GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711)

* WIP texture pre-flush

Improve performance of TextureView GetData to buffer

Fix copy/sync ordering

Fix minor bug

Make this actually work

WIP host mapping stuff

* Fix usage flags

* message

* Cleanup 1

* Fix rebase

* Fix

* Improve pre-flush rules

* Fix pre-flush

* A lot of cleanup

* Use the host memory bits

* Select the correct memory type

* Cleanup TextureGroupHandle

* Missing comment

* Remove debugging logs

* Revert BufferHandle _value access modifier

* One interrupt action at a time.

* Support D32S8 to D24S8 conversion, safeguards

* Interrupt cannot happen in sync handle's lock

Waitable needs to be checked twice now, but this should stop it from deadlocking.

* Remove unused using

* Address some feedback

* Address feedback

* Address more feedback

* Address more feedback

* Improve sync rules

Should allow for faster sync in some cases.
This commit is contained in:
riperiperi 2023-05-01 20:05:12 +01:00 committed by GitHub
parent 36f10df775
commit e18d258fa0
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
40 changed files with 1328 additions and 79 deletions

View file

@ -1,5 +1,6 @@
using Ryujinx.Graphics.Device;
using Ryujinx.Graphics.Gpu.Engine.MME;
using Ryujinx.Graphics.Gpu.Synchronization;
using System;
using System.Collections.Generic;
using System.Threading;
@ -59,7 +60,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
if (_createSyncPending)
{
_createSyncPending = false;
_context.CreateHostSyncIfNeeded(false, false);
_context.CreateHostSyncIfNeeded(HostSyncFlags.None);
}
}
@ -157,7 +158,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
}
else if (operation == SyncpointbOperation.Incr)
{
_context.CreateHostSyncIfNeeded(true, true);
_context.CreateHostSyncIfNeeded(HostSyncFlags.StrictSyncpoint);
_context.Synchronization.IncrementSyncpoint(syncpointId);
}
@ -184,7 +185,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
{
_context.Renderer.Pipeline.CommandBufferBarrier();
_context.CreateHostSyncIfNeeded(false, true);
_context.CreateHostSyncIfNeeded(HostSyncFlags.Strict);
}
/// <summary>

View file

@ -3,6 +3,7 @@ using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Engine.GPFifo;
using Ryujinx.Graphics.Gpu.Engine.InlineToMemory;
using Ryujinx.Graphics.Gpu.Engine.Threed.Blender;
using Ryujinx.Graphics.Gpu.Synchronization;
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
@ -254,7 +255,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
uint syncpointId = (uint)argument & 0xFFFF;
_context.AdvanceSequence();
_context.CreateHostSyncIfNeeded(true, true);
_context.CreateHostSyncIfNeeded(HostSyncFlags.StrictSyncpoint);
_context.Renderer.UpdateCounters(); // Poll the query counters, the game may want an updated result.
_context.Synchronization.IncrementSyncpoint(syncpointId);
}

View file

@ -60,14 +60,14 @@ namespace Ryujinx.Graphics.Gpu
/// If there are more than 0 items when this happens, a host sync object will be generated for the given <see cref="SyncNumber"/>,
/// and the SyncNumber will be incremented.
/// </summary>
internal List<Action> SyncActions { get; }
internal List<ISyncActionHandler> SyncActions { get; }
/// <summary>
/// Actions to be performed when a CPU waiting syncpoint is triggered.
/// If there are more than 0 items when this happens, a host sync object will be generated for the given <see cref="SyncNumber"/>,
/// and the SyncNumber will be incremented.
/// </summary>
internal List<Action> SyncpointActions { get; }
internal List<ISyncActionHandler> SyncpointActions { get; }
/// <summary>
/// Buffer migrations that are currently in-flight. These are checked whenever sync is created to determine if buffer migration
@ -114,8 +114,8 @@ namespace Ryujinx.Graphics.Gpu
HostInitalized = new ManualResetEvent(false);
SyncActions = new List<Action>();
SyncpointActions = new List<Action>();
SyncActions = new List<ISyncActionHandler>();
SyncpointActions = new List<ISyncActionHandler>();
BufferMigrations = new List<BufferMigration>();
DeferredActions = new Queue<Action>();
@ -296,9 +296,9 @@ namespace Ryujinx.Graphics.Gpu
/// Registers an action to be performed the next time a syncpoint is incremented.
/// This will also ensure a host sync object is created, and <see cref="SyncNumber"/> is incremented.
/// </summary>
/// <param name="action">The action to be performed on sync object creation</param>
/// <param name="action">The resource with action to be performed on sync object creation</param>
/// <param name="syncpointOnly">True if the sync action should only run when syncpoints are incremented</param>
public void RegisterSyncAction(Action action, bool syncpointOnly = false)
internal void RegisterSyncAction(ISyncActionHandler action, bool syncpointOnly = false)
{
if (syncpointOnly)
{
@ -315,10 +315,13 @@ namespace Ryujinx.Graphics.Gpu
/// Creates a host sync object if there are any pending sync actions. The actions will then be called.
/// If no actions are present, a host sync object is not created.
/// </summary>
/// <param name="syncpoint">True if host sync is being created by a syncpoint</param>
/// <param name="strict">True if the sync should signal as soon as possible</param>
public void CreateHostSyncIfNeeded(bool syncpoint, bool strict)
/// <param name="flags">Modifiers for how host sync should be created</param>
internal void CreateHostSyncIfNeeded(HostSyncFlags flags)
{
bool syncpoint = flags.HasFlag(HostSyncFlags.Syncpoint);
bool strict = flags.HasFlag(HostSyncFlags.Strict);
bool force = flags.HasFlag(HostSyncFlags.Force);
if (BufferMigrations.Count > 0)
{
ulong currentSyncNumber = Renderer.GetCurrentSync();
@ -336,24 +339,17 @@ namespace Ryujinx.Graphics.Gpu
}
}
if (_pendingSync || (syncpoint && SyncpointActions.Count > 0))
if (force || _pendingSync || (syncpoint && SyncpointActions.Count > 0))
{
Renderer.CreateSync(SyncNumber, strict);
SyncActions.ForEach(action => action.SyncPreAction(syncpoint));
SyncpointActions.ForEach(action => action.SyncPreAction(syncpoint));
SyncNumber++;
foreach (Action action in SyncActions)
{
action();
}
foreach (Action action in SyncpointActions)
{
action();
}
SyncActions.Clear();
SyncpointActions.Clear();
SyncActions.RemoveAll(action => action.SyncAction(syncpoint));
SyncpointActions.RemoveAll(action => action.SyncAction(syncpoint));
}
_pendingSync = false;

View file

@ -1423,7 +1423,7 @@ namespace Ryujinx.Graphics.Gpu.Image
_scaledSetScore = Math.Max(0, _scaledSetScore - 1);
}
if (_modifiedStale || Group.HasCopyDependencies)
if (_modifiedStale || Group.HasCopyDependencies || Group.HasFlushBuffer)
{
_modifiedStale = false;
Group.SignalModifying(this, bound);
@ -1685,6 +1685,8 @@ namespace Ryujinx.Graphics.Gpu.Image
if (Group.Storage == this)
{
Group.Unmapped();
Group.ClearModified(unmapRange);
}
}

View file

@ -57,6 +57,12 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
public bool HasCopyDependencies { get; set; }
/// <summary>
/// Indicates if the texture group has a pre-emptive flush buffer.
/// When one is present, the group must always be notified on unbind.
/// </summary>
public bool HasFlushBuffer => _flushBuffer != BufferHandle.Null;
/// <summary>
/// Indicates if this texture has any incompatible overlaps alive.
/// </summary>
@ -89,6 +95,10 @@ namespace Ryujinx.Graphics.Gpu.Image
private bool _incompatibleOverlapsDirty = true;
private bool _flushIncompatibleOverlaps;
private BufferHandle _flushBuffer;
private bool _flushBufferImported;
private bool _flushBufferInvalid;
/// <summary>
/// Create a new texture group.
/// </summary>
@ -464,8 +474,9 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </remarks>
/// <param name="tracked">True if writing the texture data is tracked, false otherwise</param>
/// <param name="sliceIndex">The index of the slice to flush</param>
/// <param name="inBuffer">Whether the flushed texture data is up to date in the flush buffer</param>
/// <param name="texture">The specific host texture to flush. Defaults to the storage texture</param>
private void FlushTextureDataSliceToGuest(bool tracked, int sliceIndex, ITexture texture = null)
private void FlushTextureDataSliceToGuest(bool tracked, int sliceIndex, bool inBuffer, ITexture texture = null)
{
(int layer, int level) = GetLayerLevelForView(sliceIndex);
@ -475,7 +486,16 @@ namespace Ryujinx.Graphics.Gpu.Image
using WritableRegion region = _physicalMemory.GetWritableRegion(Storage.Range.Slice((ulong)offset, (ulong)size), tracked);
Storage.GetTextureDataSliceFromGpu(region.Memory.Span, layer, level, tracked, texture);
if (inBuffer)
{
using PinnedSpan<byte> data = _context.Renderer.GetBufferData(_flushBuffer, offset, size);
Storage.ConvertFromHostCompatibleFormat(region.Memory.Span, data.Get(), level, true);
}
else
{
Storage.GetTextureDataSliceFromGpu(region.Memory.Span, layer, level, tracked, texture);
}
}
/// <summary>
@ -484,12 +504,13 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="tracked">True if writing the texture data is tracked, false otherwise</param>
/// <param name="sliceStart">The first slice to flush</param>
/// <param name="sliceEnd">The slice to finish flushing on (exclusive)</param>
/// <param name="inBuffer">Whether the flushed texture data is up to date in the flush buffer</param>
/// <param name="texture">The specific host texture to flush. Defaults to the storage texture</param>
private void FlushSliceRange(bool tracked, int sliceStart, int sliceEnd, ITexture texture = null)
private void FlushSliceRange(bool tracked, int sliceStart, int sliceEnd, bool inBuffer, ITexture texture = null)
{
for (int i = sliceStart; i < sliceEnd; i++)
{
FlushTextureDataSliceToGuest(tracked, i, texture);
FlushTextureDataSliceToGuest(tracked, i, inBuffer, texture);
}
}
@ -520,7 +541,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{
if (endSlice > startSlice)
{
FlushSliceRange(tracked, startSlice, endSlice);
FlushSliceRange(tracked, startSlice, endSlice, false);
flushed = true;
}
@ -553,7 +574,7 @@ namespace Ryujinx.Graphics.Gpu.Image
}
else
{
FlushSliceRange(tracked, startSlice, endSlice);
FlushSliceRange(tracked, startSlice, endSlice, false);
}
flushed = true;
@ -565,6 +586,58 @@ namespace Ryujinx.Graphics.Gpu.Image
return flushed;
}
/// <summary>
/// Flush the texture data into a persistently mapped buffer.
/// If the buffer does not exist, this method will create it.
/// </summary>
/// <param name="handle">Handle of the texture group to flush slices of</param>
public void FlushIntoBuffer(TextureGroupHandle handle)
{
// Ensure that the buffer exists.
if (_flushBufferInvalid && _flushBuffer != BufferHandle.Null)
{
_flushBufferInvalid = false;
_context.Renderer.DeleteBuffer(_flushBuffer);
_flushBuffer = BufferHandle.Null;
}
if (_flushBuffer == BufferHandle.Null)
{
if (!TextureCompatibility.CanTextureFlush(Storage.Info, _context.Capabilities))
{
return;
}
bool canImport = Storage.Info.IsLinear && Storage.Info.Stride >= Storage.Info.Width * Storage.Info.FormatInfo.BytesPerPixel;
var hostPointer = canImport ? _physicalMemory.GetHostPointer(Storage.Range) : 0;
if (hostPointer != 0 && _context.Renderer.PrepareHostMapping(hostPointer, Storage.Size))
{
_flushBuffer = _context.Renderer.CreateBuffer(hostPointer, (int)Storage.Size);
_flushBufferImported = true;
}
else
{
_flushBuffer = _context.Renderer.CreateBuffer((int)Storage.Size, BufferAccess.FlushPersistent);
_flushBufferImported = false;
}
Storage.BlacklistScale();
}
int sliceStart = handle.BaseSlice;
int sliceEnd = sliceStart + handle.SliceCount;
for (int i = sliceStart; i < sliceEnd; i++)
{
(int layer, int level) = GetLayerLevelForView(i);
Storage.GetFlushTexture().CopyTo(new BufferRange(_flushBuffer, _allOffsets[i], _sliceSizes[level]), layer, level, _flushBufferImported ? Storage.Info.Stride : 0);
}
}
/// <summary>
/// Clears competing modified flags for all incompatible ranges, if they have possibly been modified.
/// </summary>
@ -1570,10 +1643,7 @@ namespace Ryujinx.Graphics.Gpu.Image
_context.Renderer.BackgroundContextAction(() =>
{
if (!isGpuThread)
{
handle.Sync(_context);
}
bool inBuffer = !isGpuThread && handle.Sync(_context);
Storage.SignalModifiedDirty();
@ -1585,13 +1655,24 @@ namespace Ryujinx.Graphics.Gpu.Image
}
}
if (TextureCompatibility.CanTextureFlush(Storage.Info, _context.Capabilities))
if (TextureCompatibility.CanTextureFlush(Storage.Info, _context.Capabilities) && !(inBuffer && _flushBufferImported))
{
FlushSliceRange(false, handle.BaseSlice, handle.BaseSlice + handle.SliceCount, Storage.GetFlushTexture());
FlushSliceRange(false, handle.BaseSlice, handle.BaseSlice + handle.SliceCount, inBuffer, Storage.GetFlushTexture());
}
});
}
/// <summary>
/// Called if any part of the storage texture is unmapped.
/// </summary>
public void Unmapped()
{
if (_flushBufferImported)
{
_flushBufferInvalid = true;
}
}
/// <summary>
/// Dispose this texture group, disposing all related memory tracking handles.
/// </summary>
@ -1606,6 +1687,11 @@ namespace Ryujinx.Graphics.Gpu.Image
{
incompatible.Group._incompatibleOverlaps.RemoveAll(overlap => overlap.Group == this);
}
if (_flushBuffer != BufferHandle.Null)
{
_context.Renderer.DeleteBuffer(_flushBuffer);
}
}
}
}

View file

@ -1,4 +1,5 @@
using Ryujinx.Cpu.Tracking;
using Ryujinx.Graphics.Gpu.Synchronization;
using System;
using System.Collections.Generic;
using System.Linq;
@ -13,8 +14,14 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Also tracks copy dependencies for the handle - references to other handles that must be kept
/// in sync with this one before use.
/// </summary>
class TextureGroupHandle : IDisposable
class TextureGroupHandle : ISyncActionHandler, IDisposable
{
private const int FlushBalanceIncrement = 6;
private const int FlushBalanceWriteCost = 1;
private const int FlushBalanceThreshold = 7;
private const int FlushBalanceMax = 60;
private const int FlushBalanceMin = -10;
private TextureGroup _group;
private int _bindCount;
private int _firstLevel;
@ -26,6 +33,8 @@ namespace Ryujinx.Graphics.Gpu.Image
/// The sync number last registered.
/// </summary>
private ulong _registeredSync;
private ulong _registeredBufferSync = ulong.MaxValue;
private ulong _registeredBufferGuestSync = ulong.MaxValue;
/// <summary>
/// The sync number when the texture was last modified by GPU.
@ -42,6 +51,12 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
private bool _syncActionRegistered;
/// <summary>
/// Determines the balance of synced writes to flushes.
/// Used to determine if the texture should always write data to a persistent buffer for flush.
/// </summary>
private int _flushBalance;
/// <summary>
/// The byte offset from the start of the storage of this handle.
/// </summary>
@ -132,6 +147,12 @@ namespace Ryujinx.Graphics.Gpu.Image
}
Handles = handles;
if (group.Storage.Info.IsLinear)
{
// Linear textures are presumed to be used for readback initially.
_flushBalance = FlushBalanceThreshold + FlushBalanceIncrement;
}
}
/// <summary>
@ -159,6 +180,35 @@ namespace Ryujinx.Graphics.Gpu.Image
}
}
/// <summary>
/// Determine if the next sync will copy into the flush buffer.
/// </summary>
/// <returns>True if it will copy, false otherwise</returns>
private bool NextSyncCopies()
{
return _flushBalance - FlushBalanceWriteCost > FlushBalanceThreshold;
}
/// <summary>
/// Alters the flush balance by the given value. Should increase significantly with each sync, decrease with each write.
/// A flush balance higher than the threshold will cause a texture to repeatedly copy to a flush buffer on each use.
/// </summary>
/// <param name="modifier">Value to add to the existing flush balance</param>
/// <returns>True if the new balance is over the threshold, false otherwise</returns>
private bool ModifyFlushBalance(int modifier)
{
int result;
int existingBalance;
do
{
existingBalance = _flushBalance;
result = Math.Max(FlushBalanceMin, Math.Min(FlushBalanceMax, existingBalance + modifier));
}
while (Interlocked.CompareExchange(ref _flushBalance, result, existingBalance) != existingBalance);
return result > FlushBalanceThreshold;
}
/// <summary>
/// Adds a single texture view as an overlap if its range overlaps.
/// </summary>
@ -204,7 +254,7 @@ namespace Ryujinx.Graphics.Gpu.Image
if (!_syncActionRegistered)
{
_modifiedSync = context.SyncNumber;
context.RegisterSyncAction(SyncAction, true);
context.RegisterSyncAction(this, true);
_syncActionRegistered = true;
}
@ -241,6 +291,13 @@ namespace Ryujinx.Graphics.Gpu.Image
{
SignalModified(context);
if (!bound && _syncActionRegistered && NextSyncCopies())
{
// On unbind, textures that flush often should immediately create sync so their result can be obtained as soon as possible.
context.CreateHostSyncIfNeeded(HostSyncFlags.Force);
}
// Note: Bind count currently resets to 0 on inherit for safety, as the handle <-> view relationship can change.
_bindCount = Math.Max(0, _bindCount + (bound ? 1 : -1));
}
@ -266,25 +323,35 @@ namespace Ryujinx.Graphics.Gpu.Image
/// removing the modified flag if it was reached, or leaving it set if it has not yet been created.
/// </summary>
/// <param name="context">The GPU context used to wait for sync</param>
public void Sync(GpuContext context)
/// <returns>True if the texture data can be read from the flush buffer</returns>
public bool Sync(GpuContext context)
{
ulong registeredSync = _registeredSync;
long diff = (long)(context.SyncNumber - registeredSync);
// Currently assumes the calling thread is a guest thread.
bool inBuffer = _registeredBufferGuestSync != ulong.MaxValue;
ulong sync = inBuffer ? _registeredBufferGuestSync : _registeredSync;
long diff = (long)(context.SyncNumber - sync);
ModifyFlushBalance(FlushBalanceIncrement);
if (diff > 0)
{
context.Renderer.WaitSync(registeredSync);
context.Renderer.WaitSync(sync);
if ((long)(_modifiedSync - registeredSync) > 0)
if ((long)(_modifiedSync - sync) > 0)
{
// Flush the data in a previous state. Do not remove the modified flag - it will be removed to ignore following writes.
return;
return inBuffer;
}
Modified = false;
return inBuffer;
}
// If the difference is <= 0, no data is not ready yet. Flush any data we can without waiting or removing modified flag.
return false;
}
/// <summary>
@ -296,15 +363,41 @@ namespace Ryujinx.Graphics.Gpu.Image
Interlocked.Exchange(ref _actionRegistered, 0);
}
/// <summary>
/// Action to perform before a sync number is registered after modification.
/// This action will copy the texture data to the flush buffer if this texture
/// flushes often enough, which is determined by the flush balance.
/// </summary>
/// <inheritdoc/>
public void SyncPreAction(bool syncpoint)
{
if (syncpoint || NextSyncCopies())
{
if (ModifyFlushBalance(0) && _registeredBufferSync != _modifiedSync)
{
_group.FlushIntoBuffer(this);
_registeredBufferSync = _modifiedSync;
}
}
}
/// <summary>
/// Action to perform when a sync number is registered after modification.
/// This action will register a read tracking action on the memory tracking handle so that a flush from CPU can happen.
/// </summary>
private void SyncAction()
/// <inheritdoc/>
public bool SyncAction(bool syncpoint)
{
// The storage will need to signal modified again to update the sync number in future.
_group.Storage.SignalModifiedDirty();
bool lastInBuffer = _registeredBufferSync == _modifiedSync;
if (!lastInBuffer)
{
_registeredBufferSync = ulong.MaxValue;
}
lock (Overlaps)
{
foreach (Texture texture in Overlaps)
@ -314,6 +407,7 @@ namespace Ryujinx.Graphics.Gpu.Image
}
// Register region tracking for CPU? (again)
_registeredSync = _modifiedSync;
_syncActionRegistered = false;
@ -321,6 +415,14 @@ namespace Ryujinx.Graphics.Gpu.Image
{
_group.RegisterAction(this);
}
if (syncpoint)
{
_registeredBufferGuestSync = _registeredBufferSync;
}
// If the last modification is in the buffer, keep this sync action alive until it sees a syncpoint.
return syncpoint || !lastInBuffer;
}
/// <summary>

View file

@ -1,5 +1,6 @@
using Ryujinx.Cpu.Tracking;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Synchronization;
using Ryujinx.Memory.Range;
using Ryujinx.Memory.Tracking;
using System;
@ -11,7 +12,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <summary>
/// Buffer, used to store vertex and index data, uniform and storage buffers, and others.
/// </summary>
class Buffer : IRange, IDisposable
class Buffer : IRange, ISyncActionHandler, IDisposable
{
private const ulong GranularBufferThreshold = 4096;
@ -248,7 +249,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
if (!_syncActionRegistered)
{
_context.RegisterSyncAction(SyncAction);
_context.RegisterSyncAction(this);
_syncActionRegistered = true;
}
}
@ -267,7 +268,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// Action to be performed when a syncpoint is reached after modification.
/// This will register read/write tracking to flush the buffer from GPU when its memory is used.
/// </summary>
private void SyncAction()
/// <inheritdoc/>
public bool SyncAction(bool syncpoint)
{
_syncActionRegistered = false;
@ -284,6 +286,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
_memoryTracking.RegisterAction(_externalFlushDelegate);
SynchronizeMemory(Address, Size);
}
return true;
}
/// <summary>
@ -296,7 +300,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
if (from._syncActionRegistered && !_syncActionRegistered)
{
_context.RegisterSyncAction(SyncAction);
_context.RegisterSyncAction(this);
_syncActionRegistered = true;
}

View file

@ -8,6 +8,7 @@ using Ryujinx.Memory.Tracking;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Linq;
using System.Threading;
namespace Ryujinx.Graphics.Gpu.Memory
@ -82,6 +83,34 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
}
/// <summary>
/// Gets a host pointer for a given range of application memory.
/// If the memory region is not a single contiguous block, this method returns 0.
/// </summary>
/// <remarks>
/// Getting a host pointer is unsafe. It should be considered invalid immediately if the GPU memory is unmapped.
/// </remarks>
/// <param name="range">Ranges of physical memory where the target data is located</param>
/// <returns>Pointer to the range of memory</returns>
public nint GetHostPointer(MultiRange range)
{
if (range.Count == 1)
{
var singleRange = range.GetSubRange(0);
if (singleRange.Address != MemoryManager.PteUnmapped)
{
var regions = _cpuMemory.GetHostRegions(singleRange.Address, singleRange.Size);
if (regions != null && regions.Count() == 1)
{
return (nint)regions.First().Address;
}
}
}
return 0;
}
/// <summary>
/// Gets a span of data from the application process.
/// </summary>

View file

@ -0,0 +1,30 @@
using System;
namespace Ryujinx.Graphics.Gpu.Synchronization
{
/// <summary>
/// Modifier flags for creating host sync.
/// </summary>
[Flags]
internal enum HostSyncFlags
{
None = 0,
/// <summary>
/// Present if host sync is being created by a syncpoint.
/// </summary>
Syncpoint = 1 << 0,
/// <summary>
/// Present if the sync should signal as soon as possible.
/// </summary>
Strict = 1 << 1,
/// <summary>
/// Present will force the sync to be created, even if no actions are eligible.
/// </summary>
Force = 1 << 2,
StrictSyncpoint = Strict | Syncpoint
}
}

View file

@ -0,0 +1,22 @@
namespace Ryujinx.Graphics.Gpu.Synchronization
{
/// <summary>
/// This interface indicates that a class can be registered for a sync action.
/// </summary>
interface ISyncActionHandler
{
/// <summary>
/// Action to be performed when some synchronizing action is reached after modification.
/// Generally used to register read/write tracking to flush resources from GPU when their memory is used.
/// </summary>
/// <param name="syncpoint">True if the action is a guest syncpoint</param>
/// <returns>True if the action is to be removed, false otherwise</returns>
bool SyncAction(bool syncpoint);
/// <summary>
/// Action to be performed immediately before sync is created.
/// </summary>
/// <param name="syncpoint">True if the action is a guest syncpoint</param>
void SyncPreAction(bool syncpoint) { }
}
}