Update to LibHac 0.19.0 (#5831)

* Update to LibHac v0.19.0

- PartitionFileSystem classes now fully match Nintendo's implementation. Current code creating a PartitionFileSystem now need to use the Initialize method.
- Implementing nn::gcsrv and nn::sdmmcsrv now means the FS server now uses that abstraction instead of the old one where we passed in an IDeviceOperator.

* Add GetFileSystemAttribute
This commit is contained in:
Alex Barney 2023-10-22 16:30:46 -07:00 committed by GitHub
parent 3eef74ea44
commit cf32c7ebc8
18 changed files with 83 additions and 38 deletions

View file

@ -211,7 +211,7 @@ namespace Ryujinx.Ui.Widgets
(System.IO.Path.GetExtension(_titleFilePath).ToLower() == ".pfs0") ||
(System.IO.Path.GetExtension(_titleFilePath).ToLower() == ".xci"))
{
PartitionFileSystem pfs;
IFileSystem pfs;
if (System.IO.Path.GetExtension(_titleFilePath) == ".xci")
{
@ -221,7 +221,9 @@ namespace Ryujinx.Ui.Widgets
}
else
{
pfs = new PartitionFileSystem(file.AsStorage());
var pfsTemp = new PartitionFileSystem();
pfsTemp.Initialize(file.AsStorage()).ThrowIfFailure();
pfs = pfsTemp;
}
foreach (DirectoryEntryEx fileEntry in pfs.EnumerateEntries("/", "*.nca"))