Add support for fragment shader interlock (#2768)

* Support coherent images

* Add support for fragment shader interlock

* Change to tree based match approach

* Refactor + check for branch targets and external registers

* Make detection more robust

* Use Intel fragment shader ordering if interlock is not available, use nothing if both are not available

* Remove unused field
This commit is contained in:
gdkchan 2021-10-28 19:53:12 -03:00 committed by GitHub
parent bbd2b6da66
commit f229550167
31 changed files with 1309 additions and 179 deletions

View file

@ -21,6 +21,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
{
return type switch
{
OperandType.Argument => VariableType.S32,
OperandType.Attribute => VariableType.F32,
OperandType.AttributePerPatch => VariableType.F32,
OperandType.Constant => VariableType.S32,