gdkchan
7bfde41ea4
Partial support for shader memory barriers
2020-01-09 02:13:00 +01:00
gdkchan
49959e3cd0
Correct non-constant offset rewrite for texelFetch
2020-01-09 02:13:00 +01:00
gdkchan
84e5a32fd3
Support non-constant texture offsets on non-NVIDIA gpus
2020-01-09 02:13:00 +01:00
gdkchan
d5e8fc5c08
Support shared color mask, implement more shader instructions
...
Support shared color masks (used by Nouveau and maybe the NVIDIA
driver).
Support draw buffers (also required by OpenGL).
Support viewport transform disable (disabled for now as it breaks some
games).
Fix instanced rendering draw being ignored for multi draw.
Fix IADD and IADD3 immediate shader encodings, that was not matching
some ops.
Implement FFMA32I shader instruction.
Implement IMAD shader instruction.
2020-01-09 02:13:00 +01:00
gdk
85a00d4d76
Add a pass to turn global memory access into storage access, and do all storage related transformations on IR
2020-01-09 02:13:00 +01:00
gdk
f4582f9ff0
Partial support for branch with CC, and fix a edge case of branch out of loop on shaders
2020-01-09 02:13:00 +01:00
gdk
77e2ab39cf
Simplified F2I shader instruction codegen
2020-01-09 02:13:00 +01:00
gdk
4b9867daae
Implement HSET2 shader instruction and fix errors uncovered by Rodrigo tests
2020-01-09 02:13:00 +01:00
gdk
dfb16f19d8
Remove TranslatorConfig struct
2020-01-09 02:13:00 +01:00
gdk
bda4d677d0
Make the shader translator more error resilient (part 2)
2020-01-09 02:13:00 +01:00
gdk
d6cf87194c
Make the shader translator more error resilient
2020-01-09 02:13:00 +01:00
gdk
c8398482ef
Add partial support for the BRX shader instruction
2020-01-09 02:13:00 +01:00
gdk
f7cec66ce0
Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled
2020-01-09 02:13:00 +01:00
gdk
a11f411c87
Remove some unused constants and other code
2020-01-09 02:13:00 +01:00
gdk
bd0a16ecbf
Add partial support for array of samplers, and add pass to identify them from bindless texture accesses
2020-01-09 02:13:00 +01:00
gdk
dd8a838a81
Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes
2020-01-09 02:13:00 +01:00
gdk
ce10d3c6ff
Add shader support for the round mode on the F2F instruction, support mipmaps on ASTC compressed textures
2020-01-09 02:13:00 +01:00
gdk
c9abf08686
Initial support for image stores, support texture sample on compute
2020-01-09 02:13:00 +01:00
gdk
fb2200c09b
Initial work
2020-01-09 02:13:00 +01:00