gdkchan
0485141e8a
Workaround for Intel FrontFacing built-in variable bug ( #2540 )
2021-08-11 23:01:06 +02:00
gdkchan
08dbc851c0
Move shader resource descriptor creation out of the backend ( #2290 )
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* Move shader resource descriptor creation out of the backend
* Remove now unused code, and other nits
* Shader cache version bump
* Nits
* Set format for bindless image load/store
* Fix buffer write flag
2021-05-19 23:15:26 +02:00
gdkchan
9d93c5b3cc
Improve shader global memory to storage pass ( #2200 )
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* Improve shader global memory to storage pass
* Formatting and more comments
* Shader cache version bump
2021-04-18 12:31:39 +02:00
gdkchan
435ab6a552
Refactor shader GPU state and memory access ( #1203 )
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* Refactor shader GPU state and memory access
* Fix NVDEC project build
* Address PR feedback and add missing XML comments
2020-05-06 11:02:28 +10:00
gdkchan
303724a4b1
Support compute uniform buffers emulated with global memory ( #924 )
2020-02-11 01:10:05 +01:00
gdkchan
4bf59cc7bd
Address PR feedback
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Removes a useless null check
Aligns some values to improve readability
2020-01-09 02:13:00 +01:00
gdkchan
0dedc2bf7e
Support texture rectangle targets (non-normalized coords)
2020-01-09 02:13:00 +01:00
gdk
85a00d4d76
Add a pass to turn global memory access into storage access, and do all storage related transformations on IR
2020-01-09 02:13:00 +01:00
gdk
f7cec66ce0
Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled
2020-01-09 02:13:00 +01:00
gdk
a11f411c87
Remove some unused constants and other code
2020-01-09 02:13:00 +01:00
gdk
fb2200c09b
Initial work
2020-01-09 02:13:00 +01:00