Allow shader language and target API to be specified on the shader translator (#2402)

This commit is contained in:
gdkchan 2021-07-06 16:20:06 -03:00 committed by GitHub
parent 4ba29e9c1d
commit e4a83daf3e
11 changed files with 87 additions and 27 deletions

View file

@ -156,7 +156,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
? DefaultNames.OAttributePrefix
: DefaultNames.IAttributePrefix;
if ((config.Flags & TranslationFlags.Feedback) != 0)
if ((config.Options.Flags & TranslationFlags.Feedback) != 0)
{
string name = $"{prefix}{(value >> 4)}_{swzMask}";