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Add spin lock to prevent waiting for fences on multiple threads at once on Adreno
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5 changed files with 66 additions and 16 deletions
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@ -205,7 +205,7 @@ namespace Ryujinx.Graphics.Vulkan
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for (int i = 0; i < fenceCount; i++)
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{
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fenceHolders[i].Put();
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fenceHolders[i].PutLock();
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}
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return signaled;
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