Only make render target 2D textures layered if needed (#2646)

* Only make render target 2D textures layered if needed

* Shader cache version bump

* Ensure topology is updated on channel swap
This commit is contained in:
gdkchan 2021-09-28 20:55:12 -03:00 committed by GitHub
parent ae2c9341cb
commit f94e708453
11 changed files with 85 additions and 16 deletions

View file

@ -139,6 +139,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
public void ForceStateDirty()
{
_drawManager.ForceStateDirty();
_stateUpdater.SetAllDirty();
}