Enable multithreaded VP9 decoding (#2009)

* Enable multithreaded VP9 decoding

* Limit the number of threads used for video decoding
This commit is contained in:
gdkchan 2021-02-10 21:54:42 -03:00 committed by GitHub
parent 93e35cedba
commit d197774ad4
6 changed files with 252 additions and 9 deletions

View file

@ -127,9 +127,9 @@ namespace Ryujinx.Graphics.Nvdec.Vp9.Types
MBs = MbRows * MbCols;
}
public void AllocTileWorkerData(MemoryAllocator allocator, int tileCols, int tileRows)
public void AllocTileWorkerData(MemoryAllocator allocator, int tileCols, int tileRows, int maxThreads)
{
TileWorkerData = allocator.Allocate<TileWorkerData>(tileCols * tileRows);
TileWorkerData = allocator.Allocate<TileWorkerData>(tileCols * tileRows + (maxThreads > 1 ? maxThreads : 0));
}
public void FreeTileWorkerData(MemoryAllocator allocator)