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Update to LibHac 0.19.0 (#5831)
* Update to LibHac v0.19.0 - PartitionFileSystem classes now fully match Nintendo's implementation. Current code creating a PartitionFileSystem now need to use the Initialize method. - Implementing nn::gcsrv and nn::sdmmcsrv now means the FS server now uses that abstraction instead of the old one where we passed in an IDeviceOperator. * Add GetFileSystemAttribute
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18 changed files with 83 additions and 38 deletions
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@ -1,8 +1,8 @@
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using LibHac.Account;
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using LibHac.Common;
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using LibHac.Fs;
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using LibHac.Fs.Fsa;
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using LibHac.Fs.Shim;
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using LibHac.FsSystem;
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using LibHac.Loader;
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using LibHac.Ncm;
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using LibHac.Ns;
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@ -33,7 +33,7 @@ namespace Ryujinx.HLE.Loaders.Processes
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// TODO: Remove this workaround when ASLR is implemented.
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private const ulong CodeStartOffset = 0x500000UL;
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public static LibHac.Result RegisterProgramMapInfo(Switch device, PartitionFileSystem partitionFileSystem)
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public static LibHac.Result RegisterProgramMapInfo(Switch device, IFileSystem partitionFileSystem)
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{
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ulong applicationId = 0;
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int programCount = 0;
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