Allow shader language and target API to be specified on the shader translator (#2402)

This commit is contained in:
gdkchan 2021-07-06 16:20:06 -03:00 committed by GitHub
parent 4ba29e9c1d
commit e4a83daf3e
11 changed files with 87 additions and 27 deletions

View file

@ -74,7 +74,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
continue;
}
if ((context.Config.Flags & TranslationFlags.Feedback) != 0)
if ((context.Config.Options.Flags & TranslationFlags.Feedback) != 0)
{
context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_x = 0.0;");
context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_y = 0.0;");