gdkchan
74ef146653
Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
2018-06-10 21:46:42 -03:00
gdkchan
ae8bb487db
Improved logging ( #103 )
2018-04-24 15:57:39 -03:00
gdkchan
e0c0813b5c
[HLE/Kernel] Somewhat improved sync primitives
2018-04-18 23:52:36 -03:00
gdkchan
f40338c3e1
[GPU] Set frame buffer texture size to window size
2018-04-14 01:31:27 -03:00
emmauss
c58e867b0b
Add logclass, made changes to logging calls ( #79 )
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* add logclass, made changes to logging calls
* made enum parsing case insensitive
* enable logclass on partial or complete match
2018-04-13 22:02:24 -03:00
gdkchan
ce12f21b82
[HLE] Fix hid issues on some games
2018-04-13 17:39:45 -03:00
gdkchan
fab16f9aae
Fix for current framebuffer issues ( #78 )
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[GPU] Fix some of the current framebuffer issues
2018-04-13 15:12:58 -03:00
gdkchan
eacc7689ed
Merge shader branch, adding support for GLSL decompilation, a macro
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interpreter, and a rewrite of the GPU code.
2018-04-08 16:41:38 -03:00
gdkchan
f985d7bd27
Support the .romfs extension aswell
2018-04-06 02:02:13 -03:00
gdkchan
2b159a389b
Allow enabling/disabling memory checks on config file
2018-03-20 18:42:13 -03:00
gdkchan
e60852509c
[WIP] Add support for events ( #60 )
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* Add support for events, move concept of domains to IpcService
* Support waiting for KThread, remove some test code, other tweaks
* Use move handle on NIFM since I can't test that now, it's better to leave it how it was
2018-03-19 15:58:46 -03:00
gdkchan
d79cab48ae
Improvements to audout ( #58 )
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* Some audout refactoring and improvements
* More audio improvements
* Change ReadAsciiString to use long for the Size, avoids some casting
2018-03-15 21:06:24 -03:00
gdkchan
7064200261
Allow to enable/disable memory checks even on release mode through the flag, return error for invalid addresses on SvcMap*Memory svcs, do not return error on SvcQueryMemory (instead, return reserved for the end of the address space), other minor tweaks
2018-03-10 20:39:16 -03:00
emmauss
756ef2b4da
Implement basic performance statistics ( #53 )
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* implement basic frame time stats
* added game frame time
* made performancestatictics class non-static
* report average framerate instead of current framerate
2018-03-06 17:18:49 -03:00
gdkchan
df60348bf5
Try fixing NvFlinger rotation with scaling, return correct error code on WaitSignal timeout, always display window at the center of the screen
2018-03-04 20:32:18 -03:00
gdkchan
cfcd93f727
Fix hid touch screen timestamp, add more log info
2018-03-04 00:06:44 -03:00
gdkchan
3d798df714
Refactor HID, fix issues ( #48 )
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* Refactor HID, fix issues
* Fix on touch screen code with wrong offset
* Don't use magic values
* Replace more magic values with actual variables, fix touch screen coordinates on different window sizes
2018-03-02 22:49:17 -03:00
gdkchan
7796f1709e
Map heap on heap base region, fix for thread start on homebrew, add FCVTMU and FCVTPU (general) instructions, fix FMOV (higher 64 bits) encodings, improve emit code for FCVT* (general) instructions
2018-02-23 21:59:38 -03:00
gdkchan
a7912d0990
Somewhat better NvFlinger (I guess) ( fixes #30 )
2018-02-23 18:48:27 -03:00
emmauss
6cd4fd737f
implement single tap touchscreen ( #34 )
2018-02-22 10:28:27 -03:00
gdkchan
af97037ba3
FspSrv improvements, also fix ImageEnd for NROs without a MOD0 section
2018-02-21 18:56:52 -03:00
emmauss
bf5ccf25b7
Split main project into core,graphics and chocolarm4 subproject ( #29 )
2018-02-20 17:09:23 -03:00
Merry
affbbe6ab4
Resize display to window size ( #27 )
2018-02-20 07:52:35 -03:00
gdkchan
f50667f0ee
Rename ARegisters to AThreadState
2018-02-18 16:28:07 -03:00
gdkchan
74e0ac27ef
Minor cpu fixes
2018-02-18 16:01:21 -03:00
gdkchan
c06940b130
Fix for some SIMD issues
2018-02-18 01:57:33 -03:00
Ac_K
160ed83cda
HID Implementation ( #20 )
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* Basic HID Implementation
* Basic HID Implementation in Config
* HID Corrections
* HID Corrections 2
2018-02-17 20:54:19 -03:00
gdkchan
0bcdbe852f
Add events to shared memory, make it work better with direct memory
2018-02-17 18:36:08 -03:00
Merry
d7a3f755f0
Add some tests ( #18 )
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* Add tests
* Add some simple Alu instruction tests
* travis: Run tests
* CpuTest: Add TearDown
2018-02-15 21:04:38 -03:00