Allow "reinterpretation" of framebuffer/zeta formats (#418)

* (Re)Implement format reinterpretation, other changes

* Implement writeback to guest memory, some refactoring

* More refactoring, implement reinterpretation the old way again

* Clean up

* Some fixes on M2MF (old Dma engine), added partial support for P2MF, fix conditional ssy, add Z24S8 zeta format, other fixes

* nit: Formatting

* Address PR feedback
This commit is contained in:
gdkchan 2018-09-18 01:30:35 -03:00 committed by GitHub
parent bec95cacc1
commit d4187aaa9d
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
52 changed files with 1594 additions and 1979 deletions

View file

@ -1,12 +1,17 @@
using Ryujinx.Graphics.Texture;
namespace Ryujinx.Graphics.Gal
{
public struct GalImage
{
public int Width;
public int Height;
public int TileWidth;
public int GobBlockHeight;
public int Pitch;
public GalImageFormat Format;
public GalImageFormat Format;
public GalMemoryLayout Layout;
public GalTextureSource XSource;
public GalTextureSource YSource;
public GalTextureSource ZSource;
@ -15,19 +20,44 @@ namespace Ryujinx.Graphics.Gal
public GalImage(
int Width,
int Height,
int TileWidth,
int GobBlockHeight,
GalMemoryLayout Layout,
GalImageFormat Format,
GalTextureSource XSource = GalTextureSource.Red,
GalTextureSource YSource = GalTextureSource.Green,
GalTextureSource ZSource = GalTextureSource.Blue,
GalTextureSource WSource = GalTextureSource.Alpha)
{
this.Width = Width;
this.Height = Height;
this.Format = Format;
this.XSource = XSource;
this.YSource = YSource;
this.ZSource = ZSource;
this.WSource = WSource;
this.Width = Width;
this.Height = Height;
this.TileWidth = TileWidth;
this.GobBlockHeight = GobBlockHeight;
this.Layout = Layout;
this.Format = Format;
this.XSource = XSource;
this.YSource = YSource;
this.ZSource = ZSource;
this.WSource = WSource;
Pitch = ImageUtils.GetPitch(Format, Width);
}
public bool SizeMatches(GalImage Image)
{
if (ImageUtils.GetBytesPerPixel(Format) !=
ImageUtils.GetBytesPerPixel(Image.Format))
{
return false;
}
if (ImageUtils.GetAlignedWidth(this) !=
ImageUtils.GetAlignedWidth(Image))
{
return false;
}
return Height == Image.Height;
}
}
}

View file

@ -0,0 +1,8 @@
namespace Ryujinx.Graphics.Gal
{
public enum GalMemoryLayout
{
BlockLinear = 0,
Pitch = 1
}
}

View file

@ -21,6 +21,8 @@
public GalVertexBinding[] VertexBindings;
public bool FramebufferSrgb;
public float FlipX;
public float FlipY;

View file

@ -7,6 +7,7 @@ namespace Ryujinx.Graphics.Gal
R32G32 = 0x4,
A8B8G8R8 = 0x8,
A2B10G10R10 = 0x9,
R16G16 = 0xc,
R32 = 0xf,
BC6H_SF16 = 0x10,
BC6H_UF16 = 0x11,

View file

@ -24,7 +24,7 @@ namespace Ryujinx.Graphics.Gal
void SetIndexArray(int Size, GalIndexFormat Format);
void DrawArrays(int First, int PrimCount, GalPrimitiveType PrimType);
void DrawArrays(int First, int Count, GalPrimitiveType PrimType);
void DrawElements(long IboKey, int First, int VertexBase, GalPrimitiveType PrimType);
}

View file

@ -1,23 +1,17 @@
using System;
namespace Ryujinx.Graphics.Gal
{
public interface IGalRenderTarget
{
void BindColor(long Key, int Attachment);
void BindColor(long Key, int Attachment, GalImage Image);
void UnbindColor(int Attachment);
void BindZeta(long Key);
void BindZeta(long Key, GalImage Image);
void UnbindZeta();
void BindTexture(long Key, int Index);
void Set(long Key);
void Set(byte[] Data, int Width, int Height);
void SetMap(int[] Map);
void SetTransform(bool FlipX, bool FlipY, int Top, int Left, int Right, int Bottom);
@ -40,12 +34,8 @@ namespace Ryujinx.Graphics.Gal
int DstX1,
int DstY1);
void GetBufferData(long Key, Action<byte[]> Callback);
void Reinterpret(long Key, GalImage NewImage);
void SetBufferData(
long Key,
int Width,
int Height,
byte[] Buffer);
byte[] GetData(long Key);
}
}

View file

@ -5,13 +5,13 @@ namespace Ryujinx.Graphics.Gal
void LockCache();
void UnlockCache();
void Create(long Key, int Size, GalImage Image);
void Create(long Key, byte[] Data, GalImage Image);
void CreateFb(long Key, long Size, GalImage Image);
bool TryGetImage(long Key, out GalImage Image);
bool TryGetCachedTexture(long Key, long DataSize, out GalImage Image);
void Bind(long Key, int Index);
void Bind(long Key, int Index, GalImage Image);
void SetSampler(GalTextureSampler Sampler);
}

View file

@ -1,14 +1,9 @@
using OpenTK.Graphics.OpenGL;
using Ryujinx.Graphics.Texture;
using System;
using Ryujinx.Graphics.Texture;
namespace Ryujinx.Graphics.Gal.OpenGL
{
class ImageHandler
{
private static int CopyBuffer = 0;
private static int CopyBufferSize = 0;
public GalImage Image { get; private set; }
public int Width => Image.Width;
@ -16,144 +11,16 @@ namespace Ryujinx.Graphics.Gal.OpenGL
public GalImageFormat Format => Image.Format;
public PixelInternalFormat InternalFormat { get; private set; }
public PixelFormat PixelFormat { get; private set; }
public PixelType PixelType { get; private set; }
public int Handle { get; private set; }
private bool Initialized;
public ImageHandler()
{
Handle = GL.GenTexture();
}
public ImageHandler(int Handle, GalImage Image)
{
this.Handle = Handle;
this.Image = Image;
}
public void EnsureSetup(GalImage NewImage)
{
if (Width == NewImage.Width &&
Height == NewImage.Height &&
Format == NewImage.Format &&
Initialized)
{
return;
}
PixelInternalFormat InternalFmt;
PixelFormat PixelFormat;
PixelType PixelType;
if (ImageUtils.IsCompressed(NewImage.Format))
{
InternalFmt = (PixelInternalFormat)OGLEnumConverter.GetCompressedImageFormat(NewImage.Format);
PixelFormat = default(PixelFormat);
PixelType = default(PixelType);
}
else
{
(InternalFmt, PixelFormat, PixelType) = OGLEnumConverter.GetImageFormat(NewImage.Format);
}
GL.BindTexture(TextureTarget.Texture2D, Handle);
if (Initialized)
{
if (CopyBuffer == 0)
{
CopyBuffer = GL.GenBuffer();
}
int CurrentSize = Math.Max(ImageUtils.GetSize(NewImage),
ImageUtils.GetSize(Image));
GL.BindBuffer(BufferTarget.PixelPackBuffer, CopyBuffer);
GL.BindBuffer(BufferTarget.PixelUnpackBuffer, CopyBuffer);
if (CopyBufferSize < CurrentSize)
{
CopyBufferSize = CurrentSize;
GL.BufferData(BufferTarget.PixelPackBuffer, CurrentSize, IntPtr.Zero, BufferUsageHint.StreamCopy);
}
if (ImageUtils.IsCompressed(Image.Format))
{
GL.GetCompressedTexImage(TextureTarget.Texture2D, 0, IntPtr.Zero);
}
else
{
GL.GetTexImage(TextureTarget.Texture2D, 0, this.PixelFormat, this.PixelType, IntPtr.Zero);
}
GL.DeleteTexture(Handle);
Handle = GL.GenTexture();
GL.BindTexture(TextureTarget.Texture2D, Handle);
}
const int MinFilter = (int)TextureMinFilter.Linear;
const int MagFilter = (int)TextureMagFilter.Linear;
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, MinFilter);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, MagFilter);
const int Level = 0;
const int Border = 0;
if (ImageUtils.IsCompressed(NewImage.Format))
{
Console.WriteLine("Hit");
GL.CompressedTexImage2D(
TextureTarget.Texture2D,
Level,
(InternalFormat)InternalFmt,
NewImage.Width,
NewImage.Height,
Border,
ImageUtils.GetSize(NewImage),
IntPtr.Zero);
}
else
{
GL.TexImage2D(
TextureTarget.Texture2D,
Level,
InternalFmt,
NewImage.Width,
NewImage.Height,
Border,
PixelFormat,
PixelType,
IntPtr.Zero);
}
if (Initialized)
{
GL.BindBuffer(BufferTarget.PixelPackBuffer, 0);
GL.BindBuffer(BufferTarget.PixelUnpackBuffer, 0);
}
Image = NewImage;
this.InternalFormat = InternalFmt;
this.PixelFormat = PixelFormat;
this.PixelType = PixelType;
Initialized = true;
}
public bool HasColor => ImageUtils.HasColor(Image.Format);
public bool HasDepth => ImageUtils.HasDepth(Image.Format);
public bool HasStencil => ImageUtils.HasStencil(Image.Format);
public ImageHandler(int Handle, GalImage Image)
{
this.Handle = Handle;
this.Image = Image;
}
}
}

View file

@ -22,9 +22,9 @@ namespace Ryujinx.Graphics.Gal.OpenGL
public CacheBucket(T Value, long DataSize, LinkedListNode<long> Node)
{
this.Value = Value;
this.DataSize = DataSize;
this.Node = Node;
this.Value = Value;
this.DataSize = DataSize;
this.Node = Node;
Timestamp = Environment.TickCount;
}

View file

@ -149,8 +149,8 @@ namespace Ryujinx.Graphics.Gal.OpenGL
case GalImageFormat.R32 | GalImageFormat.Sfloat: return (PixelInternalFormat.R32f, PixelFormat.Red, PixelType.Float);
case GalImageFormat.R32 | GalImageFormat.Sint: return (PixelInternalFormat.R32i, PixelFormat.Red, PixelType.Int);
case GalImageFormat.R32 | GalImageFormat.Uint: return (PixelInternalFormat.R32ui, PixelFormat.Red, PixelType.UnsignedInt);
case GalImageFormat.A1R5G5B5 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgb5A1, PixelFormat.Rgba, PixelType.UnsignedShort5551);
case GalImageFormat.B5G6R5 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgba, PixelFormat.Rgb, PixelType.UnsignedShort565);
case GalImageFormat.A1R5G5B5 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgb5A1, PixelFormat.Rgba, PixelType.UnsignedShort1555Reversed);
case GalImageFormat.B5G6R5 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgba, PixelFormat.Rgb, PixelType.UnsignedShort565Reversed);
case GalImageFormat.R16G16 | GalImageFormat.Sfloat: return (PixelInternalFormat.Rg16f, PixelFormat.Rg, PixelType.HalfFloat);
case GalImageFormat.R16G16 | GalImageFormat.Sint: return (PixelInternalFormat.Rg16i, PixelFormat.RgInteger, PixelType.Short);
case GalImageFormat.R16G16 | GalImageFormat.Snorm: return (PixelInternalFormat.Rg16Snorm, PixelFormat.Rg, PixelType.Byte);

View file

@ -126,6 +126,11 @@ namespace Ryujinx.Graphics.Gal.OpenGL
BindVertexLayout(New);
if (New.FramebufferSrgb != Old.FramebufferSrgb)
{
Enable(EnableCap.FramebufferSrgb, New.FramebufferSrgb);
}
if (New.FlipX != Old.FlipX || New.FlipY != Old.FlipY || New.Instance != Old.Instance)
{
Shader.SetExtraData(New.FlipX, New.FlipY, New.Instance);
@ -337,6 +342,12 @@ namespace Ryujinx.Graphics.Gal.OpenGL
foreach (GalVertexAttrib Attrib in Binding.Attribs)
{
//Skip uninitialized attributes.
if (Attrib.Size == 0)
{
continue;
}
GL.EnableVertexAttribArray(Attrib.Index);
GL.BindBuffer(BufferTarget.ArrayBuffer, VboHandle);

View file

@ -113,14 +113,14 @@ namespace Ryujinx.Graphics.Gal.OpenGL
IndexBuffer.ElemSizeLog2 = (int)Format;
}
public void DrawArrays(int First, int PrimCount, GalPrimitiveType PrimType)
public void DrawArrays(int First, int Count, GalPrimitiveType PrimType)
{
if (PrimCount == 0)
if (Count == 0)
{
return;
}
GL.DrawArrays(OGLEnumConverter.GetPrimitiveType(PrimType), First, PrimCount);
GL.DrawArrays(OGLEnumConverter.GetPrimitiveType(PrimType), First, Count);
}
public void DrawElements(long IboKey, int First, int VertexBase, GalPrimitiveType PrimType)

View file

@ -15,9 +15,9 @@ namespace Ryujinx.Graphics.Gal.OpenGL
public Rect(int X, int Y, int Width, int Height)
{
this.X = X;
this.Y = Y;
this.Width = Width;
this.X = X;
this.Y = Y;
this.Width = Width;
this.Height = Height;
}
}
@ -29,7 +29,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
private OGLTexture Texture;
private ImageHandler RawTex;
private ImageHandler ReadTex;
private Rect Viewport;
@ -64,13 +63,13 @@ namespace Ryujinx.Graphics.Gal.OpenGL
this.Texture = Texture;
}
public void BindColor(long Key, int Attachment)
public void BindColor(long Key, int Attachment, GalImage Image)
{
if (Texture.TryGetImage(Key, out ImageHandler Tex))
if (Texture.TryGetImageHandler(Key, out ImageHandler CachedImage))
{
EnsureFrameBuffer();
Attach(ref ColorAttachments[Attachment], Tex.Handle, FramebufferAttachment.ColorAttachment0 + Attachment);
Attach(ref ColorAttachments[Attachment], CachedImage.Handle, FramebufferAttachment.ColorAttachment0 + Attachment);
}
else
{
@ -84,40 +83,39 @@ namespace Ryujinx.Graphics.Gal.OpenGL
Attach(ref ColorAttachments[Attachment], 0, FramebufferAttachment.ColorAttachment0 + Attachment);
}
public void BindZeta(long Key)
public void BindZeta(long Key, GalImage Image)
{
if (Texture.TryGetImage(Key, out ImageHandler Tex))
if (Texture.TryGetImageHandler(Key, out ImageHandler CachedImage))
{
EnsureFrameBuffer();
if (Tex.HasDepth && Tex.HasStencil)
if (CachedImage.HasDepth && CachedImage.HasStencil)
{
if (DepthAttachment != Tex.Handle ||
StencilAttachment != Tex.Handle)
if (DepthAttachment != CachedImage.Handle ||
StencilAttachment != CachedImage.Handle)
{
GL.FramebufferTexture(
FramebufferTarget.DrawFramebuffer,
FramebufferAttachment.DepthStencilAttachment,
Tex.Handle,
CachedImage.Handle,
0);
DepthAttachment = Tex.Handle;
StencilAttachment = Tex.Handle;
DepthAttachment = CachedImage.Handle;
StencilAttachment = CachedImage.Handle;
}
}
else if (Tex.HasDepth)
else if (CachedImage.HasDepth)
{
Attach(ref DepthAttachment, Tex.Handle, FramebufferAttachment.DepthAttachment);
Attach(ref DepthAttachment, CachedImage.Handle, FramebufferAttachment.DepthAttachment);
Attach(ref StencilAttachment, 0, FramebufferAttachment.StencilAttachment);
}
else if (Tex.HasStencil)
else if (CachedImage.HasStencil)
{
Attach(ref DepthAttachment, 0, FramebufferAttachment.DepthAttachment);
Attach(ref StencilAttachment, Tex.Handle, FramebufferAttachment.StencilAttachment);
Attach(ref StencilAttachment, CachedImage.Handle, FramebufferAttachment.StencilAttachment);
}
else
{
@ -130,12 +128,25 @@ namespace Ryujinx.Graphics.Gal.OpenGL
}
}
private void Attach(ref int OldHandle, int NewHandle, FramebufferAttachment FbAttachment)
{
if (OldHandle != NewHandle)
{
GL.FramebufferTexture(
FramebufferTarget.DrawFramebuffer,
FbAttachment,
NewHandle,
0);
OldHandle = NewHandle;
}
}
public void UnbindZeta()
{
EnsureFrameBuffer();
if (DepthAttachment != 0 ||
StencilAttachment != 0)
if (DepthAttachment != 0 || StencilAttachment != 0)
{
GL.FramebufferTexture(
FramebufferTarget.DrawFramebuffer,
@ -143,44 +154,14 @@ namespace Ryujinx.Graphics.Gal.OpenGL
0,
0);
DepthAttachment = 0;
DepthAttachment = 0;
StencilAttachment = 0;
}
}
public void BindTexture(long Key, int Index)
{
if (Texture.TryGetImage(Key, out ImageHandler Tex))
{
GL.ActiveTexture(TextureUnit.Texture0 + Index);
GL.BindTexture(TextureTarget.Texture2D, Tex.Handle);
}
}
public void Set(long Key)
{
if (Texture.TryGetImage(Key, out ImageHandler Tex))
{
ReadTex = Tex;
}
}
public void Set(byte[] Data, int Width, int Height)
{
if (RawTex == null)
{
RawTex = new ImageHandler();
}
RawTex.EnsureSetup(new GalImage(Width, Height, RawFormat));
GL.BindTexture(TextureTarget.Texture2D, RawTex.Handle);
GL.TexSubImage2D(TextureTarget.Texture2D, 0, 0, 0, Width, Height, RawTex.PixelFormat, RawTex.PixelType, Data);
ReadTex = RawTex;
Texture.TryGetImageHandler(Key, out ReadTex);
}
public void SetMap(int[] Map)
@ -280,13 +261,15 @@ namespace Ryujinx.Graphics.Gal.OpenGL
int DstY0 = FlipY ? DstPaddingY : Window.Height - DstPaddingY;
int DstY1 = FlipY ? Window.Height - DstPaddingY : DstPaddingY;
if (SrcFb == 0) SrcFb = GL.GenFramebuffer();
GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, 0);
GL.Viewport(0, 0, Window.Width, Window.Height);
if (SrcFb == 0)
{
SrcFb = GL.GenFramebuffer();
}
GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, SrcFb);
GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, 0);
GL.FramebufferTexture(FramebufferTarget.ReadFramebuffer, FramebufferAttachment.ColorAttachment0, ReadTex.Handle, 0);
@ -298,7 +281,8 @@ namespace Ryujinx.Graphics.Gal.OpenGL
GL.BlitFramebuffer(
SrcX0, SrcY0, SrcX1, SrcY1,
DstX0, DstY0, DstX1, DstY1,
ClearBufferMask.ColorBufferBit, BlitFramebufferFilter.Linear);
ClearBufferMask.ColorBufferBit,
BlitFramebufferFilter.Linear);
EnsureFrameBuffer();
}
@ -315,110 +299,135 @@ namespace Ryujinx.Graphics.Gal.OpenGL
int DstX1,
int DstY1)
{
if (Texture.TryGetImage(SrcKey, out ImageHandler SrcTex) &&
Texture.TryGetImage(DstKey, out ImageHandler DstTex))
if (Texture.TryGetImageHandler(SrcKey, out ImageHandler SrcTex) &&
Texture.TryGetImageHandler(DstKey, out ImageHandler DstTex))
{
if (SrcTex.HasColor != DstTex.HasColor ||
SrcTex.HasDepth != DstTex.HasDepth ||
if (SrcTex.HasColor != DstTex.HasColor ||
SrcTex.HasDepth != DstTex.HasDepth ||
SrcTex.HasStencil != DstTex.HasStencil)
{
throw new NotImplementedException();
}
if (SrcFb == 0)
{
SrcFb = GL.GenFramebuffer();
}
if (DstFb == 0)
{
DstFb = GL.GenFramebuffer();
}
GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, SrcFb);
GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, DstFb);
FramebufferAttachment Attachment = GetAttachment(SrcTex);
GL.FramebufferTexture(FramebufferTarget.ReadFramebuffer, Attachment, SrcTex.Handle, 0);
GL.FramebufferTexture(FramebufferTarget.DrawFramebuffer, Attachment, DstTex.Handle, 0);
BlitFramebufferFilter Filter = BlitFramebufferFilter.Nearest;
if (SrcTex.HasColor)
{
CopyTextures(
SrcX0, SrcY0, SrcX1, SrcY1,
DstX0, DstY0, DstX1, DstY1,
SrcTex.Handle,
DstTex.Handle,
FramebufferAttachment.ColorAttachment0,
ClearBufferMask.ColorBufferBit,
true);
}
else if (SrcTex.HasDepth && SrcTex.HasStencil)
{
CopyTextures(
SrcX0, SrcY0, SrcX1, SrcY1,
DstX0, DstY0, DstX1, DstY1,
SrcTex.Handle,
DstTex.Handle,
FramebufferAttachment.DepthStencilAttachment,
ClearBufferMask.DepthBufferBit | ClearBufferMask.StencilBufferBit,
false);
}
else if (SrcTex.HasDepth)
{
CopyTextures(
SrcX0, SrcY0, SrcX1, SrcY1,
DstX0, DstY0, DstX1, DstY1,
SrcTex.Handle,
DstTex.Handle,
FramebufferAttachment.DepthAttachment,
ClearBufferMask.DepthBufferBit,
false);
}
else if (SrcTex.HasStencil)
{
CopyTextures(
SrcX0, SrcY0, SrcX1, SrcY1,
DstX0, DstY0, DstX1, DstY1,
SrcTex.Handle,
DstTex.Handle,
FramebufferAttachment.StencilAttachment,
ClearBufferMask.StencilBufferBit,
false);
}
else
{
throw new InvalidOperationException();
GL.DrawBuffer(DrawBufferMode.ColorAttachment0);
Filter = BlitFramebufferFilter.Linear;
}
ClearBufferMask Mask = GetClearMask(SrcTex);
GL.Clear(Mask);
GL.BlitFramebuffer(SrcX0, SrcY0, SrcX1, SrcY1, DstX0, DstY0, DstX1, DstY1, Mask, Filter);
EnsureFrameBuffer();
}
}
public void GetBufferData(long Key, Action<byte[]> Callback)
public void Reinterpret(long Key, GalImage NewImage)
{
if (Texture.TryGetImage(Key, out ImageHandler Tex))
if (!Texture.TryGetImage(Key, out GalImage OldImage))
{
byte[] Data = new byte[ImageUtils.GetSize(Tex.Image)];
return;
}
GL.BindTexture(TextureTarget.Texture2D, Tex.Handle);
if (NewImage.Format == OldImage.Format)
{
return;
}
GL.GetTexImage(
TextureTarget.Texture2D,
0,
Tex.PixelFormat,
Tex.PixelType,
Data);
byte[] Data = GetData(Key);
Callback(Data);
GL.PixelStore(PixelStoreParameter.UnpackRowLength, OldImage.Width);
Texture.Create(Key, Data, NewImage);
GL.PixelStore(PixelStoreParameter.UnpackRowLength, 0);
}
public byte[] GetData(long Key)
{
if (!Texture.TryGetImageHandler(Key, out ImageHandler CachedImage))
{
return null;
}
if (SrcFb == 0)
{
SrcFb = GL.GenFramebuffer();
}
GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, SrcFb);
FramebufferAttachment Attachment = GetAttachment(CachedImage);
GL.FramebufferTexture(FramebufferTarget.ReadFramebuffer, Attachment, CachedImage.Handle, 0);
int Size = ImageUtils.GetSize(CachedImage.Image);
byte[] Data = new byte[Size];
int Width = CachedImage.Width;
int Height = CachedImage.Height;
(_, PixelFormat Format, PixelType Type) = OGLEnumConverter.GetImageFormat(CachedImage.Format);
GL.ReadPixels(0, 0, Width, Height, Format, Type, Data);
return Data;
}
private static FramebufferAttachment GetAttachment(ImageHandler CachedImage)
{
if (CachedImage.HasColor)
{
return FramebufferAttachment.ColorAttachment0;
}
else if (CachedImage.HasDepth && CachedImage.HasStencil)
{
return FramebufferAttachment.DepthStencilAttachment;
}
else if (CachedImage.HasDepth)
{
return FramebufferAttachment.DepthAttachment;
}
else if (CachedImage.HasStencil)
{
return FramebufferAttachment.StencilAttachment;
}
else
{
throw new InvalidOperationException();
}
}
public void SetBufferData(
long Key,
int Width,
int Height,
byte[] Buffer)
private static ClearBufferMask GetClearMask(ImageHandler CachedImage)
{
if (Texture.TryGetImage(Key, out ImageHandler Tex))
{
GL.BindTexture(TextureTarget.Texture2D, Tex.Handle);
const int Level = 0;
const int Border = 0;
GL.TexImage2D(
TextureTarget.Texture2D,
Level,
Tex.InternalFormat,
Width,
Height,
Border,
Tex.PixelFormat,
Tex.PixelType,
Buffer);
}
return (CachedImage.HasColor ? ClearBufferMask.ColorBufferBit : 0) |
(CachedImage.HasDepth ? ClearBufferMask.DepthBufferBit : 0) |
(CachedImage.HasStencil ? ClearBufferMask.StencilBufferBit : 0);
}
private void EnsureFrameBuffer()
@ -430,68 +439,5 @@ namespace Ryujinx.Graphics.Gal.OpenGL
GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, DummyFrameBuffer);
}
private void Attach(ref int OldHandle, int NewHandle, FramebufferAttachment FbAttachment)
{
if (OldHandle != NewHandle)
{
GL.FramebufferTexture(
FramebufferTarget.DrawFramebuffer,
FbAttachment,
NewHandle,
0);
OldHandle = NewHandle;
}
}
private void CopyTextures(
int SrcX0,
int SrcY0,
int SrcX1,
int SrcY1,
int DstX0,
int DstY0,
int DstX1,
int DstY1,
int SrcTexture,
int DstTexture,
FramebufferAttachment Attachment,
ClearBufferMask Mask,
bool Color)
{
if (SrcFb == 0) SrcFb = GL.GenFramebuffer();
if (DstFb == 0) DstFb = GL.GenFramebuffer();
GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, SrcFb);
GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, DstFb);
GL.FramebufferTexture(
FramebufferTarget.ReadFramebuffer,
Attachment,
SrcTexture,
0);
GL.FramebufferTexture(
FramebufferTarget.DrawFramebuffer,
Attachment,
DstTexture,
0);
if (Color)
{
GL.DrawBuffer(DrawBufferMode.ColorAttachment0);
}
GL.Clear(Mask);
GL.BlitFramebuffer(
SrcX0, SrcY0, SrcX1, SrcY1,
DstX0, DstY0, DstX1, DstY1,
Mask,
Color ? BlitFramebufferFilter.Linear : BlitFramebufferFilter.Nearest);
EnsureFrameBuffer();
}
}
}

View file

@ -28,17 +28,65 @@ namespace Ryujinx.Graphics.Gal.OpenGL
GL.DeleteTexture(CachedImage.Handle);
}
public void Create(long Key, byte[] Data, GalImage Image)
public void Create(long Key, int Size, GalImage Image)
{
int Handle = GL.GenTexture();
TextureCache.AddOrUpdate(Key, new ImageHandler(Handle, Image), (uint)Data.Length);
GL.BindTexture(TextureTarget.Texture2D, Handle);
const int Level = 0; //TODO: Support mipmap textures.
const int Border = 0;
TextureCache.AddOrUpdate(Key, new ImageHandler(Handle, Image), (uint)Size);
GalImageFormat TypeLess = Image.Format & GalImageFormat.FormatMask;
bool IsASTC = TypeLess >= GalImageFormat.ASTC_BEGIN && TypeLess <= GalImageFormat.ASTC_END;
if (ImageUtils.IsCompressed(Image.Format) && !IsASTC)
{
InternalFormat InternalFmt = OGLEnumConverter.GetCompressedImageFormat(Image.Format);
GL.CompressedTexImage2D(
TextureTarget.Texture2D,
Level,
InternalFmt,
Image.Width,
Image.Height,
Border,
Size,
IntPtr.Zero);
}
else
{
(PixelInternalFormat InternalFmt,
PixelFormat Format,
PixelType Type) = OGLEnumConverter.GetImageFormat(Image.Format);
GL.TexImage2D(
TextureTarget.Texture2D,
Level,
InternalFmt,
Image.Width,
Image.Height,
Border,
Format,
Type,
IntPtr.Zero);
}
}
public void Create(long Key, byte[] Data, GalImage Image)
{
int Handle = GL.GenTexture();
GL.BindTexture(TextureTarget.Texture2D, Handle);
const int Level = 0; //TODO: Support mipmap textures.
const int Border = 0;
TextureCache.AddOrUpdate(Key, new ImageHandler(Handle, Image), (uint)Data.Length);
GalImageFormat TypeLess = Image.Format & GalImageFormat.FormatMask;
bool IsASTC = TypeLess >= GalImageFormat.ASTC_BEGIN && TypeLess <= GalImageFormat.ASTC_END;
@ -62,8 +110,8 @@ namespace Ryujinx.Graphics.Gal.OpenGL
//TODO: Use KHR_texture_compression_astc_hdr when available
if (IsASTC)
{
int TextureBlockWidth = GetAstcBlockWidth(Image.Format);
int TextureBlockHeight = GetAstcBlockHeight(Image.Format);
int TextureBlockWidth = ImageUtils.GetBlockWidth(Image.Format);
int TextureBlockHeight = ImageUtils.GetBlockHeight(Image.Format);
Data = ASTCDecoder.DecodeToRGBA8888(
Data,
@ -85,12 +133,14 @@ namespace Ryujinx.Graphics.Gal.OpenGL
Image.Format = GalImageFormat.R8G8 | (Image.Format & GalImageFormat.TypeMask);
}
(PixelInternalFormat InternalFormat, PixelFormat Format, PixelType Type) = OGLEnumConverter.GetImageFormat(Image.Format);
(PixelInternalFormat InternalFmt,
PixelFormat Format,
PixelType Type) = OGLEnumConverter.GetImageFormat(Image.Format);
GL.TexImage2D(
TextureTarget.Texture2D,
Level,
InternalFormat,
InternalFmt,
Image.Width,
Image.Height,
Border,
@ -98,31 +148,23 @@ namespace Ryujinx.Graphics.Gal.OpenGL
Type,
Data);
}
int SwizzleR = (int)OGLEnumConverter.GetTextureSwizzle(Image.XSource);
int SwizzleG = (int)OGLEnumConverter.GetTextureSwizzle(Image.YSource);
int SwizzleB = (int)OGLEnumConverter.GetTextureSwizzle(Image.ZSource);
int SwizzleA = (int)OGLEnumConverter.GetTextureSwizzle(Image.WSource);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleR, SwizzleR);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleG, SwizzleG);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleB, SwizzleB);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleA, SwizzleA);
}
public void CreateFb(long Key, long Size, GalImage Image)
public bool TryGetImage(long Key, out GalImage Image)
{
if (!TryGetImage(Key, out ImageHandler CachedImage))
if (TextureCache.TryGetValue(Key, out ImageHandler CachedImage))
{
CachedImage = new ImageHandler();
Image = CachedImage.Image;
TextureCache.AddOrUpdate(Key, CachedImage, Size);
return true;
}
CachedImage.EnsureSetup(Image);
Image = default(GalImage);
return false;
}
public bool TryGetImage(long Key, out ImageHandler CachedImage)
public bool TryGetImageHandler(long Key, out ImageHandler CachedImage)
{
if (TextureCache.TryGetValue(Key, out CachedImage))
{
@ -134,76 +176,23 @@ namespace Ryujinx.Graphics.Gal.OpenGL
return false;
}
private static int GetAstcBlockWidth(GalImageFormat Format)
{
switch (Format)
{
case GalImageFormat.ASTC_4x4 | GalImageFormat.Unorm: return 4;
case GalImageFormat.ASTC_5x5 | GalImageFormat.Unorm: return 5;
case GalImageFormat.ASTC_6x6 | GalImageFormat.Unorm: return 6;
case GalImageFormat.ASTC_8x8 | GalImageFormat.Unorm: return 8;
case GalImageFormat.ASTC_10x10 | GalImageFormat.Unorm: return 10;
case GalImageFormat.ASTC_12x12 | GalImageFormat.Unorm: return 12;
case GalImageFormat.ASTC_5x4 | GalImageFormat.Unorm: return 5;
case GalImageFormat.ASTC_6x5 | GalImageFormat.Unorm: return 6;
case GalImageFormat.ASTC_8x6 | GalImageFormat.Unorm: return 8;
case GalImageFormat.ASTC_10x8 | GalImageFormat.Unorm: return 10;
case GalImageFormat.ASTC_12x10 | GalImageFormat.Unorm: return 12;
case GalImageFormat.ASTC_8x5 | GalImageFormat.Unorm: return 8;
case GalImageFormat.ASTC_10x5 | GalImageFormat.Unorm: return 10;
case GalImageFormat.ASTC_10x6 | GalImageFormat.Unorm: return 10;
}
throw new ArgumentException(nameof(Format));
}
private static int GetAstcBlockHeight(GalImageFormat Format)
{
switch (Format)
{
case GalImageFormat.ASTC_4x4 | GalImageFormat.Unorm: return 4;
case GalImageFormat.ASTC_5x5 | GalImageFormat.Unorm: return 5;
case GalImageFormat.ASTC_6x6 | GalImageFormat.Unorm: return 6;
case GalImageFormat.ASTC_8x8 | GalImageFormat.Unorm: return 8;
case GalImageFormat.ASTC_10x10 | GalImageFormat.Unorm: return 10;
case GalImageFormat.ASTC_12x12 | GalImageFormat.Unorm: return 12;
case GalImageFormat.ASTC_5x4 | GalImageFormat.Unorm: return 4;
case GalImageFormat.ASTC_6x5 | GalImageFormat.Unorm: return 5;
case GalImageFormat.ASTC_8x6 | GalImageFormat.Unorm: return 6;
case GalImageFormat.ASTC_10x8 | GalImageFormat.Unorm: return 8;
case GalImageFormat.ASTC_12x10 | GalImageFormat.Unorm: return 10;
case GalImageFormat.ASTC_8x5 | GalImageFormat.Unorm: return 5;
case GalImageFormat.ASTC_10x5 | GalImageFormat.Unorm: return 5;
case GalImageFormat.ASTC_10x6 | GalImageFormat.Unorm: return 6;
}
throw new ArgumentException(nameof(Format));
}
public bool TryGetCachedTexture(long Key, long DataSize, out GalImage Image)
{
if (TextureCache.TryGetSize(Key, out long Size) && Size == DataSize)
{
if (TextureCache.TryGetValue(Key, out ImageHandler CachedImage))
{
Image = CachedImage.Image;
return true;
}
}
Image = default(GalImage);
return false;
}
public void Bind(long Key, int Index)
public void Bind(long Key, int Index, GalImage Image)
{
if (TextureCache.TryGetValue(Key, out ImageHandler CachedImage))
{
GL.ActiveTexture(TextureUnit.Texture0 + Index);
GL.BindTexture(TextureTarget.Texture2D, CachedImage.Handle);
int[] SwizzleRgba = new int[]
{
(int)OGLEnumConverter.GetTextureSwizzle(Image.XSource),
(int)OGLEnumConverter.GetTextureSwizzle(Image.YSource),
(int)OGLEnumConverter.GetTextureSwizzle(Image.ZSource),
(int)OGLEnumConverter.GetTextureSwizzle(Image.WSource)
};
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleRgba, SwizzleRgba);
}
}

View file

@ -641,6 +641,7 @@ namespace Ryujinx.Graphics.Gal.Shader
default:
SB.AppendLine(Identation + GetSrcExpr(Op, true) + ";");
break;
}
}

View file

@ -6,32 +6,32 @@ namespace Ryujinx.Graphics.Gal.Shader
{
static partial class ShaderDecode
{
public static void Bfe_C(ShaderIrBlock Block, long OpCode, long Position)
public static void Bfe_C(ShaderIrBlock Block, long OpCode, int Position)
{
EmitBfe(Block, OpCode, ShaderOper.CR);
}
public static void Bfe_I(ShaderIrBlock Block, long OpCode, long Position)
public static void Bfe_I(ShaderIrBlock Block, long OpCode, int Position)
{
EmitBfe(Block, OpCode, ShaderOper.Imm);
}
public static void Bfe_R(ShaderIrBlock Block, long OpCode, long Position)
public static void Bfe_R(ShaderIrBlock Block, long OpCode, int Position)
{
EmitBfe(Block, OpCode, ShaderOper.RR);
}
public static void Fadd_C(ShaderIrBlock Block, long OpCode, long Position)
public static void Fadd_C(ShaderIrBlock Block, long OpCode, int Position)
{
EmitFadd(Block, OpCode, ShaderOper.CR);
}
public static void Fadd_I(ShaderIrBlock Block, long OpCode, long Position)
public static void Fadd_I(ShaderIrBlock Block, long OpCode, int Position)
{
EmitFadd(Block, OpCode, ShaderOper.Immf);
}
public static void Fadd_I32(ShaderIrBlock Block, long OpCode, long Position)
public static void Fadd_I32(ShaderIrBlock Block, long OpCode, int Position)
{
ShaderIrNode OperA = OpCode.Gpr8();
ShaderIrNode OperB = OpCode.Immf32_20();
@ -49,47 +49,47 @@ namespace Ryujinx.Graphics.Gal.Shader
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
}
public static void Fadd_R(ShaderIrBlock Block, long OpCode, long Position)
public static void Fadd_R(ShaderIrBlock Block, long OpCode, int Position)
{
EmitFadd(Block, OpCode, ShaderOper.RR);
}
public static void Ffma_CR(ShaderIrBlock Block, long OpCode, long Position)
public static void Ffma_CR(ShaderIrBlock Block, long OpCode, int Position)
{
EmitFfma(Block, OpCode, ShaderOper.CR);
}
public static void Ffma_I(ShaderIrBlock Block, long OpCode, long Position)
public static void Ffma_I(ShaderIrBlock Block, long OpCode, int Position)
{
EmitFfma(Block, OpCode, ShaderOper.Immf);
}
public static void Ffma_RC(ShaderIrBlock Block, long OpCode, long Position)
public static void Ffma_RC(ShaderIrBlock Block, long OpCode, int Position)
{
EmitFfma(Block, OpCode, ShaderOper.RC);
}
public static void Ffma_RR(ShaderIrBlock Block, long OpCode, long Position)
public static void Ffma_RR(ShaderIrBlock Block, long OpCode, int Position)
{
EmitFfma(Block, OpCode, ShaderOper.RR);
}
public static void Fmnmx_C(ShaderIrBlock Block, long OpCode, long Position)
public static void Fmnmx_C(ShaderIrBlock Block, long OpCode, int Position)
{
EmitFmnmx(Block, OpCode, ShaderOper.CR);
}
public static void Fmnmx_I(ShaderIrBlock Block, long OpCode, long Position)
public static void Fmnmx_I(ShaderIrBlock Block, long OpCode, int Position)
{
EmitFmnmx(Block, OpCode, ShaderOper.Immf);
}
public static void Fmnmx_R(ShaderIrBlock Block, long OpCode, long Position)
public static void Fmnmx_R(ShaderIrBlock Block, long OpCode, int Position)
{
EmitFmnmx(Block, OpCode, ShaderOper.RR);
}
public static void Fmul_I32(ShaderIrBlock Block, long OpCode, long Position)
public static void Fmul_I32(ShaderIrBlock Block, long OpCode, int Position)
{
ShaderIrNode OperA = OpCode.Gpr8();
ShaderIrNode OperB = OpCode.Immf32_20();
@ -99,62 +99,62 @@ namespace Ryujinx.Graphics.Gal.Shader
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
}
public static void Fmul_C(ShaderIrBlock Block, long OpCode, long Position)
public static void Fmul_C(ShaderIrBlock Block, long OpCode, int Position)
{
EmitFmul(Block, OpCode, ShaderOper.CR);
}
public static void Fmul_I(ShaderIrBlock Block, long OpCode, long Position)
public static void Fmul_I(ShaderIrBlock Block, long OpCode, int Position)
{
EmitFmul(Block, OpCode, ShaderOper.Immf);
}
public static void Fmul_R(ShaderIrBlock Block, long OpCode, long Position)
public static void Fmul_R(ShaderIrBlock Block, long OpCode, int Position)
{
EmitFmul(Block, OpCode, ShaderOper.RR);
}
public static void Fset_C(ShaderIrBlock Block, long OpCode, long Position)
public static void Fset_C(ShaderIrBlock Block, long OpCode, int Position)
{
EmitFset(Block, OpCode, ShaderOper.CR);
}
public static void Fset_I(ShaderIrBlock Block, long OpCode, long Position)
public static void Fset_I(ShaderIrBlock Block, long OpCode, int Position)
{
EmitFset(Block, OpCode, ShaderOper.Immf);
}
public static void Fset_R(ShaderIrBlock Block, long OpCode, long Position)
public static void Fset_R(ShaderIrBlock Block, long OpCode, int Position)
{
EmitFset(Block, OpCode, ShaderOper.RR);
}
public static void Fsetp_C(ShaderIrBlock Block, long OpCode, long Position)
public static void Fsetp_C(ShaderIrBlock Block, long OpCode, int Position)
{
EmitFsetp(Block, OpCode, ShaderOper.CR);
}
public static void Fsetp_I(ShaderIrBlock Block, long OpCode, long Position)
public static void Fsetp_I(ShaderIrBlock Block, long OpCode, int Position)
{
EmitFsetp(Block, OpCode, ShaderOper.Immf);
}
public static void Fsetp_R(ShaderIrBlock Block, long OpCode, long Position)
public static void Fsetp_R(ShaderIrBlock Block, long OpCode, int Position)
{
EmitFsetp(Block, OpCode, ShaderOper.RR);
}
public static void Iadd_C(ShaderIrBlock Block, long OpCode, long Position)
public static void Iadd_C(ShaderIrBlock Block, long OpCode, int Position)
{
EmitIadd(Block, OpCode, ShaderOper.CR);
}
public static void Iadd_I(ShaderIrBlock Block, long OpCode, long Position)
public static void Iadd_I(ShaderIrBlock Block, long OpCode, int Position)
{
EmitIadd(Block, OpCode, ShaderOper.Imm);
}
public static void Iadd_I32(ShaderIrBlock Block, long OpCode, long Position)
public static void Iadd_I32(ShaderIrBlock Block, long OpCode, int Position)
{
ShaderIrNode OperA = OpCode.Gpr8();
ShaderIrNode OperB = OpCode.Imm32_20();
@ -168,42 +168,42 @@ namespace Ryujinx.Graphics.Gal.Shader
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
}
public static void Iadd_R(ShaderIrBlock Block, long OpCode, long Position)
public static void Iadd_R(ShaderIrBlock Block, long OpCode, int Position)
{
EmitIadd(Block, OpCode, ShaderOper.RR);
}
public static void Iadd3_C(ShaderIrBlock Block, long OpCode, long Position)
public static void Iadd3_C(ShaderIrBlock Block, long OpCode, int Position)
{
EmitIadd3(Block, OpCode, ShaderOper.CR);
}
public static void Iadd3_I(ShaderIrBlock Block, long OpCode, long Position)
public static void Iadd3_I(ShaderIrBlock Block, long OpCode, int Position)
{
EmitIadd3(Block, OpCode, ShaderOper.Imm);
}
public static void Iadd3_R(ShaderIrBlock Block, long OpCode, long Position)
public static void Iadd3_R(ShaderIrBlock Block, long OpCode, int Position)
{
EmitIadd3(Block, OpCode, ShaderOper.RR);
}
public static void Imnmx_C(ShaderIrBlock Block, long OpCode, long Position)
public static void Imnmx_C(ShaderIrBlock Block, long OpCode, int Position)
{
EmitImnmx(Block, OpCode, ShaderOper.CR);
}
public static void Imnmx_I(ShaderIrBlock Block, long OpCode, long Position)
public static void Imnmx_I(ShaderIrBlock Block, long OpCode, int Position)
{
EmitImnmx(Block, OpCode, ShaderOper.Imm);
}
public static void Imnmx_R(ShaderIrBlock Block, long OpCode, long Position)
public static void Imnmx_R(ShaderIrBlock Block, long OpCode, int Position)
{
EmitImnmx(Block, OpCode, ShaderOper.RR);
}
public static void Ipa(ShaderIrBlock Block, long OpCode, long Position)
public static void Ipa(ShaderIrBlock Block, long OpCode, int Position)
{
ShaderIrNode OperA = OpCode.Abuf28();
ShaderIrNode OperB = OpCode.Gpr20();
@ -217,52 +217,52 @@ namespace Ryujinx.Graphics.Gal.Shader
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
}
public static void Iscadd_C(ShaderIrBlock Block, long OpCode, long Position)
public static void Iscadd_C(ShaderIrBlock Block, long OpCode, int Position)
{
EmitIscadd(Block, OpCode, ShaderOper.CR);
}
public static void Iscadd_I(ShaderIrBlock Block, long OpCode, long Position)
public static void Iscadd_I(ShaderIrBlock Block, long OpCode, int Position)
{
EmitIscadd(Block, OpCode, ShaderOper.Imm);
}
public static void Iscadd_R(ShaderIrBlock Block, long OpCode, long Position)
public static void Iscadd_R(ShaderIrBlock Block, long OpCode, int Position)
{
EmitIscadd(Block, OpCode, ShaderOper.RR);
}
public static void Iset_C(ShaderIrBlock Block, long OpCode, long Position)
public static void Iset_C(ShaderIrBlock Block, long OpCode, int Position)
{
EmitIset(Block, OpCode, ShaderOper.CR);
}
public static void Iset_I(ShaderIrBlock Block, long OpCode, long Position)
public static void Iset_I(ShaderIrBlock Block, long OpCode, int Position)
{
EmitIset(Block, OpCode, ShaderOper.Imm);
}
public static void Iset_R(ShaderIrBlock Block, long OpCode, long Position)
public static void Iset_R(ShaderIrBlock Block, long OpCode, int Position)
{
EmitIset(Block, OpCode, ShaderOper.RR);
}
public static void Isetp_C(ShaderIrBlock Block, long OpCode, long Position)
public static void Isetp_C(ShaderIrBlock Block, long OpCode, int Position)
{
EmitIsetp(Block, OpCode, ShaderOper.CR);
}
public static void Isetp_I(ShaderIrBlock Block, long OpCode, long Position)
public static void Isetp_I(ShaderIrBlock Block, long OpCode, int Position)
{
EmitIsetp(Block, OpCode, ShaderOper.Imm);
}
public static void Isetp_R(ShaderIrBlock Block, long OpCode, long Position)
public static void Isetp_R(ShaderIrBlock Block, long OpCode, int Position)
{
EmitIsetp(Block, OpCode, ShaderOper.RR);
}
public static void Lop_I32(ShaderIrBlock Block, long OpCode, long Position)
public static void Lop_I32(ShaderIrBlock Block, long OpCode, int Position)
{
int SubOp = OpCode.Read(53, 3);
@ -296,22 +296,22 @@ namespace Ryujinx.Graphics.Gal.Shader
}
}
public static void Lop_C(ShaderIrBlock Block, long OpCode, long Position)
public static void Lop_C(ShaderIrBlock Block, long OpCode, int Position)
{
EmitLop(Block, OpCode, ShaderOper.CR);
}
public static void Lop_I(ShaderIrBlock Block, long OpCode, long Position)
public static void Lop_I(ShaderIrBlock Block, long OpCode, int Position)
{
EmitLop(Block, OpCode, ShaderOper.Imm);
}
public static void Lop_R(ShaderIrBlock Block, long OpCode, long Position)
public static void Lop_R(ShaderIrBlock Block, long OpCode, int Position)
{
EmitLop(Block, OpCode, ShaderOper.RR);
}
public static void Mufu(ShaderIrBlock Block, long OpCode, long Position)
public static void Mufu(ShaderIrBlock Block, long OpCode, int Position)
{
int SubOp = OpCode.Read(20, 0xf);
@ -340,7 +340,7 @@ namespace Ryujinx.Graphics.Gal.Shader
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
}
public static void Psetp(ShaderIrBlock Block, long OpCode, long Position)
public static void Psetp(ShaderIrBlock Block, long OpCode, int Position)
{
bool NegA = OpCode.Read(15);
bool NegB = OpCode.Read(32);
@ -394,47 +394,47 @@ namespace Ryujinx.Graphics.Gal.Shader
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(P0Node, Op)));
}
public static void Rro_C(ShaderIrBlock Block, long OpCode, long Position)
public static void Rro_C(ShaderIrBlock Block, long OpCode, int Position)
{
EmitRro(Block, OpCode, ShaderOper.CR);
}
public static void Rro_I(ShaderIrBlock Block, long OpCode, long Position)
public static void Rro_I(ShaderIrBlock Block, long OpCode, int Position)
{
EmitRro(Block, OpCode, ShaderOper.Immf);
}
public static void Rro_R(ShaderIrBlock Block, long OpCode, long Position)
public static void Rro_R(ShaderIrBlock Block, long OpCode, int Position)
{
EmitRro(Block, OpCode, ShaderOper.RR);
}
public static void Shl_C(ShaderIrBlock Block, long OpCode, long Position)
public static void Shl_C(ShaderIrBlock Block, long OpCode, int Position)
{
EmitAluBinary(Block, OpCode, ShaderOper.CR, ShaderIrInst.Lsl);
}
public static void Shl_I(ShaderIrBlock Block, long OpCode, long Position)
public static void Shl_I(ShaderIrBlock Block, long OpCode, int Position)
{
EmitAluBinary(Block, OpCode, ShaderOper.Imm, ShaderIrInst.Lsl);
}
public static void Shl_R(ShaderIrBlock Block, long OpCode, long Position)
public static void Shl_R(ShaderIrBlock Block, long OpCode, int Position)
{
EmitAluBinary(Block, OpCode, ShaderOper.RR, ShaderIrInst.Lsl);
}
public static void Shr_C(ShaderIrBlock Block, long OpCode, long Position)
public static void Shr_C(ShaderIrBlock Block, long OpCode, int Position)
{
EmitAluBinary(Block, OpCode, ShaderOper.CR, GetShrInst(OpCode));
}
public static void Shr_I(ShaderIrBlock Block, long OpCode, long Position)
public static void Shr_I(ShaderIrBlock Block, long OpCode, int Position)
{
EmitAluBinary(Block, OpCode, ShaderOper.Imm, GetShrInst(OpCode));
}
public static void Shr_R(ShaderIrBlock Block, long OpCode, long Position)
public static void Shr_R(ShaderIrBlock Block, long OpCode, int Position)
{
EmitAluBinary(Block, OpCode, ShaderOper.RR, GetShrInst(OpCode));
}
@ -446,7 +446,7 @@ namespace Ryujinx.Graphics.Gal.Shader
return Signed ? ShaderIrInst.Asr : ShaderIrInst.Lsr;
}
public static void Vmad(ShaderIrBlock Block, long OpCode, long Position)
public static void Vmad(ShaderIrBlock Block, long OpCode, int Position)
{
ShaderIrNode OperA = OpCode.Gpr8();
@ -481,22 +481,22 @@ namespace Ryujinx.Graphics.Gal.Shader
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Final)));
}
public static void Xmad_CR(ShaderIrBlock Block, long OpCode, long Position)
public static void Xmad_CR(ShaderIrBlock Block, long OpCode, int Position)
{
EmitXmad(Block, OpCode, ShaderOper.CR);
}
public static void Xmad_I(ShaderIrBlock Block, long OpCode, long Position)
public static void Xmad_I(ShaderIrBlock Block, long OpCode, int Position)
{
EmitXmad(Block, OpCode, ShaderOper.Imm);
}
public static void Xmad_RC(ShaderIrBlock Block, long OpCode, long Position)
public static void Xmad_RC(ShaderIrBlock Block, long OpCode, int Position)
{
EmitXmad(Block, OpCode, ShaderOper.RC);
}
public static void Xmad_RR(ShaderIrBlock Block, long OpCode, long Position)
public static void Xmad_RR(ShaderIrBlock Block, long OpCode, int Position)
{
EmitXmad(Block, OpCode, ShaderOper.RR);
}

View file

@ -1,12 +1,10 @@
using System;
using static Ryujinx.Graphics.Gal.Shader.ShaderDecodeHelper;
namespace Ryujinx.Graphics.Gal.Shader
{
static partial class ShaderDecode
{
public static void Bra(ShaderIrBlock Block, long OpCode, long Position)
public static void Bra(ShaderIrBlock Block, long OpCode, int Position)
{
if ((OpCode & 0x20) != 0)
{
@ -15,14 +13,12 @@ namespace Ryujinx.Graphics.Gal.Shader
throw new NotImplementedException();
}
int Target = OpCode.Branch();
ShaderIrOperImm Imm = new ShaderIrOperImm(Target);
ShaderIrOperImm Imm = new ShaderIrOperImm(Position + OpCode.Branch());
Block.AddNode(OpCode.PredNode(new ShaderIrOp(ShaderIrInst.Bra, Imm)));
}
public static void Exit(ShaderIrBlock Block, long OpCode, long Position)
public static void Exit(ShaderIrBlock Block, long OpCode, int Position)
{
int CCode = (int)OpCode & 0x1f;
@ -31,15 +27,14 @@ namespace Ryujinx.Graphics.Gal.Shader
{
Block.AddNode(OpCode.PredNode(new ShaderIrOp(ShaderIrInst.Exit)));
}
}
public static void Kil(ShaderIrBlock Block, long OpCode, long Position)
public static void Kil(ShaderIrBlock Block, long OpCode, int Position)
{
Block.AddNode(OpCode.PredNode(new ShaderIrOp(ShaderIrInst.Kil)));
}
public static void Ssy(ShaderIrBlock Block, long OpCode, long Position)
public static void Ssy(ShaderIrBlock Block, long OpCode, int Position)
{
if ((OpCode & 0x20) != 0)
{
@ -48,19 +43,14 @@ namespace Ryujinx.Graphics.Gal.Shader
throw new NotImplementedException();
}
int Offset = OpCode.Branch();
int Target = (int)(Position + Offset);
ShaderIrOperImm Imm = new ShaderIrOperImm(Target);
ShaderIrOperImm Imm = new ShaderIrOperImm(Position + OpCode.Branch());
Block.AddNode(new ShaderIrOp(ShaderIrInst.Ssy, Imm));
}
public static void Sync(ShaderIrBlock Block, long OpCode, long Position)
public static void Sync(ShaderIrBlock Block, long OpCode, int Position)
{
//TODO: Implement Sync condition codes
Block.AddNode(OpCode.PredNode(new ShaderIrOp(ShaderIrInst.Sync)));
}
}

View file

@ -1,4 +1,4 @@
namespace Ryujinx.Graphics.Gal.Shader
{
delegate void ShaderDecodeFunc(ShaderIrBlock Block, long OpCode, long Position);
delegate void ShaderDecodeFunc(ShaderIrBlock Block, long OpCode, int Position);
}

View file

@ -1,5 +1,3 @@
using System;
namespace Ryujinx.Graphics.Gal.Shader
{
static class ShaderDecodeHelper

View file

@ -31,7 +31,7 @@ namespace Ryujinx.Graphics.Gal.Shader
{ RGB_, RG_A, R_BA, _GBA, RGBA, ____, ____, ____ }
};
public static void Ld_A(ShaderIrBlock Block, long OpCode, long Position)
public static void Ld_A(ShaderIrBlock Block, long OpCode, int Position)
{
ShaderIrNode[] Opers = OpCode.Abuf20();
@ -50,7 +50,7 @@ namespace Ryujinx.Graphics.Gal.Shader
}
}
public static void Ld_C(ShaderIrBlock Block, long OpCode, long Position)
public static void Ld_C(ShaderIrBlock Block, long OpCode, int Position)
{
int CbufPos = OpCode.Read(22, 0x3fff);
int CbufIndex = OpCode.Read(36, 0x1f);
@ -97,7 +97,7 @@ namespace Ryujinx.Graphics.Gal.Shader
}
}
public static void St_A(ShaderIrBlock Block, long OpCode, long Position)
public static void St_A(ShaderIrBlock Block, long OpCode, int Position)
{
ShaderIrNode[] Opers = OpCode.Abuf20();
@ -113,7 +113,7 @@ namespace Ryujinx.Graphics.Gal.Shader
}
}
public static void Texq(ShaderIrBlock Block, long OpCode, long Position)
public static void Texq(ShaderIrBlock Block, long OpCode, int Position)
{
ShaderIrNode OperD = OpCode.Gpr0();
ShaderIrNode OperA = OpCode.Gpr8();
@ -132,12 +132,12 @@ namespace Ryujinx.Graphics.Gal.Shader
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OperA, Op1))); //Is this right?
}
public static void Tex(ShaderIrBlock Block, long OpCode, long Position)
public static void Tex(ShaderIrBlock Block, long OpCode, int Position)
{
EmitTex(Block, OpCode, GprHandle: false);
}
public static void Tex_B(ShaderIrBlock Block, long OpCode, long Position)
public static void Tex_B(ShaderIrBlock Block, long OpCode, int Position)
{
EmitTex(Block, OpCode, GprHandle: true);
}
@ -202,12 +202,12 @@ namespace Ryujinx.Graphics.Gal.Shader
}
}
public static void Texs(ShaderIrBlock Block, long OpCode, long Position)
public static void Texs(ShaderIrBlock Block, long OpCode, int Position)
{
EmitTexs(Block, OpCode, ShaderIrInst.Texs);
}
public static void Tlds(ShaderIrBlock Block, long OpCode, long Position)
public static void Tlds(ShaderIrBlock Block, long OpCode, int Position)
{
EmitTexs(Block, OpCode, ShaderIrInst.Txlf);
}

View file

@ -25,67 +25,67 @@ namespace Ryujinx.Graphics.Gal.Shader
F64 = 3
}
public static void F2f_C(ShaderIrBlock Block, long OpCode, long Position)
public static void F2f_C(ShaderIrBlock Block, long OpCode, int Position)
{
EmitF2f(Block, OpCode, ShaderOper.CR);
}
public static void F2f_I(ShaderIrBlock Block, long OpCode, long Position)
public static void F2f_I(ShaderIrBlock Block, long OpCode, int Position)
{
EmitF2f(Block, OpCode, ShaderOper.Immf);
}
public static void F2f_R(ShaderIrBlock Block, long OpCode, long Position)
public static void F2f_R(ShaderIrBlock Block, long OpCode, int Position)
{
EmitF2f(Block, OpCode, ShaderOper.RR);
}
public static void F2i_C(ShaderIrBlock Block, long OpCode, long Position)
public static void F2i_C(ShaderIrBlock Block, long OpCode, int Position)
{
EmitF2i(Block, OpCode, ShaderOper.CR);
}
public static void F2i_I(ShaderIrBlock Block, long OpCode, long Position)
public static void F2i_I(ShaderIrBlock Block, long OpCode, int Position)
{
EmitF2i(Block, OpCode, ShaderOper.Immf);
}
public static void F2i_R(ShaderIrBlock Block, long OpCode, long Position)
public static void F2i_R(ShaderIrBlock Block, long OpCode, int Position)
{
EmitF2i(Block, OpCode, ShaderOper.RR);
}
public static void I2f_C(ShaderIrBlock Block, long OpCode, long Position)
public static void I2f_C(ShaderIrBlock Block, long OpCode, int Position)
{
EmitI2f(Block, OpCode, ShaderOper.CR);
}
public static void I2f_I(ShaderIrBlock Block, long OpCode, long Position)
public static void I2f_I(ShaderIrBlock Block, long OpCode, int Position)
{
EmitI2f(Block, OpCode, ShaderOper.Imm);
}
public static void I2f_R(ShaderIrBlock Block, long OpCode, long Position)
public static void I2f_R(ShaderIrBlock Block, long OpCode, int Position)
{
EmitI2f(Block, OpCode, ShaderOper.RR);
}
public static void I2i_C(ShaderIrBlock Block, long OpCode, long Position)
public static void I2i_C(ShaderIrBlock Block, long OpCode, int Position)
{
EmitI2i(Block, OpCode, ShaderOper.CR);
}
public static void I2i_I(ShaderIrBlock Block, long OpCode, long Position)
public static void I2i_I(ShaderIrBlock Block, long OpCode, int Position)
{
EmitI2i(Block, OpCode, ShaderOper.Imm);
}
public static void I2i_R(ShaderIrBlock Block, long OpCode, long Position)
public static void I2i_R(ShaderIrBlock Block, long OpCode, int Position)
{
EmitI2i(Block, OpCode, ShaderOper.RR);
}
public static void Isberd(ShaderIrBlock Block, long OpCode, long Position)
public static void Isberd(ShaderIrBlock Block, long OpCode, int Position)
{
//This instruction seems to be used to translate from an address to a vertex index in a GS
//Stub it as such
@ -95,50 +95,50 @@ namespace Ryujinx.Graphics.Gal.Shader
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), OpCode.Gpr8())));
}
public static void Mov_C(ShaderIrBlock Block, long OpCode, long Position)
public static void Mov_C(ShaderIrBlock Block, long OpCode, int Position)
{
ShaderIrOperCbuf Cbuf = OpCode.Cbuf34();
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Cbuf)));
}
public static void Mov_I(ShaderIrBlock Block, long OpCode, long Position)
public static void Mov_I(ShaderIrBlock Block, long OpCode, int Position)
{
ShaderIrOperImm Imm = OpCode.Imm19_20();
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Imm)));
}
public static void Mov_I32(ShaderIrBlock Block, long OpCode, long Position)
public static void Mov_I32(ShaderIrBlock Block, long OpCode, int Position)
{
ShaderIrOperImm Imm = OpCode.Imm32_20();
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Imm)));
}
public static void Mov_R(ShaderIrBlock Block, long OpCode, long Position)
public static void Mov_R(ShaderIrBlock Block, long OpCode, int Position)
{
ShaderIrOperGpr Gpr = OpCode.Gpr20();
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Gpr)));
}
public static void Sel_C(ShaderIrBlock Block, long OpCode, long Position)
public static void Sel_C(ShaderIrBlock Block, long OpCode, int Position)
{
EmitSel(Block, OpCode, ShaderOper.CR);
}
public static void Sel_I(ShaderIrBlock Block, long OpCode, long Position)
public static void Sel_I(ShaderIrBlock Block, long OpCode, int Position)
{
EmitSel(Block, OpCode, ShaderOper.Imm);
}
public static void Sel_R(ShaderIrBlock Block, long OpCode, long Position)
public static void Sel_R(ShaderIrBlock Block, long OpCode, int Position)
{
EmitSel(Block, OpCode, ShaderOper.RR);
}
public static void Mov_S(ShaderIrBlock Block, long OpCode, long Position)
public static void Mov_S(ShaderIrBlock Block, long OpCode, int Position)
{
Block.AddNode(new ShaderIrCmnt("Stubbed."));

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@ -1,10 +1,8 @@
using static Ryujinx.Graphics.Gal.Shader.ShaderDecodeHelper;
namespace Ryujinx.Graphics.Gal.Shader
namespace Ryujinx.Graphics.Gal.Shader
{
static partial class ShaderDecode
{
public static void Out_R(ShaderIrBlock Block, long OpCode, long Position)
public static void Out_R(ShaderIrBlock Block, long OpCode, int Position)
{
//TODO: Those registers have to be used for something
ShaderIrOperGpr Gpr0 = OpCode.Gpr0();

View file

@ -10,12 +10,14 @@ namespace Ryujinx.Graphics.Gal.Shader
public static ShaderIrBlock[] Decode(IGalMemory Memory, long Start)
{
Dictionary<long, ShaderIrBlock> Visited = new Dictionary<long, ShaderIrBlock>();
Dictionary<long, ShaderIrBlock> VisitedEnd = new Dictionary<long, ShaderIrBlock>();
Dictionary<int, ShaderIrBlock> Visited = new Dictionary<int, ShaderIrBlock>();
Dictionary<int, ShaderIrBlock> VisitedEnd = new Dictionary<int, ShaderIrBlock>();
Queue<ShaderIrBlock> Blocks = new Queue<ShaderIrBlock>();
ShaderIrBlock Enqueue(long Position, ShaderIrBlock Source = null)
long Beginning = Start + HeaderSize;
ShaderIrBlock Enqueue(int Position, ShaderIrBlock Source = null)
{
if (!Visited.TryGetValue(Position, out ShaderIrBlock Output))
{
@ -34,13 +36,13 @@ namespace Ryujinx.Graphics.Gal.Shader
return Output;
}
ShaderIrBlock Entry = Enqueue(Start + HeaderSize);
ShaderIrBlock Entry = Enqueue(0);
while (Blocks.Count > 0)
{
ShaderIrBlock Current = Blocks.Dequeue();
FillBlock(Memory, Current, Start + HeaderSize);
FillBlock(Memory, Current, Beginning);
//Set child blocks. "Branch" is the block the branch instruction
//points to (when taken), "Next" is the block at the next address,
@ -54,20 +56,18 @@ namespace Ryujinx.Graphics.Gal.Shader
if (InnerOp?.Inst == ShaderIrInst.Bra)
{
int Offset = ((ShaderIrOperImm)InnerOp.OperandA).Value;
long Target = Current.EndPosition + Offset;
int Target = ((ShaderIrOperImm)InnerOp.OperandA).Value;
Current.Branch = Enqueue(Target, Current);
}
foreach (ShaderIrNode Node in Current.Nodes)
{
if (Node is ShaderIrOp CurrOp && CurrOp.Inst == ShaderIrInst.Ssy)
{
int Offset = ((ShaderIrOperImm)CurrOp.OperandA).Value;
InnerOp = GetInnermostOp(Node);
long Target = Offset;
if (InnerOp is ShaderIrOp CurrOp && CurrOp.Inst == ShaderIrInst.Ssy)
{
int Target = ((ShaderIrOperImm)CurrOp.OperandA).Value;
Current.Branch = Enqueue(Target, Current);
}
@ -112,15 +112,15 @@ namespace Ryujinx.Graphics.Gal.Shader
while (Visited.Count > 0)
{
ulong FirstPos = ulong.MaxValue;
uint FirstPos = uint.MaxValue;
foreach (ShaderIrBlock Block in Visited.Values)
{
if (FirstPos > (ulong)Block.Position)
FirstPos = (ulong)Block.Position;
if (FirstPos > (uint)Block.Position)
FirstPos = (uint)Block.Position;
}
ShaderIrBlock Current = Visited[(long)FirstPos];
ShaderIrBlock Current = Visited[(int)FirstPos];
do
{
@ -138,20 +138,20 @@ namespace Ryujinx.Graphics.Gal.Shader
private static void FillBlock(IGalMemory Memory, ShaderIrBlock Block, long Beginning)
{
long Position = Block.Position;
int Position = Block.Position;
do
{
//Ignore scheduling instructions, which are written every 32 bytes.
if (((Position - Beginning) & 0x1f) == 0)
if ((Position & 0x1f) == 0)
{
Position += 8;
continue;
}
uint Word0 = (uint)Memory.ReadInt32(Position + 0);
uint Word1 = (uint)Memory.ReadInt32(Position + 4);
uint Word0 = (uint)Memory.ReadInt32(Position + Beginning + 0);
uint Word1 = (uint)Memory.ReadInt32(Position + Beginning + 4);
Position += 8;
@ -161,7 +161,7 @@ namespace Ryujinx.Graphics.Gal.Shader
if (AddDbgComments)
{
string DbgOpCode = $"0x{(Position - Beginning - 8):x16}: 0x{OpCode:x16} ";
string DbgOpCode = $"0x{(Position - 8):x16}: 0x{OpCode:x16} ";
DbgOpCode += (Decode?.Method.Name ?? "???");
@ -169,7 +169,7 @@ namespace Ryujinx.Graphics.Gal.Shader
{
int Offset = ((int)(OpCode >> 20) << 8) >> 8;
long Target = Position + Offset - Beginning;
long Target = Position + Offset;
DbgOpCode += " (0x" + Target.ToString("x16") + ")";
}

View file

@ -4,8 +4,8 @@ namespace Ryujinx.Graphics.Gal.Shader
{
class ShaderIrBlock
{
public long Position { get; set; }
public long EndPosition { get; set; }
public int Position { get; set; }
public int EndPosition { get; set; }
public ShaderIrBlock Next { get; set; }
public ShaderIrBlock Branch { get; set; }
@ -14,7 +14,7 @@ namespace Ryujinx.Graphics.Gal.Shader
public List<ShaderIrNode> Nodes { get; private set; }
public ShaderIrBlock(long Position)
public ShaderIrBlock(int Position)
{
this.Position = Position;