Initial support for shader attribute indexing (#2546)

* Initial support for shader attribute indexing

* Support output indexing too, other improvements

* Fix order

* Address feedback
This commit is contained in:
gdkchan 2021-08-26 20:44:47 -03:00 committed by GitHub
parent ed1fbf2ff9
commit dfc0ebb616
22 changed files with 298 additions and 86 deletions

View file

@ -128,7 +128,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
if (assignment.Destination is AstOperand operand && operand.Type == OperandType.Attribute)
{
dest = OperandManager.GetOutAttributeName(operand, context.Config);
dest = OperandManager.GetOutAttributeName(operand.Value, context.Config);
}
else
{