Commit graph

29 commits

Author SHA1 Message Date
Alex Barney
2a6b39d3f6 Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
* Change naming convention for Ryujinx project

* Change naming convention for ChocolArm64 project

* Fix NaN

* Remove unneeded this. from Ryujinx project

* Adjust naming from new PRs

* Name changes based on feedback

* How did this get removed?

* Rebasing fix

* Change FP enum case

* Remove prefix from ChocolArm64 classes - Part 1

* Remove prefix from ChocolArm64 classes - Part 2

* Fix alignment from last commit's renaming

* Rename namespaces

* Rename stragglers

* Fix alignment

* Rename OpCode class

* Missed a few

* Adjust alignment
2018-10-30 22:43:02 -03:00
emmauss
c454dd0fba Show Game Title on Titlebar (#408)
* support reading control data

* show game info on titlebar

* use first language is default is not available

* use seperate language enums for titles

* fix hex display
2018-09-19 14:09:49 +02:00
emmauss
b7ff9a2193 Lock GbpQueueBuffer till Vsync is signalled (#367)
* Initial Framerate limit implementation

* use seperate event for limiter

* check for vsync signal after queue up framebuffer

* removed ingame toggle

* fix nits
2018-09-10 01:38:56 +02:00
ReinUsesLisp
5441dc9391 Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)
* Move GPU LLE emulation from HLE to Graphics

* Graphics: Move Gal/Texture to Texture

* Remove Engines/ directory and namespace

* Use tables for image formats

* Abstract OpCode decoding

* Simplify image table

* Do not leak Read* symbols in TextureReader

* Fixups

* Rename IGalFrameBuffer -> IGalRenderTarget

* Remove MaxBpp hardcoded value

* Change yet again texture data and add G8R8 flipping

* Rename GalFrameBufferFormat to GalSurfaceFormat

* Unident EnsureSetup in ImageHandler

* Add IsCompressed

* Address some feedback
2018-09-08 14:51:50 -03:00
gdkchan
35c06c7f44 Code style fixes and nits on the HLE project (#355)
* Some style fixes and nits on ITimeZoneService

* Remove some unneeded usings

* Remove the Ryujinx.HLE.OsHle.Handles namespace

* Remove hbmenu automatic load on process exit

* Rename Ns to Device, rename Os to System, rename SystemState to State

* Move Exceptions and Utilities out of OsHle

* Rename OsHle to HOS

* Rename OsHle folder to HOS

* IManagerDisplayService and ISystemDisplayService style fixes

* BsdError shouldn't be public

* Add a empty new line before using static

* Remove unused file

* Some style fixes on NPDM

* Exit gracefully when the application is closed

* Code style fixes on IGeneralService

* Add 0x prefix on values printed as hex

* Small improvements on finalization code

* Move ProcessId and ThreadId out of AThreadState

* Rename VFs to FileSystem

* FsAccessHeader shouldn't be public. Also fix file names casing

* More case changes on NPDM

* Remove unused files

* Move using to the correct place on NPDM

* Use properties on KernelAccessControlMmio

* Address PR feedback
2018-08-16 20:47:36 -03:00
ReinUsesLisp
5802879b61 Window related changes (#308)
* Use integer math for touch screen

* Sleep polling thread

* Rework host input

* Add fullscreen with F11 or Alt+Enter

* Address feedback
2018-07-29 01:35:36 -03:00
ReinUsesLisp
149583d68e Loop GLScreen with custom method (#244)
* Loop GLScreen with custom method

* Fix deadlocks

* Fix screen resizing

* Change event to bool

* Try to fix quitting error

* Set title from main thread

* Queue max 1 vsync, fix high FPS after a slowdown
2018-07-12 14:03:52 -03:00
John Clemis
754862561c Add Controller Support (#196)
* Added Basic Controller Support

* Added Extra Configuration Options

Added a GamePad_Enable option and GamePad_Index option

* Revert "Added Extra Configuration Options"

This reverts commit 6cc56bfe7ed473fedf8dfe79c7a888bbe7cfe147.

* Revert "Revert "Added Extra Configuration Options""

This reverts commit 4809e5effe7f54cdb67bc5e2b4f01315ae34efc5.

* Forgot to change the Gamepad Index

* Added Configuration for the A B X Y Buttons

* Added Button Configuration for all other Buttons

* Added Basic Joystick Configuration

* Fixed Joystick Axis Problems

Fixed Joystick Axis Problems when switching around the Joysticks (Left Stick is Right and Right stick is Left)

* Refactored all of the button mapping code

* Changes in compliance with review

* Changes in compliance with review

* Fixed problems in the configuration file with different regions

* Changes in compliance with review
2018-07-02 19:08:54 -03:00
gdkchan
a7de328a4f Small OpenGL Renderer refactoring (#177)
* Call OpenGL functions directly, remove the pfifo thread, some refactoring

* Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later)

* Organized the Gpu folder a bit more, renamed a few things, address PR feedback

* Make PerformanceStatistics thread safe

* Remove unused constant

* Use unlimited update rate for better pref
2018-06-23 21:39:25 -03:00
ReinUsesLisp
d3e3016b3f Port from OpenTK.NETCore to OpenTK.NetStandard (#176)
* Minor code changes

* Forgot to remove a method
2018-06-21 18:10:19 -03:00
gdkchan
74ef146653 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 2018-06-10 21:46:42 -03:00
gdkchan
e0c0813b5c [HLE/Kernel] Somewhat improved sync primitives 2018-04-18 23:52:36 -03:00
gdkchan
f40338c3e1 [GPU] Set frame buffer texture size to window size 2018-04-14 01:31:27 -03:00
gdkchan
ce12f21b82 [HLE] Fix hid issues on some games 2018-04-13 17:39:45 -03:00
gdkchan
fab16f9aae Fix for current framebuffer issues (#78)
[GPU] Fix some of the current framebuffer issues
2018-04-13 15:12:58 -03:00
gdkchan
eacc7689ed Merge shader branch, adding support for GLSL decompilation, a macro
interpreter, and a rewrite of the GPU code.
2018-04-08 16:41:38 -03:00
gdkchan
e60852509c [WIP] Add support for events (#60)
* Add support for events, move concept of domains to IpcService

* Support waiting for KThread, remove some test code, other tweaks

* Use move handle on NIFM since I can't test that now, it's better to leave it how it was
2018-03-19 15:58:46 -03:00
emmauss
756ef2b4da Implement basic performance statistics (#53)
* implement basic frame time stats

* added game frame time

* made performancestatictics class non-static

* report average framerate instead of current framerate
2018-03-06 17:18:49 -03:00
gdkchan
df60348bf5 Try fixing NvFlinger rotation with scaling, return correct error code on WaitSignal timeout, always display window at the center of the screen 2018-03-04 20:32:18 -03:00
gdkchan
cfcd93f727 Fix hid touch screen timestamp, add more log info 2018-03-04 00:06:44 -03:00
gdkchan
3d798df714 Refactor HID, fix issues (#48)
* Refactor HID, fix issues

* Fix on touch screen code with wrong offset

* Don't use magic values

* Replace more magic values with actual variables, fix touch screen coordinates on different window sizes
2018-03-02 22:49:17 -03:00
gdkchan
a7912d0990 Somewhat better NvFlinger (I guess) (fixes #30) 2018-02-23 18:48:27 -03:00
emmauss
6cd4fd737f implement single tap touchscreen (#34) 2018-02-22 10:28:27 -03:00
gdkchan
af97037ba3 FspSrv improvements, also fix ImageEnd for NROs without a MOD0 section 2018-02-21 18:56:52 -03:00
emmauss
bf5ccf25b7 Split main project into core,graphics and chocolarm4 subproject (#29) 2018-02-20 17:09:23 -03:00
Merry
affbbe6ab4 Resize display to window size (#27) 2018-02-20 07:52:35 -03:00
gdkchan
c06940b130 Fix for some SIMD issues 2018-02-18 01:57:33 -03:00
Ac_K
160ed83cda HID Implementation (#20)
* Basic HID Implementation

* Basic HID Implementation in Config

* HID Corrections

* HID Corrections 2
2018-02-17 20:54:19 -03:00
Merry
d7a3f755f0 Add some tests (#18)
* Add tests

* Add some simple Alu instruction tests

* travis: Run tests

* CpuTest: Add TearDown
2018-02-15 21:04:38 -03:00
Renamed from GLScreen.cs (Browse further)