Bindless elimination for constant sampler handle (#3424)

* Bindless elimination for constant sampler handle

* Shader cache version bump

* Update TextureHandle.ReadPackedId for new bindless elimination
This commit is contained in:
gdkchan 2022-07-02 15:03:35 -03:00 committed by GitHub
parent 88d9c8bbbd
commit f4aca83d31
5 changed files with 78 additions and 25 deletions

View file

@ -237,7 +237,7 @@ namespace Ryujinx.Graphics.Shader
/// <returns>True if the coordinates are normalized, false otherwise</returns>
bool QueryTextureCoordNormalized(int handle, int cbufSlot = -1)
{
return false;
return true;
}
/// <summary>