Add hide-cursor command line argument & always hide cursor option (#4613)

* Add hide-cursor command line argument

* gtk: Adjust SettingsWindow for hide cursor options

* ava: Adjust SettingsWindow for hide cursor options

* ava: Add override check for HideCursor arg

* Remove copy&paste sins

* ava: Leave a little more room between the options

* gtk: Fix hide cursor issues

* ava: Only hide cursor if it's within the embedded window
This commit is contained in:
TSRBerry 2023-05-02 03:29:47 +02:00 committed by GitHub
parent 2c94ac455e
commit dd574146fb
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GPG key ID: 4AEE18F83AFDEB23
20 changed files with 266 additions and 99 deletions

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@ -613,7 +613,7 @@ namespace Ryujinx.Ui.Common.Configuration
/// <summary>
/// Hide Cursor on Idle
/// </summary>
public ReactiveObject<bool> HideCursorOnIdle { get; private set; }
public ReactiveObject<HideCursorMode> HideCursor { get; private set; }
private ConfigurationState()
{
@ -626,7 +626,7 @@ namespace Ryujinx.Ui.Common.Configuration
EnableDiscordIntegration = new ReactiveObject<bool>();
CheckUpdatesOnStart = new ReactiveObject<bool>();
ShowConfirmExit = new ReactiveObject<bool>();
HideCursorOnIdle = new ReactiveObject<bool>();
HideCursor = new ReactiveObject<HideCursorMode>();
}
public ConfigurationFileFormat ToFileFormat()
@ -662,7 +662,7 @@ namespace Ryujinx.Ui.Common.Configuration
EnableDiscordIntegration = EnableDiscordIntegration,
CheckUpdatesOnStart = CheckUpdatesOnStart,
ShowConfirmExit = ShowConfirmExit,
HideCursorOnIdle = HideCursorOnIdle,
HideCursor = HideCursor,
EnableVsync = Graphics.EnableVsync,
EnableShaderCache = Graphics.EnableShaderCache,
EnableTextureRecompression = Graphics.EnableTextureRecompression,
@ -767,7 +767,7 @@ namespace Ryujinx.Ui.Common.Configuration
EnableDiscordIntegration.Value = true;
CheckUpdatesOnStart.Value = true;
ShowConfirmExit.Value = true;
HideCursorOnIdle.Value = false;
HideCursor.Value = Ryujinx.Common.Configuration.HideCursorMode.Never;
Graphics.EnableVsync.Value = true;
Graphics.EnableShaderCache.Value = true;
Graphics.EnableTextureRecompression.Value = false;
@ -1046,7 +1046,7 @@ namespace Ryujinx.Ui.Common.Configuration
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 22.");
configurationFileFormat.HideCursorOnIdle = false;
configurationFileFormat.HideCursor = HideCursorMode.Never;
configurationFileUpdated = true;
}
@ -1427,7 +1427,7 @@ namespace Ryujinx.Ui.Common.Configuration
EnableDiscordIntegration.Value = configurationFileFormat.EnableDiscordIntegration;
CheckUpdatesOnStart.Value = configurationFileFormat.CheckUpdatesOnStart;
ShowConfirmExit.Value = configurationFileFormat.ShowConfirmExit;
HideCursorOnIdle.Value = configurationFileFormat.HideCursorOnIdle;
HideCursor.Value = configurationFileFormat.HideCursor;
Graphics.EnableVsync.Value = configurationFileFormat.EnableVsync;
Graphics.EnableShaderCache.Value = configurationFileFormat.EnableShaderCache;
Graphics.EnableTextureRecompression.Value = configurationFileFormat.EnableTextureRecompression;