Allow shader language and target API to be specified on the shader translator (#2402)

This commit is contained in:
gdkchan 2021-07-06 16:20:06 -03:00 committed by GitHub
parent 4ba29e9c1d
commit e4a83daf3e
11 changed files with 87 additions and 27 deletions

View file

@ -0,0 +1,8 @@
namespace Ryujinx.Graphics.Shader.Translation
{
public enum TargetLanguage
{
Glsl,
Spirv
}
}