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Refactor attribute handling on the shader generator (#4565)
* Refactor attribute handling on the shader generator * Implement gl_ViewportMask[] * Add back the Intel FrontFacing bug workaround * Fix GLSL transform feedback outputs mistmatch with fragment stage * Shader cache version bump * Fix geometry shader recognition * PR feedback * Delete GetOperandDef and GetOperandUse * Remove replacements that are no longer needed on GLSL compilation on Vulkan * Fix incorrect load for per-patch outputs * Fix build
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56 changed files with 1967 additions and 1746 deletions
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@ -10,16 +10,6 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
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return new Operand(OperandType.Argument, value);
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}
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public static Operand Attribute(int value)
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{
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return new Operand(OperandType.Attribute, value);
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}
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public static Operand AttributePerPatch(int value)
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{
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return new Operand(OperandType.AttributePerPatch, value);
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}
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public static Operand Cbuf(int slot, int offset)
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{
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return new Operand(slot, offset);
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