mirror of
https://git.743378673.xyz/MeloNX/MeloNX.git
synced 2025-07-25 16:07:10 +02:00
Geometry shader emulation for macOS (#5551)
* Implement vertex and geometry shader conversion to compute * Call InitializeReservedCounts for compute too * PR feedback * Set clip distance mask for geometry and tessellation shaders too * Transform feedback emulation only for vertex
This commit is contained in:
parent
93d78f9ac4
commit
f09bba82b9
65 changed files with 3912 additions and 593 deletions
|
@ -100,10 +100,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
else
|
||||
{
|
||||
string outPrimitive = context.Definitions.OutputTopology.ToGlslString();
|
||||
|
||||
int maxOutputVertices = context.Definitions.GpPassthrough
|
||||
? context.Definitions.InputTopology.ToInputVertices()
|
||||
: context.Definitions.MaxOutputVertices;
|
||||
int maxOutputVertices = context.Definitions.MaxOutputVertices;
|
||||
|
||||
context.AppendLine($"layout ({outPrimitive}, max_vertices = {maxOutputVertices}) out;");
|
||||
}
|
||||
|
@ -320,15 +317,22 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
{
|
||||
string typeName = GetVarTypeName(context, memory.Type & ~AggregateType.Array);
|
||||
|
||||
if (memory.ArrayLength > 0)
|
||||
if (memory.Type.HasFlag(AggregateType.Array))
|
||||
{
|
||||
string arraySize = memory.ArrayLength.ToString(CultureInfo.InvariantCulture);
|
||||
if (memory.ArrayLength > 0)
|
||||
{
|
||||
string arraySize = memory.ArrayLength.ToString(CultureInfo.InvariantCulture);
|
||||
|
||||
context.AppendLine($"{prefix}{typeName} {memory.Name}[{arraySize}];");
|
||||
context.AppendLine($"{prefix}{typeName} {memory.Name}[{arraySize}];");
|
||||
}
|
||||
else
|
||||
{
|
||||
context.AppendLine($"{prefix}{typeName} {memory.Name}[];");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
context.AppendLine($"{prefix}{typeName} {memory.Name}[];");
|
||||
context.AppendLine($"{prefix}{typeName} {memory.Name};");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -31,6 +31,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
IoVariable.FrontColorDiffuse => ("gl_FrontColor", AggregateType.Vector4 | AggregateType.FP32), // Deprecated.
|
||||
IoVariable.FrontColorSpecular => ("gl_FrontSecondaryColor", AggregateType.Vector4 | AggregateType.FP32), // Deprecated.
|
||||
IoVariable.FrontFacing => ("gl_FrontFacing", AggregateType.Bool),
|
||||
IoVariable.GlobalId => ("gl_GlobalInvocationID", AggregateType.Vector3 | AggregateType.U32),
|
||||
IoVariable.InstanceId => ("gl_InstanceID", AggregateType.S32),
|
||||
IoVariable.InstanceIndex => ("gl_InstanceIndex", AggregateType.S32),
|
||||
IoVariable.InvocationId => ("gl_InvocationID", AggregateType.S32),
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue