NVDEC (H264): Use separate contexts per channel and decode frames in DTS order (#2671)

* Use separate NVDEC contexts per channel (for FFMPEG)

* Remove NVDEC -> VIC frame override hack

* Add missing bottom_field_pic_order_in_frame_present_flag

* Make FFMPEG logging static

* nit: Remove empty lines

* New FFMPEG decoding approach -- call h264_decode_frame directly, trim surface cache to reduce memory usage

* Fix case

* Silence warnings

* PR feedback

* Per-decoder rather than per-codec ownership of surfaces on the cache
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gdkchan 2021-09-28 19:43:40 -03:00 committed by GitHub
parent 0d23504e30
commit f4f496cb48
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18 changed files with 358 additions and 200 deletions

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@ -74,7 +74,7 @@ namespace Ryujinx.Graphics.Nvdec.H264
writer.WriteUe(0); // Seq parameter set id
writer.WriteBit(pictureInfo.EntropyCodingModeFlag);
writer.WriteBit(false); // Bottom field pic order in frame present flag
writer.WriteBit(pictureInfo.PicOrderPresentFlag);
writer.WriteUe(0); // Num slice groups minus 1
writer.WriteUe(pictureInfo.NumRefIdxL0ActiveMinus1);
writer.WriteUe(pictureInfo.NumRefIdxL1ActiveMinus1);