Use multiple dest operands for shader call instructions (#1975)

* Use multiple dest operands for shader call instructions

* Passing opNode is no longer needed
This commit is contained in:
gdkchan 2021-01-31 21:13:38 -03:00 committed by GitHub
parent c418cb34f5
commit e54a89d2c5
7 changed files with 40 additions and 45 deletions

View file

@ -32,7 +32,6 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
BranchIfFalse,
BranchIfTrue,
Call,
CallOutArgument,
Ceiling,
Clamp,
ClampU32,