Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0

This commit is contained in:
gdkchan 2018-04-29 17:58:38 -03:00
parent 17f4ccf2d5
commit f73a182b20
5 changed files with 133 additions and 46 deletions

View file

@ -51,6 +51,8 @@ namespace Ryujinx.Core.OsHle.Services.Nv
{ ("/dev/nvhost-as-gpu", 0x4114), NvGpuAsIoctlRemap },
{ ("/dev/nvhost-ctrl", 0x001b), NvHostIoctlCtrlGetConfig },
{ ("/dev/nvhost-ctrl", 0x001d), NvHostIoctlCtrlEventWait },
{ ("/dev/nvhost-ctrl", 0x001e), NvHostIoctlCtrlEventWaitAsync },
{ ("/dev/nvhost-ctrl", 0x001f), NvHostIoctlCtrlEventRegister },
{ ("/dev/nvhost-ctrl-gpu", 0x4701), NvGpuIoctlZcullGetCtxSize },
{ ("/dev/nvhost-ctrl-gpu", 0x4702), NvGpuIoctlZcullGetInfo },
{ ("/dev/nvhost-ctrl-gpu", 0x4703), NvGpuIoctlZbcSetTable },
@ -384,6 +386,33 @@ namespace Ryujinx.Core.OsHle.Services.Nv
return 0;
}
private long NvHostIoctlCtrlEventWaitAsync(ServiceCtx Context)
{
long Position = Context.Request.GetSendBuffPtr();
MemReader Reader = new MemReader(Context.Memory, Position);
int SyncPtId = Reader.ReadInt32();
int Threshold = Reader.ReadInt32();
int Timeout = Reader.ReadInt32();
int Value = Reader.ReadInt32();
Context.Memory.WriteInt32(Position + 0xc, 0xcafe);
return 0;
}
private long NvHostIoctlCtrlEventRegister(ServiceCtx Context)
{
long Position = Context.Request.GetSendBuffPtr();
MemReader Reader = new MemReader(Context.Memory, Position);
int UserEventId = Reader.ReadInt32();
return 0;
}
private long NvGpuIoctlZcullGetCtxSize(ServiceCtx Context)
{
long Position = Context.Request.GetSendBuffPtr();