gdkchan
2ef646354c
Implement GPU scissors ( #1058 )
...
* Implement GPU scissors
* Remove unused using
* Add missing changes for Clear
2020-03-29 14:02:58 +11:00
HorrorTroll
8be3c73ade
Add GPU name in status bar ( #984 )
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* Add GPU name in status bar
* Fixed like Ac_K suggest
* Nit.
* Minor fix
* Minor change.
* Nit.
* Fixed for ATI vendor
* Minor fix, again...
2020-03-24 22:54:09 +01:00
gdkchan
471f504f97
Replace glFinish with barrier for WaitForIdle ( #878 )
2020-01-13 09:12:40 +11:00
Ac_K
9615dbda45
InitializeCounters to Initialize
2020-01-10 02:17:34 +01:00
Ac_K
bef7658b66
PrintGpuInformation
2020-01-10 02:17:34 +01:00
Ac_K
0770cd1e2a
Add GPU Information to Logging
2020-01-10 02:17:34 +01:00
gdkchan
bc38064351
Address PR feedback
2020-01-09 02:13:00 +01:00
gdkchan
d7fb450216
GPU resource disposal
2020-01-09 02:13:00 +01:00
gdkchan
d42edddefd
Some code cleanup
2020-01-09 02:13:00 +01:00
gdkchan
84e5a32fd3
Support non-constant texture offsets on non-NVIDIA gpus
2020-01-09 02:13:00 +01:00
gdkchan
46a6580c8b
Use maximum shared memory size supported by hardware
2020-01-09 02:13:00 +01:00
gdkchan
d5e8fc5c08
Support shared color mask, implement more shader instructions
...
Support shared color masks (used by Nouveau and maybe the NVIDIA
driver).
Support draw buffers (also required by OpenGL).
Support viewport transform disable (disabled for now as it breaks some
games).
Fix instanced rendering draw being ignored for multi draw.
Fix IADD and IADD3 immediate shader encodings, that was not matching
some ops.
Implement FFMA32I shader instruction.
Implement IMAD shader instruction.
2020-01-09 02:13:00 +01:00
gdk
85a00d4d76
Add a pass to turn global memory access into storage access, and do all storage related transformations on IR
2020-01-09 02:13:00 +01:00
gdk
c9abf08686
Initial support for image stores, support texture sample on compute
2020-01-09 02:13:00 +01:00
gdk
fb2200c09b
Initial work
2020-01-09 02:13:00 +01:00