riperiperi
b540c953b2
Use a descriptor cache for faster pool invalidation. ( #1977 )
...
* Use a descriptor cache for faster pool invalidation.
* Speed up comparison by casting to Vector256
Now we never need to worry about this ever again
2021-01-29 14:19:06 +11:00
gdkchan
a19e82fdea
Support separate textures and samplers ( #1216 )
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* Support separate textures and samplers
* Add missing bindless flag, fix SNORM format on buffer textures
* Add missing separation
* Add comments about the new handles
2020-05-27 16:07:10 +02:00
gdkchan
13aea6d726
Add a GetSpan method to the memory manager and use it on GPU ( #877 )
2020-01-13 10:27:50 +11:00
gdkchan
b73695ce3e
Add XML documentation to Ryujinx.Graphics.Gpu.Image
2020-01-09 02:13:00 +01:00
gdk
e8e4133745
Small optimizations on texture and sampler pool invalidation
2020-01-09 02:13:00 +01:00
gdk
fb2200c09b
Initial work
2020-01-09 02:13:00 +01:00