Update to LibHac 0.19.0 (#5831)

* Update to LibHac v0.19.0

- PartitionFileSystem classes now fully match Nintendo's implementation. Current code creating a PartitionFileSystem now need to use the Initialize method.
- Implementing nn::gcsrv and nn::sdmmcsrv now means the FS server now uses that abstraction instead of the old one where we passed in an IDeviceOperator.

* Add GetFileSystemAttribute
This commit is contained in:
Alex Barney 2023-10-22 16:30:46 -07:00 committed by GitHub
parent 33ba170315
commit d773d5152e
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18 changed files with 83 additions and 38 deletions

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@ -173,7 +173,7 @@ namespace Ryujinx.Ava.Common
string extension = Path.GetExtension(titleFilePath).ToLower();
if (extension == ".nsp" || extension == ".pfs0" || extension == ".xci")
{
PartitionFileSystem pfs;
IFileSystem pfs;
if (extension == ".xci")
{
@ -181,7 +181,9 @@ namespace Ryujinx.Ava.Common
}
else
{
pfs = new PartitionFileSystem(file.AsStorage());
var pfsTemp = new PartitionFileSystem();
pfsTemp.Initialize(file.AsStorage()).ThrowIfFailure();
pfs = pfsTemp;
}
foreach (DirectoryEntryEx fileEntry in pfs.EnumerateEntries("/", "*.nca"))