Fix incorrect fragment origin when YNegate is enabled (#4673)

* Fix incorrect fragment origin when YNegate is enabled

* Shader cache version bump

* Do not update support buffer if shader does not read gl_FragCoord

* Pass unscaled viewport size to the support buffer
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gdkchan 2023-07-29 18:47:03 -03:00 committed by GitHub
parent eb528ae0f0
commit f95b7c5877
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17 changed files with 207 additions and 26 deletions

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@ -429,6 +429,11 @@ namespace Ryujinx.Graphics.Shader.Translation
return context.Add(Instruction.FP32 | Instruction.SquareRoot, Local(), a);
}
public static Operand FPSubtract(this EmitterContext context, Operand a, Operand b, Instruction fpType = Instruction.FP32)
{
return context.Add(fpType | Instruction.Subtract, Local(), a, b);
}
public static Operand FPTruncate(this EmitterContext context, Operand a, Instruction fpType = Instruction.FP32)
{
return context.Add(fpType | Instruction.Truncate, Local(), a);