OpenGL: Fix clears of unbound color targets (#3564)

This commit is contained in:
gdkchan 2022-08-08 14:39:22 -03:00 committed by GitHub
parent 3a1eb87b04
commit f073711053
2 changed files with 5 additions and 1 deletions

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@ -147,7 +147,7 @@ namespace Ryujinx.Graphics.OpenGL
public int GetColorLayerCount(int index)
{
return _colors[index].Info.GetDepthOrLayers();
return _colors[index]?.Info.GetDepthOrLayers() ?? 0;
}
public int GetDepthStencilLayerCount()