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Implement scaled vertex format emulation (#5564)
* Implement scaled vertex format emulation * Auto-format (whitespace) * Delete ToVec4Type
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12 changed files with 164 additions and 8 deletions
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@ -932,6 +932,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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/// </summary>
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private void UpdateVertexAttribState()
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{
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bool supportsScaledFormats = _context.Capabilities.SupportsScaledVertexFormats;
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uint vbEnableMask = _vbEnableMask;
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Span<VertexAttribDescriptor> vertexAttribs = stackalloc VertexAttribDescriptor[Constants.TotalVertexAttribs];
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@ -949,7 +950,19 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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continue;
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}
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if (!FormatTable.TryGetAttribFormat(vertexAttrib.UnpackFormat(), out Format format))
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uint packedFormat = vertexAttrib.UnpackFormat();
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if (!supportsScaledFormats)
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{
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packedFormat = vertexAttrib.UnpackType() switch
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{
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VertexAttribType.Uscaled => ((uint)VertexAttribType.Uint << 27) | (packedFormat & (0x3f << 21)),
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VertexAttribType.Sscaled => ((uint)VertexAttribType.Sint << 27) | (packedFormat & (0x3f << 21)),
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_ => packedFormat,
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};
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}
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if (!FormatTable.TryGetAttribFormat(packedFormat, out Format format))
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{
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Logger.Debug?.Print(LogClass.Gpu, $"Invalid attribute format 0x{vertexAttrib.UnpackFormat():X}.");
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