mirror of
https://git.743378673.xyz/MeloNX/MeloNX.git
synced 2025-07-25 07:57:11 +02:00
Move solution and projects to src
This commit is contained in:
parent
cd124bda58
commit
cee7121058
3466 changed files with 55 additions and 55 deletions
54
src/Ryujinx.Input/HLE/InputManager.cs
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54
src/Ryujinx.Input/HLE/InputManager.cs
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using System;
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namespace Ryujinx.Input.HLE
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{
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public class InputManager : IDisposable
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{
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public IGamepadDriver KeyboardDriver { get; private set; }
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public IGamepadDriver GamepadDriver { get; private set; }
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public IGamepadDriver MouseDriver { get; private set; }
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public InputManager(IGamepadDriver keyboardDriver, IGamepadDriver gamepadDriver)
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{
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KeyboardDriver = keyboardDriver;
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GamepadDriver = gamepadDriver;
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}
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public void SetMouseDriver(IGamepadDriver mouseDriver)
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{
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MouseDriver?.Dispose();
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MouseDriver = mouseDriver;
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}
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public NpadManager CreateNpadManager()
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{
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return new NpadManager(KeyboardDriver, GamepadDriver, MouseDriver);
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}
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public TouchScreenManager CreateTouchScreenManager()
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{
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if (MouseDriver == null)
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{
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throw new InvalidOperationException("Mouse Driver has not been initialized.");
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}
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return new TouchScreenManager(MouseDriver.GetGamepad("0") as IMouse);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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KeyboardDriver?.Dispose();
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GamepadDriver?.Dispose();
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MouseDriver?.Dispose();
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}
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}
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public void Dispose()
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{
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Dispose(true);
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}
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}
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}
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569
src/Ryujinx.Input/HLE/NpadController.cs
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569
src/Ryujinx.Input/HLE/NpadController.cs
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@ -0,0 +1,569 @@
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using Ryujinx.Common;
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Common.Configuration.Hid.Controller;
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using Ryujinx.Common.Configuration.Hid.Controller.Motion;
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using Ryujinx.Common.Logging;
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using Ryujinx.HLE.HOS.Services.Hid;
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using System;
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using System.Collections.Concurrent;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using CemuHookClient = Ryujinx.Input.Motion.CemuHook.Client;
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using ConfigControllerType = Ryujinx.Common.Configuration.Hid.ControllerType;
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namespace Ryujinx.Input.HLE
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{
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public class NpadController : IDisposable
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{
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private class HLEButtonMappingEntry
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{
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public readonly GamepadButtonInputId DriverInputId;
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public readonly ControllerKeys HLEInput;
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public HLEButtonMappingEntry(GamepadButtonInputId driverInputId, ControllerKeys hleInput)
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{
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DriverInputId = driverInputId;
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HLEInput = hleInput;
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}
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}
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private static readonly HLEButtonMappingEntry[] _hleButtonMapping = new HLEButtonMappingEntry[]
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{
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new HLEButtonMappingEntry(GamepadButtonInputId.A, ControllerKeys.A),
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new HLEButtonMappingEntry(GamepadButtonInputId.B, ControllerKeys.B),
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new HLEButtonMappingEntry(GamepadButtonInputId.X, ControllerKeys.X),
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new HLEButtonMappingEntry(GamepadButtonInputId.Y, ControllerKeys.Y),
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new HLEButtonMappingEntry(GamepadButtonInputId.LeftStick, ControllerKeys.LStick),
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new HLEButtonMappingEntry(GamepadButtonInputId.RightStick, ControllerKeys.RStick),
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new HLEButtonMappingEntry(GamepadButtonInputId.LeftShoulder, ControllerKeys.L),
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new HLEButtonMappingEntry(GamepadButtonInputId.RightShoulder, ControllerKeys.R),
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new HLEButtonMappingEntry(GamepadButtonInputId.LeftTrigger, ControllerKeys.Zl),
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new HLEButtonMappingEntry(GamepadButtonInputId.RightTrigger, ControllerKeys.Zr),
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new HLEButtonMappingEntry(GamepadButtonInputId.DpadUp, ControllerKeys.DpadUp),
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new HLEButtonMappingEntry(GamepadButtonInputId.DpadDown, ControllerKeys.DpadDown),
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new HLEButtonMappingEntry(GamepadButtonInputId.DpadLeft, ControllerKeys.DpadLeft),
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new HLEButtonMappingEntry(GamepadButtonInputId.DpadRight, ControllerKeys.DpadRight),
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new HLEButtonMappingEntry(GamepadButtonInputId.Minus, ControllerKeys.Minus),
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new HLEButtonMappingEntry(GamepadButtonInputId.Plus, ControllerKeys.Plus),
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new HLEButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger0, ControllerKeys.SlLeft),
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new HLEButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger0, ControllerKeys.SrLeft),
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new HLEButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger1, ControllerKeys.SlRight),
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new HLEButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger1, ControllerKeys.SrRight),
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};
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private class HLEKeyboardMappingEntry
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{
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public readonly Key TargetKey;
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public readonly byte Target;
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public HLEKeyboardMappingEntry(Key targetKey, byte target)
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{
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TargetKey = targetKey;
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Target = target;
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}
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}
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private static readonly HLEKeyboardMappingEntry[] KeyMapping = new HLEKeyboardMappingEntry[]
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{
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new HLEKeyboardMappingEntry(Key.A, 0x4),
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new HLEKeyboardMappingEntry(Key.B, 0x5),
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new HLEKeyboardMappingEntry(Key.C, 0x6),
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new HLEKeyboardMappingEntry(Key.D, 0x7),
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new HLEKeyboardMappingEntry(Key.E, 0x8),
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new HLEKeyboardMappingEntry(Key.F, 0x9),
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new HLEKeyboardMappingEntry(Key.G, 0xA),
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new HLEKeyboardMappingEntry(Key.H, 0xB),
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new HLEKeyboardMappingEntry(Key.I, 0xC),
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new HLEKeyboardMappingEntry(Key.J, 0xD),
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new HLEKeyboardMappingEntry(Key.K, 0xE),
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new HLEKeyboardMappingEntry(Key.L, 0xF),
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new HLEKeyboardMappingEntry(Key.M, 0x10),
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new HLEKeyboardMappingEntry(Key.N, 0x11),
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new HLEKeyboardMappingEntry(Key.O, 0x12),
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new HLEKeyboardMappingEntry(Key.P, 0x13),
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new HLEKeyboardMappingEntry(Key.Q, 0x14),
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new HLEKeyboardMappingEntry(Key.R, 0x15),
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new HLEKeyboardMappingEntry(Key.S, 0x16),
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new HLEKeyboardMappingEntry(Key.T, 0x17),
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new HLEKeyboardMappingEntry(Key.U, 0x18),
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new HLEKeyboardMappingEntry(Key.V, 0x19),
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new HLEKeyboardMappingEntry(Key.W, 0x1A),
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new HLEKeyboardMappingEntry(Key.X, 0x1B),
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new HLEKeyboardMappingEntry(Key.Y, 0x1C),
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new HLEKeyboardMappingEntry(Key.Z, 0x1D),
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new HLEKeyboardMappingEntry(Key.Number1, 0x1E),
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new HLEKeyboardMappingEntry(Key.Number2, 0x1F),
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new HLEKeyboardMappingEntry(Key.Number3, 0x20),
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new HLEKeyboardMappingEntry(Key.Number4, 0x21),
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new HLEKeyboardMappingEntry(Key.Number5, 0x22),
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new HLEKeyboardMappingEntry(Key.Number6, 0x23),
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new HLEKeyboardMappingEntry(Key.Number7, 0x24),
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new HLEKeyboardMappingEntry(Key.Number8, 0x25),
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new HLEKeyboardMappingEntry(Key.Number9, 0x26),
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new HLEKeyboardMappingEntry(Key.Number0, 0x27),
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new HLEKeyboardMappingEntry(Key.Enter, 0x28),
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new HLEKeyboardMappingEntry(Key.Escape, 0x29),
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new HLEKeyboardMappingEntry(Key.BackSpace, 0x2A),
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new HLEKeyboardMappingEntry(Key.Tab, 0x2B),
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new HLEKeyboardMappingEntry(Key.Space, 0x2C),
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new HLEKeyboardMappingEntry(Key.Minus, 0x2D),
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new HLEKeyboardMappingEntry(Key.Plus, 0x2E),
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new HLEKeyboardMappingEntry(Key.BracketLeft, 0x2F),
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new HLEKeyboardMappingEntry(Key.BracketRight, 0x30),
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new HLEKeyboardMappingEntry(Key.BackSlash, 0x31),
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new HLEKeyboardMappingEntry(Key.Tilde, 0x32),
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new HLEKeyboardMappingEntry(Key.Semicolon, 0x33),
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new HLEKeyboardMappingEntry(Key.Quote, 0x34),
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new HLEKeyboardMappingEntry(Key.Grave, 0x35),
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new HLEKeyboardMappingEntry(Key.Comma, 0x36),
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new HLEKeyboardMappingEntry(Key.Period, 0x37),
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new HLEKeyboardMappingEntry(Key.Slash, 0x38),
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new HLEKeyboardMappingEntry(Key.CapsLock, 0x39),
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new HLEKeyboardMappingEntry(Key.F1, 0x3a),
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new HLEKeyboardMappingEntry(Key.F2, 0x3b),
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new HLEKeyboardMappingEntry(Key.F3, 0x3c),
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new HLEKeyboardMappingEntry(Key.F4, 0x3d),
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new HLEKeyboardMappingEntry(Key.F5, 0x3e),
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new HLEKeyboardMappingEntry(Key.F6, 0x3f),
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new HLEKeyboardMappingEntry(Key.F7, 0x40),
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new HLEKeyboardMappingEntry(Key.F8, 0x41),
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new HLEKeyboardMappingEntry(Key.F9, 0x42),
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new HLEKeyboardMappingEntry(Key.F10, 0x43),
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new HLEKeyboardMappingEntry(Key.F11, 0x44),
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new HLEKeyboardMappingEntry(Key.F12, 0x45),
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new HLEKeyboardMappingEntry(Key.PrintScreen, 0x46),
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new HLEKeyboardMappingEntry(Key.ScrollLock, 0x47),
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new HLEKeyboardMappingEntry(Key.Pause, 0x48),
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new HLEKeyboardMappingEntry(Key.Insert, 0x49),
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new HLEKeyboardMappingEntry(Key.Home, 0x4A),
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new HLEKeyboardMappingEntry(Key.PageUp, 0x4B),
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new HLEKeyboardMappingEntry(Key.Delete, 0x4C),
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new HLEKeyboardMappingEntry(Key.End, 0x4D),
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new HLEKeyboardMappingEntry(Key.PageDown, 0x4E),
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new HLEKeyboardMappingEntry(Key.Right, 0x4F),
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new HLEKeyboardMappingEntry(Key.Left, 0x50),
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new HLEKeyboardMappingEntry(Key.Down, 0x51),
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new HLEKeyboardMappingEntry(Key.Up, 0x52),
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new HLEKeyboardMappingEntry(Key.NumLock, 0x53),
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new HLEKeyboardMappingEntry(Key.KeypadDivide, 0x54),
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new HLEKeyboardMappingEntry(Key.KeypadMultiply, 0x55),
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new HLEKeyboardMappingEntry(Key.KeypadSubtract, 0x56),
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new HLEKeyboardMappingEntry(Key.KeypadAdd, 0x57),
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new HLEKeyboardMappingEntry(Key.KeypadEnter, 0x58),
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new HLEKeyboardMappingEntry(Key.Keypad1, 0x59),
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new HLEKeyboardMappingEntry(Key.Keypad2, 0x5A),
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new HLEKeyboardMappingEntry(Key.Keypad3, 0x5B),
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new HLEKeyboardMappingEntry(Key.Keypad4, 0x5C),
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new HLEKeyboardMappingEntry(Key.Keypad5, 0x5D),
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new HLEKeyboardMappingEntry(Key.Keypad6, 0x5E),
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new HLEKeyboardMappingEntry(Key.Keypad7, 0x5F),
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new HLEKeyboardMappingEntry(Key.Keypad8, 0x60),
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new HLEKeyboardMappingEntry(Key.Keypad9, 0x61),
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new HLEKeyboardMappingEntry(Key.Keypad0, 0x62),
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new HLEKeyboardMappingEntry(Key.KeypadDecimal, 0x63),
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new HLEKeyboardMappingEntry(Key.F13, 0x68),
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new HLEKeyboardMappingEntry(Key.F14, 0x69),
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new HLEKeyboardMappingEntry(Key.F15, 0x6A),
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new HLEKeyboardMappingEntry(Key.F16, 0x6B),
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new HLEKeyboardMappingEntry(Key.F17, 0x6C),
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new HLEKeyboardMappingEntry(Key.F18, 0x6D),
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new HLEKeyboardMappingEntry(Key.F19, 0x6E),
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new HLEKeyboardMappingEntry(Key.F20, 0x6F),
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new HLEKeyboardMappingEntry(Key.F21, 0x70),
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new HLEKeyboardMappingEntry(Key.F22, 0x71),
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new HLEKeyboardMappingEntry(Key.F23, 0x72),
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new HLEKeyboardMappingEntry(Key.F24, 0x73),
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new HLEKeyboardMappingEntry(Key.ControlLeft, 0xE0),
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new HLEKeyboardMappingEntry(Key.ShiftLeft, 0xE1),
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new HLEKeyboardMappingEntry(Key.AltLeft, 0xE2),
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new HLEKeyboardMappingEntry(Key.WinLeft, 0xE3),
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new HLEKeyboardMappingEntry(Key.ControlRight, 0xE4),
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new HLEKeyboardMappingEntry(Key.ShiftRight, 0xE5),
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new HLEKeyboardMappingEntry(Key.AltRight, 0xE6),
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new HLEKeyboardMappingEntry(Key.WinRight, 0xE7),
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};
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private static readonly HLEKeyboardMappingEntry[] KeyModifierMapping = new HLEKeyboardMappingEntry[]
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{
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new HLEKeyboardMappingEntry(Key.ControlLeft, 0),
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new HLEKeyboardMappingEntry(Key.ShiftLeft, 1),
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new HLEKeyboardMappingEntry(Key.AltLeft, 2),
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new HLEKeyboardMappingEntry(Key.WinLeft, 3),
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new HLEKeyboardMappingEntry(Key.ControlRight, 4),
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new HLEKeyboardMappingEntry(Key.ShiftRight, 5),
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new HLEKeyboardMappingEntry(Key.AltRight, 6),
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new HLEKeyboardMappingEntry(Key.WinRight, 7),
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new HLEKeyboardMappingEntry(Key.CapsLock, 8),
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new HLEKeyboardMappingEntry(Key.ScrollLock, 9),
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new HLEKeyboardMappingEntry(Key.NumLock, 10),
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};
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private bool _isValid;
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private string _id;
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private MotionInput _leftMotionInput;
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private MotionInput _rightMotionInput;
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private IGamepad _gamepad;
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private InputConfig _config;
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public IGamepadDriver GamepadDriver { get; private set; }
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public GamepadStateSnapshot State { get; private set; }
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public string Id => _id;
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private CemuHookClient _cemuHookClient;
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public NpadController(CemuHookClient cemuHookClient)
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{
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State = default;
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_id = null;
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_isValid = false;
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_cemuHookClient = cemuHookClient;
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}
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public bool UpdateDriverConfiguration(IGamepadDriver gamepadDriver, InputConfig config)
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{
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GamepadDriver = gamepadDriver;
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_gamepad?.Dispose();
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_id = config.Id;
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_gamepad = GamepadDriver.GetGamepad(_id);
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_isValid = _gamepad != null;
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UpdateUserConfiguration(config);
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return _isValid;
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}
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public void UpdateUserConfiguration(InputConfig config)
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{
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if (config is StandardControllerInputConfig controllerConfig)
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{
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bool needsMotionInputUpdate = _config == null || (_config is StandardControllerInputConfig oldControllerConfig &&
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(oldControllerConfig.Motion.EnableMotion != controllerConfig.Motion.EnableMotion) &&
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(oldControllerConfig.Motion.MotionBackend != controllerConfig.Motion.MotionBackend));
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if (needsMotionInputUpdate)
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{
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UpdateMotionInput(controllerConfig.Motion);
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}
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}
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else
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{
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// Non-controller doesn't have motions.
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_leftMotionInput = null;
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}
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_config = config;
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if (_isValid)
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{
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_gamepad.SetConfiguration(config);
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}
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}
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private void UpdateMotionInput(MotionConfigController motionConfig)
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{
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if (motionConfig.MotionBackend != MotionInputBackendType.CemuHook)
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{
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_leftMotionInput = new MotionInput();
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}
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else
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{
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_leftMotionInput = null;
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}
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}
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public void Update()
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{
|
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if (_isValid && GamepadDriver != null)
|
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{
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State = _gamepad.GetMappedStateSnapshot();
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if (_config is StandardControllerInputConfig controllerConfig && controllerConfig.Motion.EnableMotion)
|
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{
|
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if (controllerConfig.Motion.MotionBackend == MotionInputBackendType.GamepadDriver)
|
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{
|
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if (_gamepad.Features.HasFlag(GamepadFeaturesFlag.Motion))
|
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{
|
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Vector3 accelerometer = _gamepad.GetMotionData(MotionInputId.Accelerometer);
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Vector3 gyroscope = _gamepad.GetMotionData(MotionInputId.Gyroscope);
|
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accelerometer = new Vector3(accelerometer.X, -accelerometer.Z, accelerometer.Y);
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gyroscope = new Vector3(gyroscope.X, -gyroscope.Z, gyroscope.Y);
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_leftMotionInput.Update(accelerometer, gyroscope, (ulong)PerformanceCounter.ElapsedNanoseconds / 1000, controllerConfig.Motion.Sensitivity, (float)controllerConfig.Motion.GyroDeadzone);
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if (controllerConfig.ControllerType == ConfigControllerType.JoyconPair)
|
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{
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_rightMotionInput = _leftMotionInput;
|
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}
|
||||
}
|
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}
|
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else if (controllerConfig.Motion.MotionBackend == MotionInputBackendType.CemuHook && controllerConfig.Motion is CemuHookMotionConfigController cemuControllerConfig)
|
||||
{
|
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int clientId = (int)controllerConfig.PlayerIndex;
|
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|
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// First of all ensure we are registered
|
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_cemuHookClient.RegisterClient(clientId, cemuControllerConfig.DsuServerHost, cemuControllerConfig.DsuServerPort);
|
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|
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// Then request and retrieve the data
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_cemuHookClient.RequestData(clientId, cemuControllerConfig.Slot);
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_cemuHookClient.TryGetData(clientId, cemuControllerConfig.Slot, out _leftMotionInput);
|
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|
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if (controllerConfig.ControllerType == ConfigControllerType.JoyconPair)
|
||||
{
|
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if (!cemuControllerConfig.MirrorInput)
|
||||
{
|
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_cemuHookClient.RequestData(clientId, cemuControllerConfig.AltSlot);
|
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_cemuHookClient.TryGetData(clientId, cemuControllerConfig.AltSlot, out _rightMotionInput);
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}
|
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else
|
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{
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_rightMotionInput = _leftMotionInput;
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}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
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else
|
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{
|
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// Reset states
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State = default;
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_leftMotionInput = null;
|
||||
}
|
||||
}
|
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|
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public GamepadInput GetHLEInputState()
|
||||
{
|
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GamepadInput state = new GamepadInput();
|
||||
|
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// First update all buttons
|
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foreach (HLEButtonMappingEntry entry in _hleButtonMapping)
|
||||
{
|
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if (State.IsPressed(entry.DriverInputId))
|
||||
{
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state.Buttons |= entry.HLEInput;
|
||||
}
|
||||
}
|
||||
|
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if (_gamepad is IKeyboard)
|
||||
{
|
||||
(float leftAxisX, float leftAxisY) = State.GetStick(StickInputId.Left);
|
||||
(float rightAxisX, float rightAxisY) = State.GetStick(StickInputId.Right);
|
||||
|
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state.LStick = new JoystickPosition
|
||||
{
|
||||
Dx = ClampAxis(leftAxisX),
|
||||
Dy = ClampAxis(leftAxisY)
|
||||
};
|
||||
|
||||
state.RStick = new JoystickPosition
|
||||
{
|
||||
Dx = ClampAxis(rightAxisX),
|
||||
Dy = ClampAxis(rightAxisY)
|
||||
};
|
||||
}
|
||||
else if (_config is StandardControllerInputConfig controllerConfig)
|
||||
{
|
||||
(float leftAxisX, float leftAxisY) = State.GetStick(StickInputId.Left);
|
||||
(float rightAxisX, float rightAxisY) = State.GetStick(StickInputId.Right);
|
||||
|
||||
state.LStick = ClampToCircle(ApplyDeadzone(leftAxisX, leftAxisY, controllerConfig.DeadzoneLeft), controllerConfig.RangeLeft);
|
||||
state.RStick = ClampToCircle(ApplyDeadzone(rightAxisX, rightAxisY, controllerConfig.DeadzoneRight), controllerConfig.RangeRight);
|
||||
}
|
||||
|
||||
return state;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static JoystickPosition ApplyDeadzone(float x, float y, float deadzone)
|
||||
{
|
||||
float magnitudeClamped = Math.Min(MathF.Sqrt(x * x + y * y), 1f);
|
||||
|
||||
if (magnitudeClamped <= deadzone)
|
||||
{
|
||||
return new JoystickPosition() {Dx = 0, Dy = 0};
|
||||
}
|
||||
|
||||
return new JoystickPosition()
|
||||
{
|
||||
Dx = ClampAxis((x / magnitudeClamped) * ((magnitudeClamped - deadzone) / (1 - deadzone))),
|
||||
Dy = ClampAxis((y / magnitudeClamped) * ((magnitudeClamped - deadzone) / (1 - deadzone)))
|
||||
};
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static short ClampAxis(float value)
|
||||
{
|
||||
if (Math.Sign(value) < 0)
|
||||
{
|
||||
return (short)Math.Max(value * -short.MinValue, short.MinValue);
|
||||
}
|
||||
|
||||
return (short)Math.Min(value * short.MaxValue, short.MaxValue);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static JoystickPosition ClampToCircle(JoystickPosition position, float range)
|
||||
{
|
||||
Vector2 point = new Vector2(position.Dx, position.Dy) * range;
|
||||
|
||||
if (point.Length() > short.MaxValue)
|
||||
{
|
||||
point = point / point.Length() * short.MaxValue;
|
||||
}
|
||||
|
||||
return new JoystickPosition
|
||||
{
|
||||
Dx = (int)point.X,
|
||||
Dy = (int)point.Y
|
||||
};
|
||||
}
|
||||
|
||||
public SixAxisInput GetHLEMotionState(bool isJoyconRightPair = false)
|
||||
{
|
||||
float[] orientationForHLE = new float[9];
|
||||
Vector3 gyroscope;
|
||||
Vector3 accelerometer;
|
||||
Vector3 rotation;
|
||||
|
||||
MotionInput motionInput = _leftMotionInput;
|
||||
|
||||
if (isJoyconRightPair)
|
||||
{
|
||||
if (_rightMotionInput == null)
|
||||
{
|
||||
return default;
|
||||
}
|
||||
|
||||
motionInput = _rightMotionInput;
|
||||
}
|
||||
|
||||
if (motionInput != null)
|
||||
{
|
||||
gyroscope = Truncate(motionInput.Gyroscrope * 0.0027f, 3);
|
||||
accelerometer = Truncate(motionInput.Accelerometer, 3);
|
||||
rotation = Truncate(motionInput.Rotation * 0.0027f, 3);
|
||||
|
||||
Matrix4x4 orientation = motionInput.GetOrientation();
|
||||
|
||||
orientationForHLE[0] = Math.Clamp(orientation.M11, -1f, 1f);
|
||||
orientationForHLE[1] = Math.Clamp(orientation.M12, -1f, 1f);
|
||||
orientationForHLE[2] = Math.Clamp(orientation.M13, -1f, 1f);
|
||||
orientationForHLE[3] = Math.Clamp(orientation.M21, -1f, 1f);
|
||||
orientationForHLE[4] = Math.Clamp(orientation.M22, -1f, 1f);
|
||||
orientationForHLE[5] = Math.Clamp(orientation.M23, -1f, 1f);
|
||||
orientationForHLE[6] = Math.Clamp(orientation.M31, -1f, 1f);
|
||||
orientationForHLE[7] = Math.Clamp(orientation.M32, -1f, 1f);
|
||||
orientationForHLE[8] = Math.Clamp(orientation.M33, -1f, 1f);
|
||||
}
|
||||
else
|
||||
{
|
||||
gyroscope = new Vector3();
|
||||
accelerometer = new Vector3();
|
||||
rotation = new Vector3();
|
||||
}
|
||||
|
||||
return new SixAxisInput()
|
||||
{
|
||||
Accelerometer = accelerometer,
|
||||
Gyroscope = gyroscope,
|
||||
Rotation = rotation,
|
||||
Orientation = orientationForHLE
|
||||
};
|
||||
}
|
||||
|
||||
private static Vector3 Truncate(Vector3 value, int decimals)
|
||||
{
|
||||
float power = MathF.Pow(10, decimals);
|
||||
|
||||
value.X = float.IsNegative(value.X) ? MathF.Ceiling(value.X * power) / power : MathF.Floor(value.X * power) / power;
|
||||
value.Y = float.IsNegative(value.Y) ? MathF.Ceiling(value.Y * power) / power : MathF.Floor(value.Y * power) / power;
|
||||
value.Z = float.IsNegative(value.Z) ? MathF.Ceiling(value.Z * power) / power : MathF.Floor(value.Z * power) / power;
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
public KeyboardInput? GetHLEKeyboardInput()
|
||||
{
|
||||
if (_gamepad is IKeyboard keyboard)
|
||||
{
|
||||
KeyboardStateSnapshot keyboardState = keyboard.GetKeyboardStateSnapshot();
|
||||
|
||||
KeyboardInput hidKeyboard = new KeyboardInput
|
||||
{
|
||||
Modifier = 0,
|
||||
Keys = new ulong[0x4]
|
||||
};
|
||||
|
||||
foreach (HLEKeyboardMappingEntry entry in KeyMapping)
|
||||
{
|
||||
ulong value = keyboardState.IsPressed(entry.TargetKey) ? 1UL : 0UL;
|
||||
|
||||
hidKeyboard.Keys[entry.Target / 0x40] |= (value << (entry.Target % 0x40));
|
||||
}
|
||||
|
||||
foreach (HLEKeyboardMappingEntry entry in KeyModifierMapping)
|
||||
{
|
||||
int value = keyboardState.IsPressed(entry.TargetKey) ? 1 : 0;
|
||||
|
||||
hidKeyboard.Modifier |= value << entry.Target;
|
||||
}
|
||||
|
||||
return hidKeyboard;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
_gamepad?.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
}
|
||||
|
||||
public void UpdateRumble(ConcurrentQueue<(VibrationValue, VibrationValue)> queue)
|
||||
{
|
||||
if (queue.TryDequeue(out (VibrationValue, VibrationValue) dualVibrationValue))
|
||||
{
|
||||
if (_config is StandardControllerInputConfig controllerConfig && controllerConfig.Rumble.EnableRumble)
|
||||
{
|
||||
VibrationValue leftVibrationValue = dualVibrationValue.Item1;
|
||||
VibrationValue rightVibrationValue = dualVibrationValue.Item2;
|
||||
|
||||
float low = Math.Min(1f, (float)((rightVibrationValue.AmplitudeLow * 0.85 + rightVibrationValue.AmplitudeHigh * 0.15) * controllerConfig.Rumble.StrongRumble));
|
||||
float high = Math.Min(1f, (float)((leftVibrationValue.AmplitudeLow * 0.15 + leftVibrationValue.AmplitudeHigh * 0.85) * controllerConfig.Rumble.WeakRumble));
|
||||
|
||||
_gamepad.Rumble(low, high, uint.MaxValue);
|
||||
|
||||
Logger.Debug?.Print(LogClass.Hid, $"Effect for {controllerConfig.PlayerIndex} " +
|
||||
$"L.low.amp={leftVibrationValue.AmplitudeLow}, " +
|
||||
$"L.high.amp={leftVibrationValue.AmplitudeHigh}, " +
|
||||
$"R.low.amp={rightVibrationValue.AmplitudeLow}, " +
|
||||
$"R.high.amp={rightVibrationValue.AmplitudeHigh} " +
|
||||
$"--> ({low}, {high})");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
320
src/Ryujinx.Input/HLE/NpadManager.cs
Normal file
320
src/Ryujinx.Input/HLE/NpadManager.cs
Normal file
|
@ -0,0 +1,320 @@
|
|||
using Ryujinx.Common.Configuration.Hid;
|
||||
using Ryujinx.Common.Configuration.Hid.Controller;
|
||||
using Ryujinx.Common.Configuration.Hid.Keyboard;
|
||||
using Ryujinx.HLE.HOS.Services.Hid;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using CemuHookClient = Ryujinx.Input.Motion.CemuHook.Client;
|
||||
using Switch = Ryujinx.HLE.Switch;
|
||||
|
||||
namespace Ryujinx.Input.HLE
|
||||
{
|
||||
public class NpadManager : IDisposable
|
||||
{
|
||||
private CemuHookClient _cemuHookClient;
|
||||
|
||||
private object _lock = new object();
|
||||
|
||||
private bool _blockInputUpdates;
|
||||
|
||||
private const int MaxControllers = 9;
|
||||
|
||||
private NpadController[] _controllers;
|
||||
|
||||
private readonly IGamepadDriver _keyboardDriver;
|
||||
private readonly IGamepadDriver _gamepadDriver;
|
||||
private readonly IGamepadDriver _mouseDriver;
|
||||
private bool _isDisposed;
|
||||
|
||||
private List<InputConfig> _inputConfig;
|
||||
private bool _enableKeyboard;
|
||||
private bool _enableMouse;
|
||||
private Switch _device;
|
||||
|
||||
public NpadManager(IGamepadDriver keyboardDriver, IGamepadDriver gamepadDriver, IGamepadDriver mouseDriver)
|
||||
{
|
||||
_controllers = new NpadController[MaxControllers];
|
||||
_cemuHookClient = new CemuHookClient(this);
|
||||
|
||||
_keyboardDriver = keyboardDriver;
|
||||
_gamepadDriver = gamepadDriver;
|
||||
_mouseDriver = mouseDriver;
|
||||
_inputConfig = new List<InputConfig>();
|
||||
|
||||
_gamepadDriver.OnGamepadConnected += HandleOnGamepadConnected;
|
||||
_gamepadDriver.OnGamepadDisconnected += HandleOnGamepadDisconnected;
|
||||
}
|
||||
|
||||
private void RefreshInputConfigForHLE()
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
List<InputConfig> validInputs = new List<InputConfig>();
|
||||
foreach (var inputConfigEntry in _inputConfig)
|
||||
{
|
||||
if (_controllers[(int)inputConfigEntry.PlayerIndex] != null)
|
||||
{
|
||||
validInputs.Add(inputConfigEntry);
|
||||
}
|
||||
}
|
||||
|
||||
_device.Hid.RefreshInputConfig(validInputs);
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleOnGamepadDisconnected(string obj)
|
||||
{
|
||||
// Force input reload
|
||||
ReloadConfiguration(_inputConfig, _enableKeyboard, _enableMouse);
|
||||
}
|
||||
|
||||
private void HandleOnGamepadConnected(string id)
|
||||
{
|
||||
// Force input reload
|
||||
ReloadConfiguration(_inputConfig, _enableKeyboard, _enableMouse);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private bool DriverConfigurationUpdate(ref NpadController controller, InputConfig config)
|
||||
{
|
||||
IGamepadDriver targetDriver = _gamepadDriver;
|
||||
|
||||
if (config is StandardControllerInputConfig)
|
||||
{
|
||||
targetDriver = _gamepadDriver;
|
||||
}
|
||||
else if (config is StandardKeyboardInputConfig)
|
||||
{
|
||||
targetDriver = _keyboardDriver;
|
||||
}
|
||||
|
||||
Debug.Assert(targetDriver != null, "Unknown input configuration!");
|
||||
|
||||
if (controller.GamepadDriver != targetDriver || controller.Id != config.Id)
|
||||
{
|
||||
return controller.UpdateDriverConfiguration(targetDriver, config);
|
||||
}
|
||||
else
|
||||
{
|
||||
return controller.GamepadDriver != null;
|
||||
}
|
||||
}
|
||||
|
||||
public void ReloadConfiguration(List<InputConfig> inputConfig, bool enableKeyboard, bool enableMouse)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
for (int i = 0; i < _controllers.Length; i++)
|
||||
{
|
||||
_controllers[i]?.Dispose();
|
||||
_controllers[i] = null;
|
||||
}
|
||||
|
||||
List<InputConfig> validInputs = new List<InputConfig>();
|
||||
|
||||
foreach (InputConfig inputConfigEntry in inputConfig)
|
||||
{
|
||||
NpadController controller = new NpadController(_cemuHookClient);
|
||||
|
||||
bool isValid = DriverConfigurationUpdate(ref controller, inputConfigEntry);
|
||||
|
||||
if (!isValid)
|
||||
{
|
||||
controller.Dispose();
|
||||
}
|
||||
else
|
||||
{
|
||||
_controllers[(int)inputConfigEntry.PlayerIndex] = controller;
|
||||
validInputs.Add(inputConfigEntry);
|
||||
}
|
||||
}
|
||||
|
||||
_inputConfig = inputConfig;
|
||||
_enableKeyboard = enableKeyboard;
|
||||
_enableMouse = enableMouse;
|
||||
|
||||
_device.Hid.RefreshInputConfig(validInputs);
|
||||
}
|
||||
}
|
||||
|
||||
public void UnblockInputUpdates()
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
_blockInputUpdates = false;
|
||||
}
|
||||
}
|
||||
|
||||
public void BlockInputUpdates()
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
_blockInputUpdates = true;
|
||||
}
|
||||
}
|
||||
|
||||
public void Initialize(Switch device, List<InputConfig> inputConfig, bool enableKeyboard, bool enableMouse)
|
||||
{
|
||||
_device = device;
|
||||
_device.Configuration.RefreshInputConfig = RefreshInputConfigForHLE;
|
||||
|
||||
ReloadConfiguration(inputConfig, enableKeyboard, enableMouse);
|
||||
}
|
||||
|
||||
public void Update(float aspectRatio = 1)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
List<GamepadInput> hleInputStates = new List<GamepadInput>();
|
||||
List<SixAxisInput> hleMotionStates = new List<SixAxisInput>(NpadDevices.MaxControllers);
|
||||
|
||||
KeyboardInput? hleKeyboardInput = null;
|
||||
|
||||
foreach (InputConfig inputConfig in _inputConfig)
|
||||
{
|
||||
GamepadInput inputState = default;
|
||||
(SixAxisInput, SixAxisInput) motionState = default;
|
||||
|
||||
NpadController controller = _controllers[(int)inputConfig.PlayerIndex];
|
||||
Ryujinx.HLE.HOS.Services.Hid.PlayerIndex playerIndex = (Ryujinx.HLE.HOS.Services.Hid.PlayerIndex)inputConfig.PlayerIndex;
|
||||
|
||||
bool isJoyconPair = false;
|
||||
|
||||
// Do we allow input updates and is a controller connected?
|
||||
if (!_blockInputUpdates && controller != null)
|
||||
{
|
||||
DriverConfigurationUpdate(ref controller, inputConfig);
|
||||
|
||||
controller.UpdateUserConfiguration(inputConfig);
|
||||
controller.Update();
|
||||
controller.UpdateRumble(_device.Hid.Npads.GetRumbleQueue(playerIndex));
|
||||
|
||||
inputState = controller.GetHLEInputState();
|
||||
|
||||
inputState.Buttons |= _device.Hid.UpdateStickButtons(inputState.LStick, inputState.RStick);
|
||||
|
||||
isJoyconPair = inputConfig.ControllerType == Common.Configuration.Hid.ControllerType.JoyconPair;
|
||||
|
||||
var altMotionState = isJoyconPair ? controller.GetHLEMotionState(true) : default;
|
||||
|
||||
motionState = (controller.GetHLEMotionState(), altMotionState);
|
||||
|
||||
if (_enableKeyboard)
|
||||
{
|
||||
hleKeyboardInput = controller.GetHLEKeyboardInput();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Ensure that orientation isn't null
|
||||
motionState.Item1.Orientation = new float[9];
|
||||
}
|
||||
|
||||
inputState.PlayerId = playerIndex;
|
||||
motionState.Item1.PlayerId = playerIndex;
|
||||
|
||||
hleInputStates.Add(inputState);
|
||||
hleMotionStates.Add(motionState.Item1);
|
||||
|
||||
if (isJoyconPair && !motionState.Item2.Equals(default))
|
||||
{
|
||||
motionState.Item2.PlayerId = playerIndex;
|
||||
|
||||
hleMotionStates.Add(motionState.Item2);
|
||||
}
|
||||
}
|
||||
|
||||
_device.Hid.Npads.Update(hleInputStates);
|
||||
_device.Hid.Npads.UpdateSixAxis(hleMotionStates);
|
||||
|
||||
if (hleKeyboardInput.HasValue)
|
||||
{
|
||||
_device.Hid.Keyboard.Update(hleKeyboardInput.Value);
|
||||
}
|
||||
|
||||
if (_enableMouse)
|
||||
{
|
||||
var mouse = _mouseDriver.GetGamepad("0") as IMouse;
|
||||
|
||||
var mouseInput = IMouse.GetMouseStateSnapshot(mouse);
|
||||
|
||||
uint buttons = 0;
|
||||
|
||||
if (mouseInput.IsPressed(MouseButton.Button1))
|
||||
{
|
||||
buttons |= 1 << 0;
|
||||
}
|
||||
|
||||
if (mouseInput.IsPressed(MouseButton.Button2))
|
||||
{
|
||||
buttons |= 1 << 1;
|
||||
}
|
||||
|
||||
if (mouseInput.IsPressed(MouseButton.Button3))
|
||||
{
|
||||
buttons |= 1 << 2;
|
||||
}
|
||||
|
||||
if (mouseInput.IsPressed(MouseButton.Button4))
|
||||
{
|
||||
buttons |= 1 << 3;
|
||||
}
|
||||
|
||||
if (mouseInput.IsPressed(MouseButton.Button5))
|
||||
{
|
||||
buttons |= 1 << 4;
|
||||
}
|
||||
|
||||
var position = IMouse.GetScreenPosition(mouseInput.Position, mouse.ClientSize, aspectRatio);
|
||||
|
||||
_device.Hid.Mouse.Update((int)position.X, (int)position.Y, buttons, (int)mouseInput.Scroll.X, (int)mouseInput.Scroll.Y, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
_device.Hid.Mouse.Update(0, 0);
|
||||
}
|
||||
|
||||
_device.TamperMachine.UpdateInput(hleInputStates);
|
||||
}
|
||||
}
|
||||
|
||||
internal InputConfig GetPlayerInputConfigByIndex(int index)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
return _inputConfig.Find(x => x.PlayerIndex == (Ryujinx.Common.Configuration.Hid.PlayerIndex)index);
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
if (!_isDisposed)
|
||||
{
|
||||
_cemuHookClient.Dispose();
|
||||
|
||||
_gamepadDriver.OnGamepadConnected -= HandleOnGamepadConnected;
|
||||
_gamepadDriver.OnGamepadDisconnected -= HandleOnGamepadDisconnected;
|
||||
|
||||
for (int i = 0; i < _controllers.Length; i++)
|
||||
{
|
||||
_controllers[i]?.Dispose();
|
||||
}
|
||||
|
||||
_isDisposed = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
}
|
||||
}
|
||||
}
|
99
src/Ryujinx.Input/HLE/TouchScreenManager.cs
Normal file
99
src/Ryujinx.Input/HLE/TouchScreenManager.cs
Normal file
|
@ -0,0 +1,99 @@
|
|||
using Ryujinx.HLE;
|
||||
using Ryujinx.HLE.HOS.Services.Hid;
|
||||
using Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.TouchScreen;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Input.HLE
|
||||
{
|
||||
public class TouchScreenManager : IDisposable
|
||||
{
|
||||
private readonly IMouse _mouse;
|
||||
private Switch _device;
|
||||
private bool _wasClicking;
|
||||
|
||||
public TouchScreenManager(IMouse mouse)
|
||||
{
|
||||
_mouse = mouse;
|
||||
}
|
||||
|
||||
public void Initialize(Switch device)
|
||||
{
|
||||
_device = device;
|
||||
}
|
||||
|
||||
public bool Update(bool isFocused, bool isClicking = false, float aspectRatio = 0)
|
||||
{
|
||||
if (!isFocused || (!_wasClicking && !isClicking))
|
||||
{
|
||||
// In case we lost focus, send the end touch.
|
||||
if (_wasClicking && !isClicking)
|
||||
{
|
||||
MouseStateSnapshot snapshot = IMouse.GetMouseStateSnapshot(_mouse);
|
||||
var touchPosition = IMouse.GetScreenPosition(snapshot.Position, _mouse.ClientSize, aspectRatio);
|
||||
|
||||
TouchPoint currentPoint = new TouchPoint
|
||||
{
|
||||
Attribute = TouchAttribute.End,
|
||||
|
||||
X = (uint)touchPosition.X,
|
||||
Y = (uint)touchPosition.Y,
|
||||
|
||||
// Placeholder values till more data is acquired
|
||||
DiameterX = 10,
|
||||
DiameterY = 10,
|
||||
Angle = 90
|
||||
};
|
||||
|
||||
_device.Hid.Touchscreen.Update(currentPoint);
|
||||
|
||||
}
|
||||
|
||||
_wasClicking = false;
|
||||
|
||||
_device.Hid.Touchscreen.Update();
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
if (aspectRatio > 0)
|
||||
{
|
||||
MouseStateSnapshot snapshot = IMouse.GetMouseStateSnapshot(_mouse);
|
||||
var touchPosition = IMouse.GetScreenPosition(snapshot.Position, _mouse.ClientSize, aspectRatio);
|
||||
|
||||
TouchAttribute attribute = TouchAttribute.None;
|
||||
|
||||
if (!_wasClicking && isClicking)
|
||||
{
|
||||
attribute = TouchAttribute.Start;
|
||||
}
|
||||
else if (_wasClicking && !isClicking)
|
||||
{
|
||||
attribute = TouchAttribute.End;
|
||||
}
|
||||
|
||||
TouchPoint currentPoint = new TouchPoint
|
||||
{
|
||||
Attribute = attribute,
|
||||
|
||||
X = (uint)touchPosition.X,
|
||||
Y = (uint)touchPosition.Y,
|
||||
|
||||
// Placeholder values till more data is acquired
|
||||
DiameterX = 10,
|
||||
DiameterY = 10,
|
||||
Angle = 90
|
||||
};
|
||||
|
||||
_device.Hid.Touchscreen.Update(currentPoint);
|
||||
|
||||
_wasClicking = isClicking;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void Dispose() { }
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue