Audio Renderer improvements (#210)

* Partial voice implementation on audio renderer

* Implemented audren resampler (based on original impl)

* Fix BiquadFilter struct

* Pause audio playback on last stream buffer

* Split audren/audout files into separate folders, some minor cleanup

* Use AudioRendererParameter on GetWorkBufferSize aswell

* Bump audren version to REV4, name a few things, increase sample buffer size

* Remove useless new lines
This commit is contained in:
gdkchan 2018-07-14 23:57:41 -03:00 committed by GitHub
parent f7a594ec13
commit d7201d5b99
34 changed files with 1168 additions and 271 deletions

View file

@ -0,0 +1,25 @@
using ChocolArm64.Memory;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.OsHle.Utilities
{
class StructWriter
{
private AMemory Memory;
public long Position { get; private set; }
public StructWriter(AMemory Memory, long Position)
{
this.Memory = Memory;
this.Position = Position;
}
public void Write<T>(T Value) where T : struct
{
AMemoryHelper.Write(Memory, Position, Value);
Position += Marshal.SizeOf<T>();
}
}
}