmentAlphaTestOffset);
context.MemberDecorate(supportBufferStructType, 1, Decoration.Offset, (LiteralInteger)SupportBuffer.FragmentIsBgraOffset);
context.MemberDecorate(supportBufferStructType, 2, Decoration.Offset, (LiteralInteger)SupportBuffer.ViewportInverseOffset);
context.MemberDecorate(supportBufferStructType, 3, Decoration.Offset, (LiteralInteger)SupportBuffer.FragmentRenderScaleCountOffset);
context.MemberDecorate(supportBufferStructType, 4, Decoration.Offset, (LiteralInteger)SupportBuffer.GraphicsRenderScaleOffset);
context.Decorate(supportBufferStructType, Decoration.Block);
var supportBufferPointerType = context.TypePointer(StorageClass.Uniform, supportBufferStructType);
var supportBufferVariable = context.Variable(supportBufferPointerType, StorageClass.Uniform);
context.Decorate(supportBufferVariable, Decoration.DescriptorSet, (LiteralInteger)0);
context.Decorate(supportBufferVariable, Decoration.Binding, (LiteralInteger)0);
context.AddGlobalVariable(supportBufferVariable);
context.SupportBuffer = supportBufferVariable;
}
private static void DeclareUniformBuffers(CodeGenContext context, BufferDescriptor[] descriptors)
{
if (descriptors.Length == 0)
{
return;
}
uint ubSize = Constants.ConstantBufferSize / 16;
var ubArrayType = context.TypeArray(context.TypeVector(context.TypeFP32(), 4), context.Constant(context.TypeU32(), ubSize), true);
context.Decorate(ubArrayType, Decoration.ArrayStride, (LiteralInteger)16);
var ubStructType = context.TypeStruct(true, ubArrayType);
context.Decorate(ubStructType, Decoration.Block);
context.MemberDecorate(ubStructType, 0, Decoration.Offset, (LiteralInteger)0);
if (context.Config.UsedFeatures.HasFlag(FeatureFlags.CbIndexing))
{
int count = descriptors.Max(x => x.Slot) + 1;
var ubStructArrayType = context.TypeArray(ubStructType, context.Constant(context.TypeU32(), count));
var ubPointerType = context.TypePointer(StorageClass.Uniform, ubStructArrayType);
var ubVariable = context.Variable(ubPointerType, StorageClass.Uniform);
context.Name(ubVariable, $"{GetStagePrefix(context.Config.Stage)}_u");
context.Decorate(ubVariable, Decoration.DescriptorSet, (LiteralInteger)0);
context.Decorate(ubVariable, Decoration.Binding, (LiteralInteger)context.Config.FirstConstantBufferBinding);
context.AddGlobalVariable(ubVariable);
context.UniformBuffersArray = ubVariable;
}
else
{
var ubPointerType = context.TypePointer(StorageClass.Uniform, ubStructType);
foreach (var descriptor in descriptors)
{
var ubVariable = context.Variable(ubPointerType, StorageClass.Uniform);
context.Name(ubVariable, $"{GetStagePrefix(context.Config.Stage)}_c{descriptor.Slot}");
context.Decorate(ubVariable, Decoration.DescriptorSet, (LiteralInteger)0);
context.Decorate(ubVariable, Decoration.Binding, (LiteralInteger)descriptor.Binding);
context.AddGlobalVariable(ubVariable);
context.UniformBuffers.Add(descriptor.Slot, ubVariable);
}
}
}
private static void DeclareStorageBuffers(CodeGenContext context, BufferDescriptor[] descriptors)
{
if (descriptors.Length == 0)
{
return;
}
int setIndex = context.Config.Options.TargetApi == TargetApi.Vulkan ? 1 : 0;
int count = descriptors.Max(x => x.Slot) + 1;
var sbArrayType = context.TypeRuntimeArray(context.TypeU32());
context.Decorate(sbArrayType, Decoration.ArrayStride, (LiteralInteger)4);
var sbStructType = context.TypeStruct(true, sbArrayType);
context.Decorate(sbStructType, Decoration.BufferBlock);
context.MemberDecorate(sbStructType, 0, Decoration.Offset, (LiteralInteger)0);
var sbStructArrayType = context.TypeArray(sbStructType, context.Constant(context.TypeU32(), count));
var sbPointerType = context.TypePointer(StorageClass.Uniform, sbStructArrayType);
var sbVariable = context.Variable(sbPointerType, StorageClass.Uniform);
context.Name(sbVariable, $"{GetStagePrefix(context.Config.Stage)}_s");
context.Decorate(sbVariable, Decoration.DescriptorSet, (LiteralInteger)setIndex);
context.Decorate(sbVariable, Decoration.Binding, (LiteralInteger)context.Config.FirstStorageBufferBinding);
context.AddGlobalVariable(sbVariable);
context.StorageBuffersArray = sbVariable;
}
private static void DeclareSamplers(CodeGenContext context, TextureDescriptor[] descriptors)
{
foreach (var descriptor in descriptors)
{
var meta = new TextureMeta(descriptor.CbufSlot, descriptor.HandleIndex, descriptor.Format);
if (context.Samplers.ContainsKey(meta))
{
continue;
}
int setIndex = context.Config.Options.TargetApi == TargetApi.Vulkan ? 2 : 0;
var dim = (descriptor.Type & SamplerType.Mask) switch
{
SamplerType.Texture1D => Dim.Dim1D,
SamplerType.Texture2D => Dim.Dim2D,
SamplerType.Texture3D => Dim.Dim3D,
SamplerType.TextureCube => Dim.Cube,
SamplerType.TextureBuffer => Dim.Buffer,
_ => throw new InvalidOperationException($"Invalid sampler type \"{descriptor.Type & SamplerType.Mask}\".")
};
var imageType = context.TypeImage(
context.TypeFP32(),
dim,
descriptor.Type.HasFlag(SamplerType.Shadow),
descriptor.Type.HasFlag(SamplerType.Array),
descriptor.Type.HasFlag(SamplerType.Multisample),
1,
ImageFormat.Unknown);
var nameSuffix = meta.CbufSlot < 0 ? $"_tcb_{meta.Handle:X}" : $"_cb{meta.CbufSlot}_{meta.Handle:X}";
var sampledImageType = context.TypeSampledImage(imageType);
var sampledImagePointerType = context.TypePointer(StorageClass.UniformConstant, sampledImageType);
var sampledImageVariable = context.Variable(sampledImagePointerType, StorageClass.UniformConstant);
context.Samplers.Add(meta, (imageType, sampledImageType, sampledImageVariable));
context.SamplersTypes.Add(meta, descriptor.Type);
context.Name(sampledImageVariable, $"{GetStagePrefix(context.Config.Stage)}_tex{nameSuffix}");
context.Decorate(sampledImageVariable, Decoration.DescriptorSet, (LiteralInteger)setIndex);
context.Decorate(sampledImageVariable, Decoration.Binding, (LiteralInteger)descriptor.Binding);
context.AddGlobalVariable(sampledImageVariable);
}
}
private static void DeclareImages(CodeGenContext context, TextureDescriptor[] descriptors)
{
foreach (var descriptor in descriptors)
{
var meta = new TextureMeta(descriptor.CbufSlot, descriptor.HandleIndex, descriptor.Format);
if (context.Images.ContainsKey(meta))
{
continue;
}
int setIndex = context.Config.Options.TargetApi == TargetApi.Vulkan ? 3 : 0;
var dim = GetDim(descriptor.Type);
var imageType = context.TypeImage(
context.GetType(meta.Format.GetComponentType()),
dim,
descriptor.Type.HasFlag(SamplerType.Shadow),
descriptor.Type.HasFlag(SamplerType.Array),
descriptor.Type.HasFlag(SamplerType.Multisample),
AccessQualifier.ReadWrite,
GetImageFormat(meta.Format));
var nameSuffix = meta.CbufSlot < 0 ?
$"_tcb_{meta.Handle:X}_{meta.Format.ToGlslFormat()}" :
$"_cb{meta.CbufSlot}_{meta.Handle:X}_{meta.Format.ToGlslFormat()}";
var imagePointerType = context.TypePointer(StorageClass.UniformConstant, imageType);
var imageVariable = context.Variable(imagePointerType, StorageClass.UniformConstant);
context.Images.Add(meta, (imageType, imageVariable));
context.Name(imageVariable, $"{GetStagePrefix(context.Config.Stage)}_img{nameSuffix}");
context.Decorate(imageVariable, Decoration.DescriptorSet, (LiteralInteger)setIndex);
context.Decorate(imageVariable, Decoration.Binding, (LiteralInteger)descriptor.Binding);
if (descriptor.Flags.HasFlag(TextureUsageFlags.ImageCoherent))
{
context.Decorate(imageVariable, Decoration.Coherent);
}
context.AddGlobalVariable(imageVariable);
}
}
private static Dim GetDim(SamplerType type)
{
return (type & SamplerType.Mask) switch
{
SamplerType.Texture1D => Dim.Dim1D,
SamplerType.Texture2D => Dim.Dim2D,
SamplerType.Texture3D => Dim.Dim3D,
SamplerType.TextureCube => Dim.Cube,
SamplerType.TextureBuffer => Dim.Buffer,
_ => throw new ArgumentException($"Invalid sampler type \"{type & SamplerType.Mask}\".")
};
}
private static ImageFormat GetImageFormat(TextureFormat format)
{
return format switch
{
TextureFormat.Unknown => ImageFormat.Unknown,
TextureFormat.R8Unorm => ImageFormat.R8,
TextureFormat.R8Snorm => ImageFormat.R8Snorm,
TextureFormat.R8Uint => ImageFormat.R8ui,
TextureFormat.R8Sint => ImageFormat.R8i,
TextureFormat.R16Float => ImageFormat.R16f,
TextureFormat.R16Unorm => ImageFormat.R16,
TextureFormat.R16Snorm => ImageFormat.R16Snorm,
TextureFormat.R16Uint => ImageFormat.R16ui,
TextureFormat.R16Sint => ImageFormat.R16i,
TextureFormat.R32Float => ImageFormat.R32f,
TextureFormat.R32Uint => ImageFormat.R32ui,
TextureFormat.R32Sint => ImageFormat.R32i,
TextureFormat.R8G8Unorm => ImageFormat.Rg8,
TextureFormat.R8G8Snorm => ImageFormat.Rg8Snorm,
TextureFormat.R8G8Uint => ImageFormat.Rg8ui,
TextureFormat.R8G8Sint => ImageFormat.Rg8i,
TextureFormat.R16G16Float => ImageFormat.Rg16f,
TextureFormat.R16G16Unorm => ImageFormat.Rg16,
TextureFormat.R16G16Snorm => ImageFormat.Rg16Snorm,
TextureFormat.R16G16Uint => ImageFormat.Rg16ui,
TextureFormat.R16G16Sint => ImageFormat.Rg16i,
TextureFormat.R32G32Float => ImageFormat.Rg32f,
TextureFormat.R32G32Uint => ImageFormat.Rg32ui,
TextureFormat.R32G32Sint => ImageFormat.Rg32i,
TextureFormat.R8G8B8A8Unorm => ImageFormat.Rgba8,
TextureFormat.R8G8B8A8Snorm => ImageFormat.Rgba8Snorm,
TextureFormat.R8G8B8A8Uint => ImageFormat.Rgba8ui,
TextureFormat.R8G8B8A8Sint => ImageFormat.Rgba8i,
TextureFormat.R16G16B16A16Float => ImageFormat.Rgba16f,
TextureFormat.R16G16B16A16Unorm => ImageFormat.Rgba16,
TextureFormat.R16G16B16A16Snorm => ImageFormat.Rgba16Snorm,
TextureFormat.R16G16B16A16Uint => ImageFormat.Rgba16ui,
TextureFormat.R16G16B16A16Sint => ImageFormat.Rgba16i,
TextureFormat.R32G32B32A32Float => ImageFormat.Rgba32f,
TextureFormat.R32G32B32A32Uint => ImageFormat.Rgba32ui,
TextureFormat.R32G32B32A32Sint => ImageFormat.Rgba32i,
TextureFormat.R10G10B10A2Unorm => ImageFormat.Rgb10A2,
TextureFormat.R10G10B10A2Uint => ImageFormat.Rgb10a2ui,
TextureFormat.R11G11B10Float => ImageFormat.R11fG11fB10f,
_ => throw new ArgumentException($"Invalid texture format \"{format}\".")
};
}
private static void DeclareInputsAndOutputs(CodeGenContext context, StructuredProgramInfo info)
{
foreach (var ioDefinition in info.IoDefinitions)
{
var ioVariable = ioDefinition.IoVariable;
// Those are actually from constant buffer, rather than being actual inputs or outputs,
// so we must ignore them here as they are declared as part of the support buffer.
// TODO: Delete this after we represent this properly on the IR (as a constant buffer rather than "input").
if (ioVariable == IoVariable.FragmentOutputIsBgra ||
ioVariable == IoVariable.SupportBlockRenderScale ||
ioVariable == IoVariable.SupportBlockViewInverse)
{
continue;
}
bool isOutput = ioDefinition.StorageKind.IsOutput();
bool isPerPatch = ioDefinition.StorageKind.IsPerPatch();
PixelImap iq = PixelImap.Unused;
if (context.Config.Stage == ShaderStage.Fragment)
{
if (ioVariable == IoVariable.UserDefined)
{
iq = context.Config.ImapTypes[ioDefinition.Location].GetFirstUsedType();
}
else
{
(_, AggregateType varType) = IoMap.GetSpirvBuiltIn(ioVariable);
AggregateType elemType = varType & AggregateType.ElementTypeMask;
if (elemType == AggregateType.S32 || elemType == AggregateType.U32)
{
iq = PixelImap.Constant;
}
}
}
DeclareInputOrOutput(context, ioDefinition, isOutput, isPerPatch, iq);
}
}
private static void DeclareInputOrOutput(CodeGenContext context, IoDefinition ioDefinition, bool isOutput, bool isPerPatch, PixelImap iq = PixelImap.Unused)
{
IoVariable ioVariable = ioDefinition.IoVariable;
var storageClass = isOutput ? StorageClass.Output : StorageClass.Input;
bool isBuiltIn;
BuiltIn builtIn = default;
AggregateType varType;
if (ioVariable == IoVariable.UserDefined)
{
varType = context.Config.GetUserDefinedType(ioDefinition.Location, isOutput);
isBuiltIn = false;
}
else if (ioVariable == IoVariable.FragmentOutputColor)
{
varType = context.Config.GetFragmentOutputColorType(ioDefinition.Location);
isBuiltIn = false;
}
else
{
(builtIn, varType) = IoMap.GetSpirvBuiltIn(ioVariable);
isBuiltIn = true;
if (varType == AggregateType.Invalid)
{
throw new InvalidOperationException($"Unknown variable {ioVariable}.");
}
}
bool hasComponent = context.Config.HasPerLocationInputOrOutputComponent(ioVariable, ioDefinition.Location, ioDefinition.Component, isOutput);
if (hasComponent)
{
varType &= AggregateType.ElementTypeMask;
}
else if (ioVariable == IoVariable.UserDefined && context.Config.HasTransformFeedbackOutputs(isOutput))
{
varType &= AggregateType.ElementTypeMask;
varType |= context.Config.GetTransformFeedbackOutputComponents(ioDefinition.Location, ioDefinition.Component) switch
{
2 => AggregateType.Vector2,
3 => AggregateType.Vector3,
4 => AggregateType.Vector4,
_ => AggregateType.Invalid
};
}
var spvType = context.GetType(varType, IoMap.GetSpirvBuiltInArrayLength(ioVariable));
bool builtInPassthrough = false;
if (!isPerPatch && IoMap.IsPerVertex(ioVariable, context.Config.Stage, isOutput))
{
int arraySize = context.Config.Stage == ShaderStage.Geometry ? context.InputVertices : 32;
spvType = context.TypeArray(spvType, context.Constant(context.TypeU32(), (LiteralInteger)arraySize));
if (context.Config.GpPassthrough && context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
{
builtInPassthrough = true;
}
}
if (context.Config.Stage == ShaderStage.TessellationControl && isOutput && !isPerPatch)
{
spvType = context.TypeArray(spvType, context.Constant(context.TypeU32(), context.Config.ThreadsPerInputPrimitive));
}
var spvPointerType = context.TypePointer(storageClass, spvType);
var spvVar = context.Variable(spvPointerType, storageClass);
if (builtInPassthrough)
{
context.Decorate(spvVar, Decoration.PassthroughNV);
}
if (isBuiltIn)
{
if (isPerPatch)
{
context.Decorate(spvVar, Decoration.Patch);
}
if (context.Config.GpuAccessor.QueryHostReducedPrecision() && ioVariable == IoVariable.Position)
{
context.Decorate(spvVar, Decoration.Invariant);
}
context.Decorate(spvVar, Decoration.BuiltIn, (LiteralInteger)builtIn);
}
else if (isPerPatch)
{
context.Decorate(spvVar, Decoration.Patch);
if (ioVariable == IoVariable.UserDefined)
{
int location = context.Config.GetPerPatchAttributeLocation(ioDefinition.Location);
context.Decorate(spvVar, Decoration.Location, (LiteralInteger)location);
}
}
else if (ioVariable == IoVariable.UserDefined)
{
context.Decorate(spvVar, Decoration.Location, (LiteralInteger)ioDefinition.Location);
if (hasComponent)
{
context.Decorate(spvVar, Decoration.Component, (LiteralInteger)ioDefinition.Component);
}
if (!isOutput &&
!isPerPatch &&
(context.Config.PassthroughAttributes & (1 << ioDefinition.Location)) != 0 &&
context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
{
context.Decorate(spvVar, Decoration.PassthroughNV);
}
}
else if (ioVariable == IoVariable.FragmentOutputColor)
{
int location = ioDefinition.Location;
if (context.Config.Stage == ShaderStage.Fragment && context.Config.GpuAccessor.QueryDualSourceBlendEnable())
{
int firstLocation = BitOperations.TrailingZeroCount(context.Config.UsedOutputAttributes);
int index = location - firstLocation;
int mask = 3 << firstLocation;
if ((uint)index < 2 && (context.Config.UsedOutputAttributes & mask) == mask)
{
context.Decorate(spvVar, Decoration.Location, (LiteralInteger)firstLocation);
context.Decorate(spvVar, Decoration.Index, (LiteralInteger)index);
}
else
{
context.Decorate(spvVar, Decoration.Location, (LiteralInteger)location);
}
}
else
{
context.Decorate(spvVar, Decoration.Location, (LiteralInteger)location);
}
}
if (!isOutput)
{
switch (iq)
{
case PixelImap.Constant:
context.Decorate(spvVar, Decoration.Flat);
break;
case PixelImap.ScreenLinear:
context.Decorate(spvVar, Decoration.NoPerspective);
break;
}
}
else if (context.Config.TryGetTransformFeedbackOutput(
ioVariable,
ioDefinition.Location,
ioDefinition.Component,
out var transformFeedbackOutput))
{
context.Decorate(spvVar, Decoration.XfbBuffer, (LiteralInteger)transformFeedbackOutput.Buffer);
context.Decorate(spvVar, Decoration.XfbStride, (LiteralInteger)transformFeedbackOutput.Stride);
context.Decorate(spvVar, Decoration.Offset, (LiteralInteger)transformFeedbackOutput.Offset);
}
context.AddGlobalVariable(spvVar);
var dict = isPerPatch
? (isOutput ? context.OutputsPerPatch : context.InputsPerPatch)
: (isOutput ? context.Outputs : context.Inputs);
dict.Add(ioDefinition, spvVar);
}
private static string GetStagePrefix(ShaderStage stage)
{
return StagePrefixes[(int)stage];
}
}
}

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using System;
using static Spv.Specification;
namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
static class EnumConversion
{
public static ExecutionModel Convert(this ShaderStage stage)
{
return stage switch
{
ShaderStage.Compute => ExecutionModel.GLCompute,
ShaderStage.Vertex => ExecutionModel.Vertex,
ShaderStage.TessellationControl => ExecutionModel.TessellationControl,
ShaderStage.TessellationEvaluation => ExecutionModel.TessellationEvaluation,
ShaderStage.Geometry => ExecutionModel.Geometry,
ShaderStage.Fragment => ExecutionModel.Fragment,
_ => throw new ArgumentException($"Invalid shader stage \"{stage}\".")
};
}
}
}

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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.Translation;
using static Spv.Specification;
namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
static class IoMap
{
// At least 16 attributes are guaranteed by the spec.
private const int MaxAttributes = 16;
public static (BuiltIn, AggregateType) GetSpirvBuiltIn(IoVariable ioVariable)
{
return ioVariable switch
{
IoVariable.BaseInstance => (BuiltIn.BaseInstance, AggregateType.S32),
IoVariable.BaseVertex => (BuiltIn.BaseVertex, AggregateType.S32),
IoVariable.ClipDistance => (BuiltIn.ClipDistance, AggregateType.Array | AggregateType.FP32),
IoVariable.CtaId => (BuiltIn.WorkgroupId, AggregateType.Vector3 | AggregateType.U32),
IoVariable.DrawIndex => (BuiltIn.DrawIndex, AggregateType.S32),
IoVariable.FragmentCoord => (BuiltIn.FragCoord, AggregateType.Vector4 | AggregateType.FP32),
IoVariable.FragmentOutputDepth => (BuiltIn.FragDepth, AggregateType.FP32),
IoVariable.FrontFacing => (BuiltIn.FrontFacing, AggregateType.Bool),
IoVariable.InstanceId => (BuiltIn.InstanceId, AggregateType.S32),
IoVariable.InstanceIndex => (BuiltIn.InstanceIndex, AggregateType.S32),
IoVariable.InvocationId => (BuiltIn.InvocationId, AggregateType.S32),
IoVariable.Layer => (BuiltIn.Layer, AggregateType.S32),
IoVariable.PatchVertices => (BuiltIn.PatchVertices, AggregateType.S32),
IoVariable.PointCoord => (BuiltIn.PointCoord, AggregateType.Vector2 | AggregateType.FP32),
IoVariable.PointSize => (BuiltIn.PointSize, AggregateType.FP32),
IoVariable.Position => (BuiltIn.Position, AggregateType.Vector4 | AggregateType.FP32),
IoVariable.PrimitiveId => (BuiltIn.PrimitiveId, AggregateType.S32),
IoVariable.SubgroupEqMask => (BuiltIn.SubgroupEqMask, AggregateType.Vector4 | AggregateType.U32),
IoVariable.SubgroupGeMask => (BuiltIn.SubgroupGeMask, AggregateType.Vector4 | AggregateType.U32),
IoVariable.SubgroupGtMask => (BuiltIn.SubgroupGtMask, AggregateType.Vector4 | AggregateType.U32),
IoVariable.SubgroupLaneId => (BuiltIn.SubgroupLocalInvocationId, AggregateType.U32),
IoVariable.SubgroupLeMask => (BuiltIn.SubgroupLeMask, AggregateType.Vector4 | AggregateType.U32),
IoVariable.SubgroupLtMask => (BuiltIn.SubgroupLtMask, AggregateType.Vector4 | AggregateType.U32),
IoVariable.TessellationCoord => (BuiltIn.TessCoord, AggregateType.Vector3 | AggregateType.FP32),
IoVariable.TessellationLevelInner => (BuiltIn.TessLevelInner, AggregateType.Array | AggregateType.FP32),
IoVariable.TessellationLevelOuter => (BuiltIn.TessLevelOuter, AggregateType.Array | AggregateType.FP32),
IoVariable.ThreadId => (BuiltIn.LocalInvocationId, AggregateType.Vector3 | AggregateType.U32),
IoVariable.ThreadKill => (BuiltIn.HelperInvocation, AggregateType.Bool),
IoVariable.VertexId => (BuiltIn.VertexId, AggregateType.S32),
IoVariable.VertexIndex => (BuiltIn.VertexIndex, AggregateType.S32),
IoVariable.ViewportIndex => (BuiltIn.ViewportIndex, AggregateType.S32),
IoVariable.ViewportMask => (BuiltIn.ViewportMaskNV, AggregateType.Array | AggregateType.S32),
_ => (default, AggregateType.Invalid)
};
}
public static int GetSpirvBuiltInArrayLength(IoVariable ioVariable)
{
return ioVariable switch
{
IoVariable.ClipDistance => 8,
IoVariable.TessellationLevelInner => 2,
IoVariable.TessellationLevelOuter => 4,
IoVariable.ViewportMask => 1,
IoVariable.UserDefined => MaxAttributes,
_ => 1
};
}
public static bool IsPerVertex(IoVariable ioVariable, ShaderStage stage, bool isOutput)
{
switch (ioVariable)
{
case IoVariable.Layer:
case IoVariable.ViewportIndex:
case IoVariable.PointSize:
case IoVariable.Position:
case IoVariable.UserDefined:
case IoVariable.ClipDistance:
case IoVariable.PointCoord:
case IoVariable.ViewportMask:
return !isOutput &&
(stage == ShaderStage.TessellationControl ||
stage == ShaderStage.TessellationEvaluation ||
stage == ShaderStage.Geometry);
}
return false;
}
}
}

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using Ryujinx.Graphics.Shader.Translation;
using Spv.Generator;
namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
readonly struct OperationResult
{
public static OperationResult Invalid => new OperationResult(AggregateType.Invalid, null);
public AggregateType Type { get; }
public Instruction Value { get; }
public OperationResult(AggregateType type, Instruction value)
{
Type = type;
Value = value;
}
}
}

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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.StructuredIr;
using Ryujinx.Graphics.Shader.Translation;
using static Spv.Specification;
namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
using SpvInstruction = Spv.Generator.Instruction;
static class ScalingHelpers
{
public static SpvInstruction ApplyScaling(
CodeGenContext context,
AstTextureOperation texOp,
SpvInstruction vector,
bool intCoords,
bool isBindless,
bool isIndexed,
bool isArray,
int pCount)
{
if (intCoords)
{
if (context.Config.Stage.SupportsRenderScale() &&
!isBindless &&
!isIndexed)
{
int index = texOp.Inst == Instruction.ImageLoad
? context.Config.GetTextureDescriptors().Length + context.Config.FindImageDescriptorIndex(texOp)
: context.Config.FindTextureDescriptorIndex(texOp);
if (pCount == 3 && isArray)
{
return ApplyScaling2DArray(context, vector, index);
}
else if (pCount == 2 && !isArray)
{
return ApplyScaling2D(context, vector, index);
}
}
}
return vector;
}
private static SpvInstruction ApplyScaling2DArray(CodeGenContext context, SpvInstruction vector, int index)
{
// The array index is not scaled, just x and y.
var vectorXY = context.VectorShuffle(context.TypeVector(context.TypeS32(), 2), vector, vector, 0, 1);
var vectorZ = context.CompositeExtract(context.TypeS32(), vector, 2);
var vectorXYScaled = ApplyScaling2D(context, vectorXY, index);
var vectorScaled = context.CompositeConstruct(context.TypeVector(context.TypeS32(), 3), vectorXYScaled, vectorZ);
return vectorScaled;
}
private static SpvInstruction ApplyScaling2D(CodeGenContext context, SpvInstruction vector, int index)
{
var pointerType = context.TypePointer(StorageClass.Uniform, context.TypeFP32());
var fieldIndex = context.Constant(context.TypeU32(), 4);
var scaleIndex = context.Constant(context.TypeU32(), index);
if (context.Config.Stage == ShaderStage.Vertex)
{
var scaleCountPointerType = context.TypePointer(StorageClass.Uniform, context.TypeS32());
var scaleCountElemPointer = context.AccessChain(scaleCountPointerType, context.SupportBuffer, context.Constant(context.TypeU32(), 3));
var scaleCount = context.Load(context.TypeS32(), scaleCountElemPointer);
scaleIndex = context.IAdd(context.TypeU32(), scaleIndex, scaleCount);
}
scaleIndex = context.IAdd(context.TypeU32(), scaleIndex, context.Constant(context.TypeU32(), 1));
var scaleElemPointer = context.AccessChain(pointerType, context.SupportBuffer, fieldIndex, scaleIndex);
var scale = context.Load(context.TypeFP32(), scaleElemPointer);
var ivector2Type = context.TypeVector(context.TypeS32(), 2);
var localVector = context.CoordTemp;
var passthrough = context.FOrdEqual(context.TypeBool(), scale, context.Constant(context.TypeFP32(), 1f));
var mergeLabel = context.Label();
if (context.Config.Stage == ShaderStage.Fragment)
{
var scaledInterpolatedLabel = context.Label();
var scaledNoInterpolationLabel = context.Label();
var needsInterpolation = context.FOrdLessThan(context.TypeBool(), scale, context.Constant(context.TypeFP32(), 0f));
context.SelectionMerge(mergeLabel, SelectionControlMask.MaskNone);
context.BranchConditional(needsInterpolation, scaledInterpolatedLabel, scaledNoInterpolationLabel);
// scale < 0.0
context.AddLabel(scaledInterpolatedLabel);
ApplyScalingInterpolated(context, localVector, vector, scale);
context.Branch(mergeLabel);
// scale >= 0.0
context.AddLabel(scaledNoInterpolationLabel);
ApplyScalingNoInterpolation(context, localVector, vector, scale);
context.Branch(mergeLabel);
context.AddLabel(mergeLabel);
var passthroughLabel = context.Label();
var finalMergeLabel = context.Label();
context.SelectionMerge(finalMergeLabel, SelectionControlMask.MaskNone);
context.BranchConditional(passthrough, passthroughLabel, finalMergeLabel);
context.AddLabel(passthroughLabel);
context.Store(localVector, vector);
context.Branch(finalMergeLabel);
context.AddLabel(finalMergeLabel);
return context.Load(ivector2Type, localVector);
}
else
{
var passthroughLabel = context.Label();
var scaledLabel = context.Label();
context.SelectionMerge(mergeLabel, SelectionControlMask.MaskNone);
context.BranchConditional(passthrough, passthroughLabel, scaledLabel);
// scale == 1.0
context.AddLabel(passthroughLabel);
context.Store(localVector, vector);
context.Branch(mergeLabel);
// scale != 1.0
context.AddLabel(scaledLabel);
ApplyScalingNoInterpolation(context, localVector, vector, scale);
context.Branch(mergeLabel);
context.AddLabel(mergeLabel);
return context.Load(ivector2Type, localVector);
}
}
private static void ApplyScalingInterpolated(CodeGenContext context, SpvInstruction output, SpvInstruction vector, SpvInstruction scale)
{
var vector2Type = context.TypeVector(context.TypeFP32(), 2);
var scaleNegated = context.FNegate(context.TypeFP32(), scale);
var scaleVector = context.CompositeConstruct(vector2Type, scaleNegated, scaleNegated);
var vectorFloat = context.ConvertSToF(vector2Type, vector);
var vectorScaled = context.VectorTimesScalar(vector2Type, vectorFloat, scaleNegated);
var fragCoordPointer = context.Inputs[new IoDefinition(StorageKind.Input, IoVariable.FragmentCoord)];
var fragCoord = context.Load(context.TypeVector(context.TypeFP32(), 4), fragCoordPointer);
var fragCoordXY = context.VectorShuffle(vector2Type, fragCoord, fragCoord, 0, 1);
var scaleMod = context.FMod(vector2Type, fragCoordXY, scaleVector);
var vectorInterpolated = context.FAdd(vector2Type, vectorScaled, scaleMod);
context.Store(output, context.ConvertFToS(context.TypeVector(context.TypeS32(), 2), vectorInterpolated));
}
private static void ApplyScalingNoInterpolation(CodeGenContext context, SpvInstruction output, SpvInstruction vector, SpvInstruction scale)
{
if (context.Config.Stage == ShaderStage.Vertex)
{
scale = context.GlslFAbs(context.TypeFP32(), scale);
}
var vector2Type = context.TypeVector(context.TypeFP32(), 2);
var vectorFloat = context.ConvertSToF(vector2Type, vector);
var vectorScaled = context.VectorTimesScalar(vector2Type, vectorFloat, scale);
context.Store(output, context.ConvertFToS(context.TypeVector(context.TypeS32(), 2), vectorScaled));
}
public static SpvInstruction ApplyUnscaling(
CodeGenContext context,
AstTextureOperation texOp,
SpvInstruction size,
bool isBindless,
bool isIndexed)
{
if (context.Config.Stage.SupportsRenderScale() &&
!isBindless &&
!isIndexed)
{
int index = context.Config.FindTextureDescriptorIndex(texOp);
var pointerType = context.TypePointer(StorageClass.Uniform, context.TypeFP32());
var fieldIndex = context.Constant(context.TypeU32(), 4);
var scaleIndex = context.Constant(context.TypeU32(), index);
if (context.Config.Stage == ShaderStage.Vertex)
{
var scaleCountPointerType = context.TypePointer(StorageClass.Uniform, context.TypeS32());
var scaleCountElemPointer = context.AccessChain(scaleCountPointerType, context.SupportBuffer, context.Constant(context.TypeU32(), 3));
var scaleCount = context.Load(context.TypeS32(), scaleCountElemPointer);
scaleIndex = context.IAdd(context.TypeU32(), scaleIndex, scaleCount);
}
scaleIndex = context.IAdd(context.TypeU32(), scaleIndex, context.Constant(context.TypeU32(), 1));
var scaleElemPointer = context.AccessChain(pointerType, context.SupportBuffer, fieldIndex, scaleIndex);
var scale = context.GlslFAbs(context.TypeFP32(), context.Load(context.TypeFP32(), scaleElemPointer));
var passthrough = context.FOrdEqual(context.TypeBool(), scale, context.Constant(context.TypeFP32(), 1f));
var sizeFloat = context.ConvertSToF(context.TypeFP32(), size);
var sizeUnscaled = context.FDiv(context.TypeFP32(), sizeFloat, scale);
var sizeUnscaledInt = context.ConvertFToS(context.TypeS32(), sizeUnscaled);
return context.Select(context.TypeS32(), passthrough, size, sizeUnscaledInt);
}
return size;
}
}
}

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using FuncBinaryInstruction = System.Func<Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction>;
using FuncQuaternaryInstruction = System.Func<Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction>;
using FuncTernaryInstruction = System.Func<Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction>;
using FuncUnaryInstruction = System.Func<Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction>;
namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
/// <summary>
/// Delegate cache for SPIR-V instruction generators. Avoids delegate allocation when passing generators as arguments.
/// </summary>
internal readonly struct SpirvDelegates
{
// Unary
public readonly FuncUnaryInstruction GlslFAbs;
public readonly FuncUnaryInstruction GlslSAbs;
public readonly FuncUnaryInstruction GlslCeil;
public readonly FuncUnaryInstruction GlslCos;
public readonly FuncUnaryInstruction GlslExp2;
public readonly FuncUnaryInstruction GlslFloor;
public readonly FuncUnaryInstruction GlslLog2;
public readonly FuncUnaryInstruction FNegate;
public readonly FuncUnaryInstruction SNegate;
public readonly FuncUnaryInstruction GlslInverseSqrt;
public readonly FuncUnaryInstruction GlslRoundEven;
public readonly FuncUnaryInstruction GlslSin;
public readonly FuncUnaryInstruction GlslSqrt;
public readonly FuncUnaryInstruction GlslTrunc;
// UnaryBool
public readonly FuncUnaryInstruction LogicalNot;
// UnaryFP32
public readonly FuncUnaryInstruction DPdx;
public readonly FuncUnaryInstruction DPdy;
// UnaryS32
public readonly FuncUnaryInstruction BitCount;
public readonly FuncUnaryInstruction BitReverse;
public readonly FuncUnaryInstruction Not;
// Compare
public readonly FuncBinaryInstruction FOrdEqual;
public readonly FuncBinaryInstruction IEqual;
public readonly FuncBinaryInstruction FOrdGreaterThan;
public readonly FuncBinaryInstruction SGreaterThan;
public readonly FuncBinaryInstruction FOrdGreaterThanEqual;
public readonly FuncBinaryInstruction SGreaterThanEqual;
public readonly FuncBinaryInstruction FOrdLessThan;
public readonly FuncBinaryInstruction SLessThan;
public readonly FuncBinaryInstruction FOrdLessThanEqual;
public readonly FuncBinaryInstruction SLessThanEqual;
public readonly FuncBinaryInstruction FOrdNotEqual;
public readonly FuncBinaryInstruction INotEqual;
// CompareU32
public readonly FuncBinaryInstruction UGreaterThanEqual;
public readonly FuncBinaryInstruction UGreaterThan;
public readonly FuncBinaryInstruction ULessThanEqual;
public readonly FuncBinaryInstruction ULessThan;
// Binary
public readonly FuncBinaryInstruction FAdd;
public readonly FuncBinaryInstruction IAdd;
public readonly FuncBinaryInstruction FDiv;
public readonly FuncBinaryInstruction SDiv;
public readonly FuncBinaryInstruction GlslFMax;
public readonly FuncBinaryInstruction GlslSMax;
public readonly FuncBinaryInstruction GlslFMin;
public readonly FuncBinaryInstruction GlslSMin;
public readonly FuncBinaryInstruction FMul;
public readonly FuncBinaryInstruction IMul;
public readonly FuncBinaryInstruction FSub;
public readonly FuncBinaryInstruction ISub;
// BinaryBool
public readonly FuncBinaryInstruction LogicalAnd;
public readonly FuncBinaryInstruction LogicalNotEqual;
public readonly FuncBinaryInstruction LogicalOr;
// BinaryS32
public readonly FuncBinaryInstruction BitwiseAnd;
public readonly FuncBinaryInstruction BitwiseXor;
public readonly FuncBinaryInstruction BitwiseOr;
public readonly FuncBinaryInstruction ShiftLeftLogical;
public readonly FuncBinaryInstruction ShiftRightArithmetic;
public readonly FuncBinaryInstruction ShiftRightLogical;
// BinaryU32
public readonly FuncBinaryInstruction GlslUMax;
public readonly FuncBinaryInstruction GlslUMin;
// AtomicMemoryBinary
public readonly FuncQuaternaryInstruction AtomicIAdd;
public readonly FuncQuaternaryInstruction AtomicAnd;
public readonly FuncQuaternaryInstruction AtomicSMin;
public readonly FuncQuaternaryInstruction AtomicUMin;
public readonly FuncQuaternaryInstruction AtomicSMax;
public readonly FuncQuaternaryInstruction AtomicUMax;
public readonly FuncQuaternaryInstruction AtomicOr;
public readonly FuncQuaternaryInstruction AtomicExchange;
public readonly FuncQuaternaryInstruction AtomicXor;
// Ternary
public readonly FuncTernaryInstruction GlslFClamp;
public readonly FuncTernaryInstruction GlslSClamp;
public readonly FuncTernaryInstruction GlslFma;
// TernaryS32
public readonly FuncTernaryInstruction BitFieldSExtract;
public readonly FuncTernaryInstruction BitFieldUExtract;
// TernaryU32
public readonly FuncTernaryInstruction GlslUClamp;
// QuaternaryS32
public readonly FuncQuaternaryInstruction BitFieldInsert;
public SpirvDelegates(CodeGenContext context)
{
// Unary
GlslFAbs = context.GlslFAbs;
GlslSAbs = context.GlslSAbs;
GlslCeil = context.GlslCeil;
GlslCos = context.GlslCos;
GlslExp2 = context.GlslExp2;
GlslFloor = context.GlslFloor;
GlslLog2 = context.GlslLog2;
FNegate = context.FNegate;
SNegate = context.SNegate;
GlslInverseSqrt = context.GlslInverseSqrt;
GlslRoundEven = context.GlslRoundEven;
GlslSin = context.GlslSin;
GlslSqrt = context.GlslSqrt;
GlslTrunc = context.GlslTrunc;
// UnaryBool
LogicalNot = context.LogicalNot;
// UnaryFP32
DPdx = context.DPdx;
DPdy = context.DPdy;
// UnaryS32
BitCount = context.BitCount;
BitReverse = context.BitReverse;
Not = context.Not;
// Compare
FOrdEqual = context.FOrdEqual;
IEqual = context.IEqual;
FOrdGreaterThan = context.FOrdGreaterThan;
SGreaterThan = context.SGreaterThan;
FOrdGreaterThanEqual = context.FOrdGreaterThanEqual;
SGreaterThanEqual = context.SGreaterThanEqual;
FOrdLessThan = context.FOrdLessThan;
SLessThan = context.SLessThan;
FOrdLessThanEqual = context.FOrdLessThanEqual;
SLessThanEqual = context.SLessThanEqual;
FOrdNotEqual = context.FOrdNotEqual;
INotEqual = context.INotEqual;
// CompareU32
UGreaterThanEqual = context.UGreaterThanEqual;
UGreaterThan = context.UGreaterThan;
ULessThanEqual = context.ULessThanEqual;
ULessThan = context.ULessThan;
// Binary
FAdd = context.FAdd;
IAdd = context.IAdd;
FDiv = context.FDiv;
SDiv = context.SDiv;
GlslFMax = context.GlslFMax;
GlslSMax = context.GlslSMax;
GlslFMin = context.GlslFMin;
GlslSMin = context.GlslSMin;
FMul = context.FMul;
IMul = context.IMul;
FSub = context.FSub;
ISub = context.ISub;
// BinaryBool
LogicalAnd = context.LogicalAnd;
LogicalNotEqual = context.LogicalNotEqual;
LogicalOr = context.LogicalOr;
// BinaryS32
BitwiseAnd = context.BitwiseAnd;
BitwiseXor = context.BitwiseXor;
BitwiseOr = context.BitwiseOr;
ShiftLeftLogical = context.ShiftLeftLogical;
ShiftRightArithmetic = context.ShiftRightArithmetic;
ShiftRightLogical = context.ShiftRightLogical;
// BinaryU32
GlslUMax = context.GlslUMax;
GlslUMin = context.GlslUMin;
// AtomicMemoryBinary
AtomicIAdd = context.AtomicIAdd;
AtomicAnd = context.AtomicAnd;
AtomicSMin = context.AtomicSMin;
AtomicUMin = context.AtomicUMin;
AtomicSMax = context.AtomicSMax;
AtomicUMax = context.AtomicUMax;
AtomicOr = context.AtomicOr;
AtomicExchange = context.AtomicExchange;
AtomicXor = context.AtomicXor;
// Ternary
GlslFClamp = context.GlslFClamp;
GlslSClamp = context.GlslSClamp;
GlslFma = context.GlslFma;
// TernaryS32
BitFieldSExtract = context.BitFieldSExtract;
BitFieldUExtract = context.BitFieldUExtract;
// TernaryU32
GlslUClamp = context.GlslUClamp;
// QuaternaryS32
BitFieldInsert = context.BitFieldInsert;
}
}
}

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using Ryujinx.Common;
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.StructuredIr;
using Ryujinx.Graphics.Shader.Translation;
using System;
using System.Collections.Generic;
using static Spv.Specification;
namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
using SpvInstruction = Spv.Generator.Instruction;
using SpvInstructionPool = Spv.Generator.GeneratorPool<Spv.Generator.Instruction>;
using SpvLiteralInteger = Spv.Generator.LiteralInteger;
using SpvLiteralIntegerPool = Spv.Generator.GeneratorPool<Spv.Generator.LiteralInteger>;
static class SpirvGenerator
{
// Resource pools for Spirv generation. Note: Increase count when more threads are being used.
private const int GeneratorPoolCount = 1;
private static ObjectPool<SpvInstructionPool> InstructionPool;
private static ObjectPool<SpvLiteralIntegerPool> IntegerPool;
private static object PoolLock;
static SpirvGenerator()
{
InstructionPool = new (() => new SpvInstructionPool(), GeneratorPoolCount);
IntegerPool = new (() => new SpvLiteralIntegerPool(), GeneratorPoolCount);
PoolLock = new object();
}
private const HelperFunctionsMask NeedsInvocationIdMask =
HelperFunctionsMask.Shuffle |
HelperFunctionsMask.ShuffleDown |
HelperFunctionsMask.ShuffleUp |
HelperFunctionsMask.ShuffleXor |
HelperFunctionsMask.SwizzleAdd;
public static byte[] Generate(StructuredProgramInfo info, ShaderConfig config)
{
SpvInstructionPool instPool;
SpvLiteralIntegerPool integerPool;
lock (PoolLock)
{
instPool = InstructionPool.Allocate();
integerPool = IntegerPool.Allocate();
}
CodeGenContext context = new CodeGenContext(info, config, instPool, integerPool);
context.AddCapability(Capability.GroupNonUniformBallot);
context.AddCapability(Capability.GroupNonUniformShuffle);
context.AddCapability(Capability.GroupNonUniformVote);
context.AddCapability(Capability.ImageBuffer);
context.AddCapability(Capability.ImageGatherExtended);
context.AddCapability(Capability.ImageQuery);
context.AddCapability(Capability.SampledBuffer);
if (config.TransformFeedbackEnabled && config.LastInVertexPipeline)
{
context.AddCapability(Capability.TransformFeedback);
}
if (config.Stage == ShaderStage.Fragment)
{
if (context.Info.IoDefinitions.Contains(new IoDefinition(StorageKind.Input, IoVariable.Layer)))
{
context.AddCapability(Capability.Geometry);
}
if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock())
{
context.AddCapability(Capability.FragmentShaderPixelInterlockEXT);
context.AddExtension("SPV_EXT_fragment_shader_interlock");
}
}
else if (config.Stage == ShaderStage.Geometry)
{
context.AddCapability(Capability.Geometry);
if (config.GpPassthrough && context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
{
context.AddExtension("SPV_NV_geometry_shader_passthrough");
context.AddCapability(Capability.GeometryShaderPassthroughNV);
}
}
else if (config.Stage == ShaderStage.TessellationControl || config.Stage == ShaderStage.TessellationEvaluation)
{
context.AddCapability(Capability.Tessellation);
}
else if (config.Stage == ShaderStage.Vertex)
{
context.AddCapability(Capability.DrawParameters);
}
if (context.Info.IoDefinitions.Contains(new IoDefinition(StorageKind.Output, IoVariable.ViewportMask)))
{
context.AddExtension("SPV_NV_viewport_array2");
context.AddCapability(Capability.ShaderViewportMaskNV);
}
if ((info.HelperFunctionsMask & NeedsInvocationIdMask) != 0)
{
info.IoDefinitions.Add(new IoDefinition(StorageKind.Input, IoVariable.SubgroupLaneId));
}
Declarations.DeclareAll(context, info);
for (int funcIndex = 0; funcIndex < info.Functions.Count; funcIndex++)
{
var function = info.Functions[funcIndex];
var retType = context.GetType(function.ReturnType);
var funcArgs = new SpvInstruction[function.InArguments.Length + function.OutArguments.Length];
for (int argIndex = 0; argIndex < funcArgs.Length; argIndex++)
{
var argType = context.GetType(function.GetArgumentType(argIndex));
var argPointerType = context.TypePointer(StorageClass.Function, argType);
funcArgs[argIndex] = argPointerType;
}
var funcType = context.TypeFunction(retType, false, funcArgs);
var spvFunc = context.Function(retType, FunctionControlMask.MaskNone, funcType);
context.DeclareFunction(funcIndex, function, spvFunc);
}
for (int funcIndex = 0; funcIndex < info.Functions.Count; funcIndex++)
{
Generate(context, info, funcIndex);
}
byte[] result = context.Generate();
lock (PoolLock)
{
InstructionPool.Release(instPool);
IntegerPool.Release(integerPool);
}
return result;
}
private static void Generate(CodeGenContext context, StructuredProgramInfo info, int funcIndex)
{
var function = info.Functions[funcIndex];
(_, var spvFunc) = context.GetFunction(funcIndex);
context.AddFunction(spvFunc);
context.StartFunction();
Declarations.DeclareParameters(context, function);
context.EnterBlock(function.MainBlock);
Declarations.DeclareLocals(context, function);
Declarations.DeclareLocalForArgs(context, info.Functions);
Generate(context, function.MainBlock);
// Functions must always end with a return.
if (!(function.MainBlock.Last is AstOperation operation) ||
(operation.Inst != Instruction.Return && operation.Inst != Instruction.Discard))
{
context.Return();
}
context.FunctionEnd();
if (funcIndex == 0)
{
context.AddEntryPoint(context.Config.Stage.Convert(), spvFunc, "main", context.GetMainInterface());
if (context.Config.Stage == ShaderStage.TessellationControl)
{
context.AddExecutionMode(spvFunc, ExecutionMode.OutputVertices, (SpvLiteralInteger)context.Config.ThreadsPerInputPrimitive);
}
else if (context.Config.Stage == ShaderStage.TessellationEvaluation)
{
switch (context.Config.GpuAccessor.QueryTessPatchType())
{
case TessPatchType.Isolines:
context.AddExecutionMode(spvFunc, ExecutionMode.Isolines);
break;
case TessPatchType.Triangles:
context.AddExecutionMode(spvFunc, ExecutionMode.Triangles);
break;
case TessPatchType.Quads:
context.AddExecutionMode(spvFunc, ExecutionMode.Quads);
break;
}
switch (context.Config.GpuAccessor.QueryTessSpacing())
{
case TessSpacing.EqualSpacing:
context.AddExecutionMode(spvFunc, ExecutionMode.SpacingEqual);
break;
case TessSpacing.FractionalEventSpacing:
context.AddExecutionMode(spvFunc, ExecutionMode.SpacingFractionalEven);
break;
case TessSpacing.FractionalOddSpacing:
context.AddExecutionMode(spvFunc, ExecutionMode.SpacingFractionalOdd);
break;
}
bool tessCw = context.Config.GpuAccessor.QueryTessCw();
if (context.Config.Options.TargetApi == TargetApi.Vulkan)
{
// We invert the front face on Vulkan backend, so we need to do that here as well.
tessCw = !tessCw;
}
if (tessCw)
{
context.AddExecutionMode(spvFunc, ExecutionMode.VertexOrderCw);
}
else
{
context.AddExecutionMode(spvFunc, ExecutionMode.VertexOrderCcw);
}
}
else if (context.Config.Stage == ShaderStage.Geometry)
{
InputTopology inputTopology = context.Config.GpuAccessor.QueryPrimitiveTopology();
context.AddExecutionMode(spvFunc, inputTopology switch
{
InputTopology.Points => ExecutionMode.InputPoints,
InputTopology.Lines => ExecutionMode.InputLines,
InputTopology.LinesAdjacency => ExecutionMode.InputLinesAdjacency,
InputTopology.Triangles => ExecutionMode.Triangles,
InputTopology.TrianglesAdjacency => ExecutionMode.InputTrianglesAdjacency,
_ => throw new InvalidOperationException($"Invalid input topology \"{inputTopology}\".")
});
context.AddExecutionMode(spvFunc, ExecutionMode.Invocations, (SpvLiteralInteger)context.Config.ThreadsPerInputPrimitive);
context.AddExecutionMode(spvFunc, context.Config.OutputTopology switch
{
OutputTopology.PointList => ExecutionMode.OutputPoints,
OutputTopology.LineStrip => ExecutionMode.OutputLineStrip,
OutputTopology.TriangleStrip => ExecutionMode.OutputTriangleStrip,
_ => throw new InvalidOperationException($"Invalid output topology \"{context.Config.OutputTopology}\".")
});
int maxOutputVertices = context.Config.GpPassthrough ? context.InputVertices : context.Config.MaxOutputVertices;
context.AddExecutionMode(spvFunc, ExecutionMode.OutputVertices, (SpvLiteralInteger)maxOutputVertices);
}
else if (context.Config.Stage == ShaderStage.Fragment)
{
context.AddExecutionMode(spvFunc, context.Config.Options.TargetApi == TargetApi.Vulkan
? ExecutionMode.OriginUpperLeft
: ExecutionMode.OriginLowerLeft);
if (context.Info.IoDefinitions.Contains(new IoDefinition(StorageKind.Output, IoVariable.FragmentOutputDepth)))
{
context.AddExecutionMode(spvFunc, ExecutionMode.DepthReplacing);
}
if (context.Config.GpuAccessor.QueryEarlyZForce())
{
context.AddExecutionMode(spvFunc, ExecutionMode.EarlyFragmentTests);
}
if ((info.HelperFunctionsMask & HelperFunctionsMask.FSI) != 0 &&
context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock())
{
context.AddExecutionMode(spvFunc, ExecutionMode.PixelInterlockOrderedEXT);
}
}
else if (context.Config.Stage == ShaderStage.Compute)
{
var localSizeX = (SpvLiteralInteger)context.Config.GpuAccessor.QueryComputeLocalSizeX();
var localSizeY = (SpvLiteralInteger)context.Config.GpuAccessor.QueryComputeLocalSizeY();
var localSizeZ = (SpvLiteralInteger)context.Config.GpuAccessor.QueryComputeLocalSizeZ();
context.AddExecutionMode(
spvFunc,
ExecutionMode.LocalSize,
localSizeX,
localSizeY,
localSizeZ);
}
if (context.Config.TransformFeedbackEnabled && context.Config.LastInVertexPipeline)
{
context.AddExecutionMode(spvFunc, ExecutionMode.Xfb);
}
}
}
private static void Generate(CodeGenContext context, AstBlock block)
{
AstBlockVisitor visitor = new AstBlockVisitor(block);
var loopTargets = new Dictionary<AstBlock, (SpvInstruction, SpvInstruction)>();
context.LoopTargets = loopTargets;
visitor.BlockEntered += (sender, e) =>
{
AstBlock mergeBlock = e.Block.Parent;
if (e.Block.Type == AstBlockType.If)
{
AstBlock ifTrueBlock = e.Block;
AstBlock ifFalseBlock;
if (AstHelper.Next(e.Block) is AstBlock nextBlock && nextBlock.Type == AstBlockType.Else)
{
ifFalseBlock = nextBlock;
}
else
{
ifFalseBlock = mergeBlock;
}
var condition = context.Get(AggregateType.Bool, e.Block.Condition);
context.SelectionMerge(context.GetNextLabel(mergeBlock), SelectionControlMask.MaskNone);
context.BranchConditional(condition, context.GetNextLabel(ifTrueBlock), context.GetNextLabel(ifFalseBlock));
}
else if (e.Block.Type == AstBlockType.DoWhile)
{
var continueTarget = context.Label();
loopTargets.Add(e.Block, (context.NewBlock(), continueTarget));
context.LoopMerge(context.GetNextLabel(mergeBlock), continueTarget, LoopControlMask.MaskNone);
context.Branch(context.GetFirstLabel(e.Block));
}
context.EnterBlock(e.Block);
};
visitor.BlockLeft += (sender, e) =>
{
if (e.Block.Parent != null)
{
if (e.Block.Type == AstBlockType.DoWhile)
{
// This is a loop, we need to jump back to the loop header
// if the condition is true.
AstBlock mergeBlock = e.Block.Parent;
(var loopTarget, var continueTarget) = loopTargets[e.Block];
context.Branch(continueTarget);
context.AddLabel(continueTarget);
var condition = context.Get(AggregateType.Bool, e.Block.Condition);
context.BranchConditional(condition, loopTarget, context.GetNextLabel(mergeBlock));
}
else
{
// We only need a branch if the last instruction didn't
// already cause the program to exit or jump elsewhere.
bool lastIsCf = e.Block.Last is AstOperation lastOp &&
(lastOp.Inst == Instruction.Discard ||
lastOp.Inst == Instruction.LoopBreak ||
lastOp.Inst == Instruction.LoopContinue ||
lastOp.Inst == Instruction.Return);
if (!lastIsCf)
{
context.Branch(context.GetNextLabel(e.Block.Parent));
}
}
bool hasElse = AstHelper.Next(e.Block) is AstBlock nextBlock &&
(nextBlock.Type == AstBlockType.Else ||
nextBlock.Type == AstBlockType.ElseIf);
// Re-enter the parent block.
if (e.Block.Parent != null && !hasElse)
{
context.EnterBlock(e.Block.Parent);
}
}
};
foreach (IAstNode node in visitor.Visit())
{
if (node is AstAssignment assignment)
{
var dest = (AstOperand)assignment.Destination;
if (dest.Type == OperandType.LocalVariable)
{
var source = context.Get(dest.VarType, assignment.Source);
context.Store(context.GetLocalPointer(dest), source);
}
else if (dest.Type == OperandType.Argument)
{
var source = context.Get(dest.VarType, assignment.Source);
context.Store(context.GetArgumentPointer(dest), source);
}
else
{
throw new NotImplementedException(dest.Type.ToString());
}
}
else if (node is AstOperation operation)
{
Instructions.Generate(context, operation);
}
}
}
}
}

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namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
readonly record struct TextureMeta(int CbufSlot, int Handle, TextureFormat Format);
}