ReinUsesLisp
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1fc69f2792
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Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend factor (#207)
* Add FaceAttr (0x3fc) input attribute in GLSL
* Implement unmanaged case in EmitTex
* Add ConstantColor for 0xC001 (G80) from PR #145
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2018-07-03 20:06:13 -03:00 |
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gdkchan
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14a67565c8
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Fix mistake on astc conversion, make some static methods that shouldn't be public private, remove old commmented out code
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2018-06-02 11:44:52 -03:00 |
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gdkchan
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5f4591a8ac
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Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!)
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2018-06-02 00:50:56 -03:00 |
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gdkchan
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822a71602c
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Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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2018-05-17 15:25:42 -03:00 |
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gdkchan
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a3410f482b
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Ignore ZR target texture color registers on shader
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2018-04-30 14:32:54 -03:00 |
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gdkchan
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fab16f9aae
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Fix for current framebuffer issues (#78)
[GPU] Fix some of the current framebuffer issues
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2018-04-13 15:12:58 -03:00 |
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gdkchan
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38ea4de41f
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[GPU] Add more shader instructions, add support for rgb565 textures
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2018-04-10 16:50:32 -03:00 |
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gdkchan
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eacc7689ed
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Merge shader branch, adding support for GLSL decompilation, a macro
interpreter, and a rewrite of the GPU code.
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2018-04-08 16:41:38 -03:00 |
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