safely close audio on game exit

This commit is contained in:
Emmanuel Hansen 2023-07-29 12:43:02 +00:00
parent 2999275ed2
commit fb562c8077
4 changed files with 117 additions and 91 deletions

View file

@ -72,8 +72,6 @@ namespace LibRyujinx
var init = Initialize(path, enableDebugLogs);
// AudioDriver = new OboeHardwareDeviceDriver();
_surfaceEvent?.Set();
_surfaceEvent = new ManualResetEvent(false);
@ -104,6 +102,7 @@ namespace LibRyujinx
JStringLocalRef timeZone,
JBoolean ignoreMissingServices)
{
AudioDriver = new OboeHardwareDeviceDriver();
return InitializeDevice(isHostMapped,
useNce,
(SystemLanguage)(int)systemLanguage,