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Merge shader branch, adding support for GLSL decompilation, a macro
interpreter, and a rewrite of the GPU code.
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77 changed files with 5301 additions and 766 deletions
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Ryujinx.Graphics/Gpu/LinearSwizzle.cs
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Ryujinx.Graphics/Gpu/LinearSwizzle.cs
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namespace Ryujinx.Graphics.Gpu
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{
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class LinearSwizzle : ISwizzle
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{
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private int Bpp;
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private int Stride;
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public LinearSwizzle(int Width, int Bpp)
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{
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this.Bpp = Bpp;
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Stride = Width * Bpp;
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}
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public int GetSwizzleOffset(int X, int Y)
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{
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return X * Bpp + Y * Stride;
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}
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}
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}
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